diff options
36 files changed, 521 insertions, 235 deletions
@@ -16,3 +16,4 @@ CTestTestfile.cmake  _deps  CMakeUserPresets.json  compile.sh +asset/jetpack_joyride diff --git a/.gitmodules b/.gitmodules index bd6e7f7..8155600 100644 --- a/.gitmodules +++ b/.gitmodules @@ -26,3 +26,7 @@  	path = lib/whereami/lib  	url = https://github.com/gpakosz/whereami  	shallow = true +[submodule "lib/fontconfig"] +	path = lib/fontconfig +	url = https://gitlab.freedesktop.org/fontconfig/fontconfig.git +	shallow = true diff --git a/contributing.md b/contributing.md index 0faed2b..5555892 100644 --- a/contributing.md +++ b/contributing.md @@ -827,6 +827,32 @@ that you can click on to open them.    int bar = foo[0];    ```    </td></tr></table></details> +- <details><summary> +  Always explicitly check against <code>NULL</code> (for C APIs) or +  <code>nullptr</code> (for C++ APIs) when checking if a pointer is valid +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  string foo = "Hello world"; +  if (foo.c_str() == nullptr) +    // ... + +  void * bar = malloc(); +  if (bar == NULL) +    // ... +  ``` +  </td><td> + +  ```cpp +  string foo = "Hello world"; +  if (!foo.c_str()) +    // ... + +  void * bar = malloc(); +  if (!bar) +    // ... +  ``` +  </td></tr></table></details>  ## CMakeLists-specific diff --git a/lib/fontconfig b/lib/fontconfig new file mode 160000 +Subproject 72b9a48f57de6204d99ce1c217b5609ee92ece9 @@ -33,6 +33,7 @@ This project uses the following libraries  |Google Test (`GTest`)|1.15.2|  |Berkeley DB (`libdb`)|5.3.21|  |Where Am I?|(latest git `master` version) +|fontconfig|2.15.0|  > [!NOTE]  > Most of these libraries are likely available from your package manager if you @@ -60,7 +61,6 @@ Then, follow these steps for each library you want to install:     $ cd lib/googletest     $ cd lib/sdl2     $ cd lib/soloud/contrib -   $ cd lib/sdl_ttf     $ cd lib/sdl_image     $ cd lib/sdl_ttf     $ cd lib/whereami diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp index 305922c..40153c9 100644 --- a/src/crepe/api/Button.cpp +++ b/src/crepe/api/Button.cpp @@ -2,9 +2,7 @@  namespace crepe { -Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -			   const std::function<void()> & on_click) -	: UIObject(id, dimensions, offset), -	  on_click(on_click) {} +Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset) +	: UIObject(id, dimensions, offset) {}  } // namespace crepe diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index 08f5dec..d42527e 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -2,11 +2,23 @@  #include <functional> +#include "Event.h"  #include "UIObject.h"  namespace crepe { -//! Represents a clickable UI button, derived from the UiObject class. +/** + * \brief Button component. + *  + * This component creates a clickable surface at the transform location with the specified width and height. + *  + * The Button can be used in scripts by subscribing a EventHandler to the following events: + * - ButtonPressEvent + * - ButtonEnterEvent + * - ButtonExitEvent + * \see EventManager + *  + */  class Button : public UIObject {  public:  	/** @@ -15,43 +27,22 @@ public:  	 * \param id The unique ID of the game object associated with this button.  	 * \param dimensions The width and height of the UIObject  	 * \param offset The offset relative this GameObjects Transform -	 * \param on_click callback function that will be invoked when the button is clicked.  	 */ -	Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -		   const std::function<void()> & on_click); - -	// TODO: create separate toggle button class -	/** -	 * \brief The callback function to be executed when the button is clicked. -	 * -	 * This function is invoked whenever the button is clicked. It can be set to any -	 * function that matches the signature `void()`. -	 */ -	std::function<void()> on_click = nullptr; - +	Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);  	/** -	 * \brief Callback function to be executed when the mouse enters the button's boundaries. +	 * \brief Get the maximum number of instances for this component  	 * -	 * This function is triggered when the mouse cursor moves over the button, allowing -	 * custom actions like visual effects, highlighting, or sound effects. +	 * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject	 +	 *  +	 * \return 1  	 */ -	std::function<void()> on_mouse_enter = nullptr; - -	/** -	 * \brief Callback function to be executed when the mouse exits the button's boundaries. -	 * -	 * This function is triggered when the mouse cursor moves out of the button's area, -	 * allowing custom actions like resetting visual effects or playing exit-related effects. -	 */ -	std::function<void()> on_mouse_exit = nullptr; +	virtual int get_instances_max() const { return 1; }  private: -	//! friend relation for is_pressed and hover variables +	//! friend relation hover variable  	friend class InputSystem;  	//! Indicates whether the mouse is currently hovering over the button  	bool hover = false; - -public:  };  } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h index 73bf461..8e38280 100644 --- a/src/crepe/api/Event.h +++ b/src/crepe/api/Event.h @@ -3,9 +3,10 @@  #include <string> -#include "api/KeyCodes.h"  #include "types.h" +#include "KeyCodes.h" +  namespace crepe {  /** @@ -95,15 +96,6 @@ public:  };  /** - * \brief Event triggered when text is submitted, e.g., from a text input. - */ -class TextSubmitEvent : public Event { -public: -	//! The submitted text. -	std::string text = ""; -}; - -/**   * \brief Event triggered to indicate the application is shutting down.   */  class ShutDownEvent : public Event {}; diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 1d23cbf..124cd3a 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -71,9 +71,19 @@ private:  private:  	//! Global context  	Mediator mediator; +	/** +	 * \brief Collection of System instances +	 * +	 * This map holds System instances indexed by the system's class typeid. It is filled in the +	 * constructor of LoopManager using LoopManager::load_system. +	 */ +	std::unordered_map<std::type_index, std::unique_ptr<System>> systems;  	//! SDLContext instance  	SDLContext sdl_context{mediator}; +	//! Resource manager instance +	ResourceManager resource_manager{mediator}; +  	//! Component manager instance  	ComponentManager component_manager{mediator};  	//! Scene manager instance @@ -82,8 +92,6 @@ private:  	LoopTimerManager loop_timer{mediator};  	//! EventManager instance  	EventManager event_manager{mediator}; -	//! Resource manager instance -	ResourceManager resource_manager{mediator};  	//! Save manager instance  	SaveManager save_manager{mediator}; @@ -95,13 +103,6 @@ private:  	 */  	bool on_shutdown(const ShutDownEvent & e);  	/** -	 * \brief Collection of System instances -	 * -	 * This map holds System instances indexed by the system's class typeid. It is filled in the -	 * constructor of LoopManager using LoopManager::load_system. -	 */ -	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; -	/**  	 * \brief Initialize a system  	 * \tparam T System type (must be derivative of \c System)  	 */ diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 583c04f..7531388 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -26,6 +26,8 @@ void Script::set_next_scene(const string & name) {  SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; } +LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; } +  const keyboard_state_t & Script::get_keyboard_state() const {  	SDLContext & sdl_context = this->mediator->sdl_context;  	return sdl_context.get_keyboard_state(); diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 65306cd..a87af4e 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -4,6 +4,7 @@  #include "../api/KeyCodes.h"  #include "../manager/EventManager.h" +#include "../manager/LoopTimerManager.h"  #include "../manager/Mediator.h"  #include "../system/CollisionSystem.h"  #include "../types.h" @@ -47,10 +48,12 @@ protected:  	/**  	 * \brief Script update function (empty by default)  	 * +	 * \param delta_time Time since last fixed update +	 *  	 * This function is called during the ScriptSystem::update() routine if the \c BehaviorScript  	 * component holding this script instance is active.  	 */ -	virtual void update() {} +	virtual void update(duration_t delta_time) {}  	//! \}  	//! ScriptSystem calls \c init() and \c update() @@ -135,6 +138,10 @@ protected:  	//! Retrieve SaveManager reference  	SaveManager & get_save_manager() const; + +	//! Retrieve LoopTimerManager reference +	LoopTimerManager & get_loop_timer() const; +  	/**  	 * \brief Utility function to retrieve the keyboard state  	 * \see SDLContext::get_keyboard_state @@ -151,7 +158,6 @@ protected:  	 *   	 */  	bool get_key_state(Keycode key) const noexcept; -	//! \}  private:  	/** diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a2409c2..a3fc319 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -66,6 +66,16 @@ public:  		//! independent sprite offset position  		vec2 position_offset; + +		/** +		 * \brief gives the user the option to render this in world space or in camera space +		 * +		 * - if true will this be rendered in world space this means that the sprite can be +		 *   rendered off the screen  +		 * - if false --> will the sprite be rendered in camera space. this means that the +		 *   coordinates given on the \c Sprite and \c Transform will be inside the camera  +		 */ +		bool world_space = true;  	};  public: diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 54a4370..4a94180 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,5 +1,3 @@ -#include "../facade/FontFacade.h" -  #include "Text.h"  using namespace crepe; diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index c30dc80..da40141 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,8 +3,6 @@  #include <optional>  #include <string> -#include "../Component.h" -  #include "Asset.h"  #include "Color.h"  #include "UIObject.h" diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp index 95cf606..ae2d4bc 100644 --- a/src/crepe/facade/DB.cpp +++ b/src/crepe/facade/DB.cpp @@ -21,12 +21,6 @@ DB::DB(const string & path) {  	const char * file = path.empty() ? NULL : path.c_str();  	ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);  	if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret))); - -	// create cursor -	libdb::DBC * cursor; -	ret = this->db->cursor(this->db.get(), NULL, &cursor, 0); -	if (ret != 0) throw runtime_error(format("db->cursor: {}", libdb::db_strerror(ret))); -	this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }};  }  libdb::DBT DB::to_thing(const string & thing) const noexcept { @@ -42,10 +36,10 @@ string DB::get(const string & key) {  	libdb::DBT db_val;  	memset(&db_val, 0, sizeof(libdb::DBT)); -	int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST); +	int ret = this->db->get(this->db.get(), NULL, &db_key, &db_val, 0);  	if (ret == 0) return {static_cast<char *>(db_val.data), db_val.size}; -	string err = format("cursor->get: {}", libdb::db_strerror(ret)); +	string err = format("db->get: {}", libdb::db_strerror(ret));  	if (ret == DB_NOTFOUND) throw out_of_range(err);  	else throw runtime_error(err);  } @@ -54,7 +48,7 @@ void DB::set(const string & key, const string & value) {  	libdb::DBT db_key = this->to_thing(key);  	libdb::DBT db_val = this->to_thing(value);  	int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0); -	if (ret != 0) throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret))); +	if (ret != 0) throw runtime_error(format("db->get: {}", libdb::db_strerror(ret)));  }  bool DB::has(const std::string & key) { diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h index 115c0f1..84cdf19 100644 --- a/src/crepe/facade/DB.h +++ b/src/crepe/facade/DB.h @@ -61,8 +61,6 @@ public:  private:  	//! RAII wrapper around \c DB struct  	std::unique_ptr<libdb::DB, std::function<void(libdb::DB *)>> db; -	//! RAII wrapper around \c DBC struct -	std::unique_ptr<libdb::DBC, std::function<void(libdb::DBC *)>> cursor;  private:  	/** diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4818c96..ca45b79 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -11,7 +11,6 @@  #include <array>  #include <cmath>  #include <cstddef> -#include <cstdint>  #include <functional>  #include <memory>  #include <stdexcept> @@ -21,7 +20,11 @@  #include "../api/Config.h"  #include "../api/Sprite.h"  #include "../util/Log.h" +#include "api/Text.h" +#include "api/Transform.h" +#include "facade/Font.h"  #include "manager/Mediator.h" +#include "util/AbsolutePosition.h"  #include "SDLContext.h"  #include "Texture.h" @@ -32,9 +35,6 @@ using namespace std;  SDLContext::SDLContext(Mediator & mediator) {  	dbg_trace(); -	if (TTF_Init() == -1) { -		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); -	}  	if (SDL_Init(SDL_INIT_VIDEO) != 0) {  		throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));  	} @@ -63,6 +63,10 @@ SDLContext::SDLContext(Mediator & mediator) {  		throw runtime_error("SDLContext: SDL_image could not initialize!");  	} +	if (TTF_Init() == -1) { +		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); +	} +  	mediator.sdl_context = *this;  } @@ -75,8 +79,8 @@ SDLContext::~SDLContext() {  	// TODO: how are we going to ensure that these are called from the same  	// thread that SDL_Init() was called on? This has caused problems for me  	// before. -	IMG_Quit();  	TTF_Quit(); +	IMG_Quit();  	SDL_Quit();  } @@ -137,6 +141,8 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  		= (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio;  	vec2 size = data.size; +	vec2 screen_pos = ctx.pos + data.position_offset; +  	if (data.size.x == 0 && data.size.y != 0) {  		size.x = data.size.y * aspect_ratio;  	} @@ -145,9 +151,15 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  	}  	size *= cam_aux_data.render_scale * ctx.img_scale * data.scale_offset; -	vec2 screen_pos = (ctx.pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2) -						  * cam_aux_data.render_scale -					  - size / 2 + cam_aux_data.bar_size; +	if (ctx.sprite.data.world_space) { +		screen_pos = (screen_pos - cam_aux_data.cam_pos + cam_aux_data.zoomed_viewport / 2) +						 * cam_aux_data.render_scale +					 - size / 2 + cam_aux_data.bar_size; +	} else { +		screen_pos +			= (screen_pos + cam_aux_data.zoomed_viewport / 2) * cam_aux_data.render_scale +			  - size / 2 + cam_aux_data.bar_size; +	}  	return SDL_FRect{  		.x = screen_pos.x, @@ -187,6 +199,52 @@ void SDLContext::draw(const RenderContext & ctx) {  					  angle, NULL, render_flip);  } +void SDLContext::draw_text(const RenderText & data) { + +	const Text & text = data.text; +	const Font & font = data.font; +	vec2 absoluut_pos = AbsolutePosition::get_position(data.transform, data.text.offset); +	std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface; +	std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture; + +	SDL_Color color{ +		.r = text.data.text_color.r, +		.g = text.data.text_color.g, +		.b = text.data.text_color.b, +		.a = text.data.text_color.a, +	}; +	SDL_Surface * tmp_font_surface +		= TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); +	if (tmp_font_surface == NULL) { +		throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError())); +	} +	font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; + +	SDL_Texture * tmp_font_texture +		= SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get()); +	if (tmp_font_texture == NULL) { +		throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError())); +	} +	font_texture +		= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }}; + +	vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; +	vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos +					   + (cam_aux_data.zoomed_viewport) / 2) +						  * cam_aux_data.render_scale +					  - size / 2 + cam_aux_data.bar_size; + +	SDL_FRect dstrect{ +		.x = screen_pos.x, +		.y = screen_pos.y, +		.w = size.x, +		.h = size.y, +	}; + +	SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, +					  data.transform.rotation, NULL, SDL_FLIP_NONE); +} +  void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) {  	const Camera::Data & cam_data = cam.data; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b687f87..e570073 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,18 +12,21 @@  #include <unordered_map>  #include "../types.h" +#include "EventData.h"  #include "api/Camera.h"  #include "api/Color.h"  #include "api/KeyCodes.h"  #include "api/Sprite.h"  #include "api/Transform.h" -#include "types.h"  #include "EventData.h"  #include "FontFacade.h" +#include "types.h"  namespace crepe {  class Texture; +class Text; +class Font;  class Mediator;  /** @@ -71,12 +74,11 @@ public:  		const double & scale;  	}; -public: -	/** -	 * \brief Gets the singleton instance of SDLContext. -	 * \return Reference to the SDLContext instance. -	 */ -	static SDLContext & get_instance(); +	struct RenderText { +		const Text & text; +		const Font & font; +		const Transform & transform; +	};  public:  	SDLContext(const SDLContext &) = delete; @@ -186,6 +188,13 @@ public:  	 */  	void draw(const RenderContext & ctx); +	/** +	 * \brief draws a text to the screen  +	 * +	 * \param data Reference to the rendering data needed to draw +	 */ +	void draw_text(const RenderText & data); +  	//! Clears the screen, preparing for a new frame.  	void clear_screen(); diff --git a/src/crepe/manager/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp index 691ea2f..f313ed2 100644 --- a/src/crepe/manager/SaveManager.cpp +++ b/src/crepe/manager/SaveManager.cpp @@ -129,9 +129,32 @@ template void SaveManager::set(const string &, const float &);  template void SaveManager::set(const string &, const double &);  template <typename T> +T SaveManager::get(const string & key) { +	return this->deserialize<T>(this->get_db().get(key)); +} +template uint8_t SaveManager::get(const string &); +template int8_t SaveManager::get(const string &); +template uint16_t SaveManager::get(const string &); +template int16_t SaveManager::get(const string &); +template uint32_t SaveManager::get(const string &); +template int32_t SaveManager::get(const string &); +template uint64_t SaveManager::get(const string &); +template int64_t SaveManager::get(const string &); +template float SaveManager::get(const string &); +template double SaveManager::get(const string &); +template string SaveManager::get(const string &); + +template <typename T>  ValueBroker<T> SaveManager::get(const string & key, const T & default_value) {  	if (!this->has(key)) this->set<T>(key, default_value); -	return this->get<T>(key); +	T value; +	return { +		[this, key](const T & target) { this->set<T>(key, target); }, +		[this, key, value]() mutable -> const T & { +			value = this->get<T>(key); +			return value; +		}, +	};  }  template ValueBroker<uint8_t> SaveManager::get(const string &, const uint8_t &);  template ValueBroker<int8_t> SaveManager::get(const string &, const int8_t &); @@ -144,27 +167,3 @@ template ValueBroker<int64_t> SaveManager::get(const string &, const int64_t &);  template ValueBroker<float> SaveManager::get(const string &, const float &);  template ValueBroker<double> SaveManager::get(const string &, const double &);  template ValueBroker<string> SaveManager::get(const string &, const string &); - -template <typename T> -ValueBroker<T> SaveManager::get(const string & key) { -	T value; -	return { -		[this, key](const T & target) { this->set<T>(key, target); }, -		[this, key, value]() mutable -> const T & { -			DB & db = this->get_db(); -			value = this->deserialize<T>(db.get(key)); -			return value; -		}, -	}; -} -template ValueBroker<uint8_t> SaveManager::get(const string &); -template ValueBroker<int8_t> SaveManager::get(const string &); -template ValueBroker<uint16_t> SaveManager::get(const string &); -template ValueBroker<int16_t> SaveManager::get(const string &); -template ValueBroker<uint32_t> SaveManager::get(const string &); -template ValueBroker<int32_t> SaveManager::get(const string &); -template ValueBroker<uint64_t> SaveManager::get(const string &); -template ValueBroker<int64_t> SaveManager::get(const string &); -template ValueBroker<float> SaveManager::get(const string &); -template