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-rw-r--r--src/crepe/system/AISystem.cpp4
-rw-r--r--src/crepe/system/PhysicsSystem.cpp3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp
index 6578ecb..77de123 100644
--- a/src/crepe/system/AISystem.cpp
+++ b/src/crepe/system/AISystem.cpp
@@ -16,7 +16,7 @@ void AISystem::update() {
LoopTimerManager & loop_timer = mediator.loop_timer;
RefVector<AI> ai_components = mgr.get_components_by_type<AI>();
- duration_t dt = loop_timer.get_scaled_fixed_delta_time();
+ float dt = std::chrono::duration<float>(loop_timer.get_scaled_fixed_delta_time()).count();
// Loop through all AI components
for (AI & ai : ai_components) {
@@ -43,7 +43,7 @@ void AISystem::update() {
// Calculate the acceleration (using the above calculated force)
vec2 acceleration = force / rigidbody.data.mass;
// Finally, update Rigidbody's velocity
- rigidbody.data.linear_velocity += acceleration * duration<float>(dt).count();
+ rigidbody.data.linear_velocity += acceleration * dt;
}
}
diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp
index a1d35bb..5629809 100644
--- a/src/crepe/system/PhysicsSystem.cpp
+++ b/src/crepe/system/PhysicsSystem.cpp
@@ -20,8 +20,7 @@ void PhysicsSystem::update() {
LoopTimerManager & loop_timer = mediator.loop_timer;
RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>();
- duration_t delta_time = loop_timer.get_scaled_fixed_delta_time();
- float dt = duration<float>(delta_time).count();
+ float dt = std::chrono::duration<float>(loop_timer.get_scaled_fixed_delta_time()).count();
float gravity = Config::get_instance().physics.gravity;
for (Rigidbody & rigidbody : rigidbodies) {