diff options
-rw-r--r-- | src/example/ecs.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 2fd4ad8..4c0e07d 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -10,29 +10,34 @@ using namespace crepe; using namespace std; int main() { + // Create a few GameObjects GameObject body(0, "body", "person", Point{0, 0}, 0, 1); GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1); GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1); GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1); GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); + // Set the parent of each GameObject rightFoot.set_parent(rightLeg); leftFoot.set_parent(leftLeg); rightLeg.set_parent(body); leftLeg.set_parent(body); + // Get the Metadata and Transform components of each GameObject ComponentManager & mgr = ComponentManager::get_instance(); vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + // Print the Metadata and Transform components for(auto & m : metadata) { - cout << m.get().name << " " << m.get().tag << " " << m.get().parent << endl; + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; for(auto & c : m.get().children) { - cout << " " << c << " " << endl; + cout << c << " "; } + cout << endl; } for(auto & t : transform) { - cout << t.get().position.x << " " << t.get().position.y << endl; + cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl; } return 0; |