ValueBroker<double> SaveManager::get(const string &); -template ValueBroker<string> SaveManager::get(const string &); diff --git a/src/crepe/manager/SaveManager.h b/src/crepe/manager/SaveManager.h index 61a978d..1e34bc0 100644 --- a/src/crepe/manager/SaveManager.h +++ b/src/crepe/manager/SaveManager.h @@ -36,17 +36,17 @@ public:  	ValueBroker<T> get(const std::string & key, const T & default_value);  	/** -	 * \brief Get a read/write reference to a value +	 * \brief Get a value directly  	 *  	 * \param key  The value key  	 * -	 * \return Read/write reference to the value +	 * \return The value  	 *  	 * \note Attempting to read this value before it is initialized (i.e. set) will result in an  	 * exception  	 */  	template <typename T> -	ValueBroker<T> get(const std::string & key); +	T get(const std::string & key);  	/**  	 * \brief Set a value directly diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index fca540f..60daa55 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -10,10 +10,8 @@ using namespace crepe;  void InputSystem::update() {  	ComponentManager & mgr = this->mediator.component_manager; -  	SDLContext & context = this->mediator.sdl_context;  	std::vector<EventData> event_list = context.get_events(); -	RefVector<Button> buttons = mgr.get_components_by_type<Button>();  	RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();  	OptionalRef<Camera> curr_cam_ref; @@ -155,28 +153,25 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {  void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos) {  	ComponentManager & mgr = this->mediator.component_manager; - +	EventManager & event_mgr = this->mediator.event_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>();  	for (Button & button : buttons) {  		if (!button.active) continue; -		RefVector<Transform> transform_vec -			= mgr.get_components_by_id<Transform>(button.game_object_id); -		Transform & transform(transform_vec.front().get()); - +		Metadata & metadata +			= mgr.get_components_by_id<Metadata>(button.game_object_id).front(); +		Transform & transform +			= mgr.get_components_by_id<Transform>(button.game_object_id).front();  		bool was_hovering = button.hover;  		if (this->is_mouse_inside_button(mouse_pos, button, transform)) {  			button.hover = true; -			if (!button.on_mouse_enter) continue;  			if (!was_hovering) { -				button.on_mouse_enter(); +				event_mgr.trigger_event<ButtonEnterEvent>(metadata);  			}  		} else {  			button.hover = false; -			// Trigger the on_exit callback if the hover state just changed to false -			if (!button.on_mouse_exit) continue;  			if (was_hovering) { -				button.on_mouse_exit(); +				event_mgr.trigger_event<ButtonExitEvent>(metadata);  			}  		}  	} @@ -184,19 +179,18 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p  void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos) {  	ComponentManager & mgr = this->mediator.component_manager; - +	EventManager & event_mgr = this->mediator.event_manager;  	RefVector<Button> buttons = mgr.get_components_by_type<Button>();  	for (Button & button : buttons) {  		if (!button.active) continue; -		if (!button.on_click) continue; -		RefVector<Transform> transform_vec -			= mgr.get_components_by_id<Transform>(button.game_object_id); -		Transform & transform = transform_vec.front().get(); +		Metadata & metadata +			= mgr.get_components_by_id<Metadata>(button.game_object_id).front(); +		Transform & transform +			= mgr.get_components_by_id<Transform>(button.game_object_id).front();  		if (this->is_mouse_inside_button(mouse_pos, button, transform)) { - -			button.on_click(); +			event_mgr.trigger_event<ButtonPressEvent>(metadata);  		}  	}  } diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index eefd9fe..e580d8e 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -3,6 +3,8 @@  #include "../api/Config.h"  #include "../facade/EventData.h" +#include "../api/Event.h" +#include "../api/Metadata.h"  #include "../types.h"  #include "../util/OptionalRef.h" @@ -13,6 +15,37 @@ namespace crepe {  class Camera;  class Button;  class Transform; +//! Event triggered when a button is clicked +class ButtonPressEvent : public Event { +public: +	//! Metadata of the button. +	const Metadata & metadata; +	/** +	 * \param metadata Metadata of the button pressed +	 */ +	ButtonPressEvent(const Metadata & metadata) : metadata(metadata){}; +}; +//! Event triggered when the mouse enters a button +class ButtonEnterEvent : public Event { +public: +	//! Metadata of the button. +	const Metadata & metadata; +	/** +	 * \param metadata Metadata of the button pressed +	 */ +	ButtonEnterEvent(const Metadata & metadata) : metadata(metadata){}; +}; +//! Event triggered when the mouse leaves a button +class ButtonExitEvent : public Event { +public: +	//! Metadata of the button. +	const Metadata & metadata; +	/** +	 * \param metadata Metadata of the button pressed +	 */ +	ButtonExitEvent(const Metadata & metadata) : metadata(metadata){}; +}; +  /**   * \brief Handles the processing of input events created by SDLContext   * diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index d76a122..9d8e683 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -17,6 +17,8 @@  #include "../manager/ComponentManager.h"  #include "../manager/ResourceManager.h"  #include "util/AbsolutePosition.h" +#include "api/Text.h" +#include "facade/Font.h"  #include "RenderSystem.h"  #include "types.h" @@ -71,11 +73,34 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {  void RenderSystem::update() {  	this->clear_screen();  	this->render(); +	this->render_text();  	this->present_screen();  } -bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { +void RenderSystem::render_text() { +	SDLContext & ctx = this->mediator.sdl_context; +	ComponentManager & mgr = this->mediator.component_manager; +	ResourceManager & resource_manager = this->mediator.resource_manager; +	RefVector<Text> texts = mgr.get_components_by_type<Text>(); + +	for (Text & text : texts) { +		if (!text.active) continue; +		if (!text.font.has_value()) +			text.font.emplace(ctx.get_font_from_name(text.font_family)); + +		const Font & font = resource_manager.get<Font>(text.font.value()); +		const auto & transform +			= mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); +		ctx.draw_text(SDLContext::RenderText{ +			.text = text, +			.font = font, +			.transform = transform, +		}); +	} +} + +bool RenderSystem::render_particle(const Sprite & sprite, const Transform & transform) {  	ComponentManager & mgr = this->mediator.component_manager;  	SDLContext & ctx = this->mediator.sdl_context;  	ResourceManager & resource_manager = this->mediator.resource_manager; @@ -93,29 +118,30 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)  		for (const Particle & p : em.particles) {  			if (!p.active) continue; +			if (p.time_in_life < em.data.begin_lifespan) continue;  			ctx.draw(SDLContext::RenderContext{  				.sprite = sprite,  				.texture = res,  				.pos = p.position, -				.angle = p.angle, -				.scale = scale, +				.angle = p.angle + transform.rotation, +				.scale = transform.scale,  			});  		}  	}  	return rendering_particles;  } -void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { +void RenderSystem::render_normal(const Sprite & sprite, const Transform & transform) {  	SDLContext & ctx = this->mediator.sdl_context;  	ResourceManager & resource_manager = this->mediator.resource_manager;  	const Texture & res = resource_manager.get<Texture>(sprite.source); -	vec2 pos = AbsolutePosition::get_position(tm, sprite.data.position_offset); +	vec2 pos = AbsolutePosition::get_position(transform, sprite.data.position_offset);  	ctx.draw(SDLContext::RenderContext{  		.sprite = sprite,  		.texture = res,  		.pos = pos, -		.angle = tm.rotation, -		.scale = tm.scale, +		.angle = transform.rotation, +		.scale = transform.scale,  	});  } @@ -127,35 +153,16 @@ void RenderSystem::render() {  	ResourceManager & resource_manager = this->mediator.resource_manager;  	RefVector<Sprite> sorted_sprites = this->sort(sprites);  	RefVector<Text> text_components = mgr.get_components_by_type<Text>(); -	for (Text & text : text_components) { -		const Transform & transform -			= mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); -		this->render_text(text, transform); -	} +  	for (const Sprite & sprite : sorted_sprites) {  		if (!sprite.active) continue;  		const Transform & transform  			= mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); -		bool rendered_particles = this->render_particle(sprite, transform.scale); +		bool rendered_particles = this->render_particle(sprite, transform);  		if (rendered_particles) continue;  		this->render_normal(sprite, transform);  	}  } -void RenderSystem::render_text(Text & text, const Transform & tm) { -	SDLContext & ctx = this->mediator.sdl_context; - -	if (!text.font.has_value()) { -		text.font.emplace(ctx.get_font_from_name(text.font_family)); -	} - -	ResourceManager & resource_manager = this->mediator.resource_manager; - -	if (!text.font.has_value()) { -		return; -	} -	const Asset & font_asset = text.font.value(); -	const Font & res = resource_manager.get<Font>(font_asset); -} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 56a0553..14e5c2d 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -36,34 +36,28 @@ private:  	//! Updates the active camera used for rendering.  	void update_camera(); -	//! Renders the whole screen +	//! Renders all the sprites and particles  	void render(); +	//! Renders all Text components +	void render_text(); + +private:  	/**  	 * \brief Renders all the particles on the screen from a given sprite.  	 *  	 * \param sprite renders the particles with given texture -	 * \param tm the Transform component for scale. This is not a const reference because each -	 *  particle has a position and rotation that needs to overwrite the transform position and -	 *  rotation without overwriting the current transform. and because the transform -	 *  constructor is now protected i cannot make tmp inside +	 * \param transform the component that holds the position, rotation, and scale.  	 * \return true if particles have been rendered  	 */ -	bool render_particle(const Sprite & sprite, const double & scale); -	/** -	 * \brief Renders all Text components -	 * -	 * \param text The text component to be rendered. -	 * \param tm the Transform component that holds the position,rotation and scale -	 */ -	void render_text(Text & text, const Transform & tm); +	bool render_particle(const Sprite & sprite, const Transform & transform);  	/**  	 * \brief renders a sprite with a Transform component on the screen  	 *  	 * \param sprite  the sprite component that holds all the data -	 * \param tm the Transform component that holds the position,rotation and scale +	 * \param transform the Transform component that holds the position,rotation and scale  	 */ -	void render_normal(const Sprite & sprite, const Transform & tm); +	void render_normal(const Sprite & sprite, const Transform & transform);  	/**  	 * \brief sort a vector sprite objects with @@ -72,12 +66,6 @@ private:  	 * \return returns a sorted reference vector  	 */  	RefVector<Sprite> sort(RefVector<Sprite> & objs) const; - -	/** -	 * \todo Add text rendering using SDL_ttf for text components. -	 * \todo Implement a text component and a button component. -	 * \todo Consider adding text input functionality. -	 */  };  } // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index d6b2ca1..0605c7a 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -11,6 +11,7 @@ void ScriptSystem::update() {  	dbg_trace();  	ComponentManager & mgr = this->mediator.component_manager; +	LoopTimerManager & timer = this->mediator.loop_timer;  	RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();  	for (BehaviorScript & behavior_script : behavior_scripts) { @@ -23,6 +24,8 @@ void ScriptSystem::update() {  			script->init();  			script->initialized = true;  		} -		script->update(); + +		duration_t delta_time = timer.get_scaled_fixed_delta_time(); +		script->update(delta_time);  	}  } diff --git a/src/doc/feature/proxy.dox b/src/doc/feature/proxy.dox new file mode 100644 index 0000000..66bbd2f --- /dev/null +++ b/src/doc/feature/proxy.dox @@ -0,0 +1,43 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_proxy Proxy utility +\ingroup feature +\brief Use ValueBroker as if it were a regular variable + +Proxy provides operators that allow you to use a ValueBroker instance as if it +were a regular variable. Proxy implements a constructor that allows it to be +used as a substitute return type for any function that returns ValueBroker. + +\see ValueBroker +\see Proxy + +\par Example + +```cpp +#include <crepe/util/Proxy.h> +#include <crepe/ValueBroker.h> + +int calculation(int value) { +	return 3 * value; +} + +void anywhere() { +	crepe::ValueBroker<int> foo_handle; +	crepe::Proxy foo = foo_handle; + +	// implicitly calls .set() +	foo += 10; + +	// implicitly calls .get() +	int out = calculation(foo); + +	// explicitly cast (also calls .get()) +	int casted = int(foo); +} + +``` + +*/ +} diff --git a/src/doc/feature/savemgr.dox b/src/doc/feature/savemgr.dox new file mode 100644 index 0000000..6aeab03 --- /dev/null +++ b/src/doc/feature/savemgr.dox @@ -0,0 +1,80 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_savemgr Save data +\ingroup feature +\brief Functions to persistently store and retrieve arbitrary values + +The SaveManager may be used to persistently store game state such as player +progress, statistics, achievements, etc. It works like a key-value store, where +the key is a string and the value is an arbitrary type. + +SaveManager implements the following: + +- Storage and retrieval of primitive types and strings. +- Automatic initialization of the database using default values. +- The underlying database format is journaled, which reduces the likelihood of +	players losing save data when an unexpected crash occurs while the SaveManager +	is writing to disk. + +\see SaveManager + +\par Example + +The SaveManager instance reference may be retrieved by calling \c +get_save_manager(). This function is available--- + +- Within (derivatives of) Script + +- \todo Within (derivatives of) Scene + +- \todo As a public member function of LoopManager + +```cpp +// Retrieve save manager +crepe::SaveManager & save_manager = get_save_manager(); +``` + +SaveManager may be used *explicitly*, using the \ref SaveManager::set "set()", +\ref SaveManager::get "get()" and  \ref SaveManager::has "has()" methods: +```cpp +// Check if the key "foo" exists, and initialize it to 3 if it doesn't +if (!save_manager.has("foo")) +	save_manager.set<int>("foo", 3); +// Get value of key "foo" +int foo = save_manager.get<int>("foo"); + +// ~~~ arbitrary game code ~~~ +foo += 10; +// ~~~ arbitrary game code ~~~ + +// Save "foo" back to database +save_manager.set<int>("foo", foo); +``` + +Alternatively, SaveManager::get may be called with a default value as second +parameter. This changes its return type to ValueBroker, which acts as a +read/write handle to the specific key requested, and remembers the key and its +value type for you: +```cpp +// Get a read/write handle to the value stored in key "foo", and