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-rw-r--r--src/crepe/Component.h8
-rw-r--r--src/crepe/facade/SDLContext.cpp3
-rw-r--r--src/crepe/facade/SDLContext.h4
-rw-r--r--src/crepe/system/RenderSystem.h4
4 files changed, 9 insertions, 10 deletions
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index 6d405c7..dc17721 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -27,10 +27,10 @@ protected:
//! Only the ComponentManager can create components
friend class ComponentManager;
- Component(const Component &) = delete;
- Component(Component &&) = delete;
- virtual Component & operator=(const Component &) = delete;
- virtual Component & operator=(Component &&) = delete;
+ Component(const Component &) = delete;
+ Component(Component &&) = delete;
+ virtual Component & operator=(const Component &) = delete;
+ virtual Component & operator=(Component &&) = delete;
public:
virtual ~Component() = default;
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index f78ec8f..26a1bdc 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -135,8 +135,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,
&dstrect, angle, NULL, render_flip);
}
-void SDLContext::draw(const Sprite & sprite, const Transform & transform,
- const Camera & cam) {
+void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) {
SDL_RendererFlip render_flip
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 3b17c0b..841ffc9 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -118,10 +118,10 @@ private:
* \param transform Reference to the Transform for positioning.
* \param camera Reference to the Camera for view adjustments.
*/
- void draw(const Sprite & sprite, const Transform & transform, const Camera & camera) ;
+ void draw(const Sprite & sprite, const Transform & transform, const Camera & camera);
void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle,
- const double & scale, const Camera & camera) ;
+ const double & scale, const Camera & camera);
//! Clears the screen, preparing for a new frame.
void clear_screen();
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index 5a2af17..d25a6e3 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -31,10 +31,10 @@ public:
private:
//! Clears the screen in preparation for rendering.
- void clear_screen() ;
+ void clear_screen();
//! Presents the rendered frame to the display.
- void present_screen() ;
+ void present_screen();
//! Updates the active camera used for rendering.
void update_camera();