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-rw-r--r--src/crepe/manager/LoopTimerManager.cpp3
-rw-r--r--src/crepe/manager/LoopTimerManager.h6
-rw-r--r--src/test/LoopTimerTest.cpp16
3 files changed, 20 insertions, 5 deletions
diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp
index 9819632..9d24c2b 100644
--- a/src/crepe/manager/LoopTimerManager.cpp
+++ b/src/crepe/manager/LoopTimerManager.cpp
@@ -1,6 +1,5 @@
#include <chrono>
#include <thread>
-
#include "../util/Log.h"
#include "LoopTimerManager.h"
@@ -31,7 +30,7 @@ void LoopTimerManager::update() {
this->delta_time = this->maximum_delta_time;
}
if (this->delta_time > 0s) {
- this->actual_fps = 1.0 / duration_cast<seconds>(this->delta_time).count();
+ this->actual_fps = static_cast<unsigned>(1.0 / this->delta_time.count());
} else {
this->actual_fps = 0;
}
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 91403e4..c943d41 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -6,7 +6,7 @@
namespace crepe {
-typedef std::chrono::duration<double> duration_t;
+typedef std::chrono::duration<float> duration_t;
typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;
/**
@@ -149,9 +149,9 @@ private:
private:
//! Target frames per second.
- unsigned target_fps = 60;
+ unsigned int target_fps = 60;
//! Actual frames per second.
- unsigned actual_fps = 0;
+ unsigned int actual_fps = 0;
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).
float time_scale = 1;
//! Maximum delta time in seconds to avoid large jumps.
diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp
index d76bf45..6391076 100644
--- a/src/test/LoopTimerTest.cpp
+++ b/src/test/LoopTimerTest.cpp
@@ -79,3 +79,19 @@ TEST_F(LoopTimerTest, DISABLED_getCurrentTime) {
ASSERT_NEAR(loop_timer.get_elapsed_time().count(), elapsed_time, 5);
}
+TEST_F(LoopTimerTest, getFPS) {
+ // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms)
+ loop_timer.set_target_framerate(60);
+
+ auto start_time = steady_clock::now();
+ loop_timer.enforce_frame_rate();
+
+ auto elapsed_time = steady_clock::now() - start_time;
+ loop_timer.update();
+ unsigned int fps = loop_timer.get_fps();
+ auto elapsed_ms = duration_cast<milliseconds>(elapsed_time).count();
+
+ // For 60 FPS, the target frame time is around 16.67ms
+ ASSERT_NEAR(elapsed_ms, 16.7, 1);
+ ASSERT_NEAR(fps, 60, 2);
+}