initialize it +// to 3 if it doesn't exist yet +ValueBroker foo_handle = save_manager.get<int>("foo", 3); +int foo = foo_handle.get(); + +// ~~~ arbitrary game code ~~~ +foo += 10; +// ~~~ arbitrary game code ~~~ + +// Save back to database +foo_handle.set(foo); +``` + +To further simplify game code, the return value of SaveManager::get may be +implicitly cast to Proxy instead of ValueBroker. This allows the database value +to be used as if it were a regular variable. This usage is detailed separately +in \"\ref feature_proxy\". + +*/ +} diff --git a/src/example/game.cpp b/src/example/game.cpp index f5b6f4f..76ea8c2 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -82,7 +82,7 @@ class MyScript1 : public Script {  		subscribe<KeyPressEvent>(  			[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });  	} -	void update() { +	void update(duration_t) {  		Rigidbody & tf = this->get_component<Rigidbody>();  		Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);  		Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y); diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..5440fdd 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + +  #include "api/Asset.h" +#include "api/Text.h"  #include <crepe/Component.h>  #include <crepe/api/Animator.h>  #include <crepe/api/Button.h> @@ -13,7 +16,6 @@  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/Mediator.h>  #include <crepe/types.h> -#include <iostream>  using namespace crepe;  using namespace std; @@ -21,15 +23,11 @@ using namespace std;  class TestScene : public Scene {  public:  	void load_scene() { - -		cout << "TestScene" << endl; -		Mediator & mediator = this->mediator; -		ComponentManager & mgr = mediator.component_manager; -		GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); +		GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);  		Color color(255, 255, 255, 255); -		Asset img{"asset/spritesheet/spritesheet_test.png"}; +		Asset img{"asset/texture/square.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, Sprite::Data{ @@ -37,29 +35,34 @@ public:  					 .flip = Sprite::FlipSettings{false, false},  					 .sorting_in_layer = 2,  					 .order_in_layer = 2, -					 .size = {0, 100}, +					 .size = {1, 1},  					 .angle_offset = 0, -					 .position_offset = {0, 0}, +					 .position_offset = {0, 1}, +					 .world_space = false,  				 }); +		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		//auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); -		//anim.set_anim(0); +		Sprite & test_sprite1 +			= game_object.add_component<Sprite>(img, Sprite::Data{ +														 .color = color, +														 .size = {1, 1}, +														 .position_offset = {0, -1}, +														 .world_space = false, +													 }); -		auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, +		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},  													   Camera::Data{  														   .bg_color = Color::WHITE, +														   .postion_offset = {1000, 1000},  													   }); -		function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; -		function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; -		function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; +		/* +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", +										Text::Data{.text_color = Color::RED}, "test TEST"); -		auto & button -			= game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); -		button.on_mouse_enter = on_enter; -		button.on_mouse_exit = on_exit; -		button.is_toggle = true; -		button.active = true; +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", +										Text::Data{.text_color = Color::BLACK}, "TEST test"); +		*/  	}  	string get_name() const { return "TestScene"; }; diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 89dfadb..8f566df 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -55,6 +55,7 @@ public:  	ComponentManager mgr{m};  	CollisionSystem collision_sys{m};  	ScriptSystem script_sys{m}; +	LoopTimerManager loop_timer{m};  	GameObject world = mgr.new_object("world", "", {50, 50});  	GameObject game_object1 = mgr.new_object("object1", "", {50, 50}); diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp index 99dedff..7f2c339 100644 --- a/src/test/DBTest.cpp +++ b/src/test/DBTest.cpp @@ -27,3 +27,11 @@ TEST_F(DBTest, Has) {  	db.set("foo", "bar");  	EXPECT_EQ(db.has("foo"), true);  } + +TEST_F(DBTest, MultipleKeys) { +	db.set("foo", "foo"); +	db.set("bar", "bar"); + +	EXPECT_EQ(db.get("foo"), "foo"); +	EXPECT_EQ(db.get("bar"), "bar"); +} diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 2d844d4..ce8ea44 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -2,7 +2,6 @@  #include <crepe/manager/ResourceManager.h>  #include <crepe/system/RenderSystem.h> -  #define protected public  #define private public @@ -214,8 +213,12 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); +	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) { +		button_clicked = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});  	bool hover = false;  	button.active = true; @@ -232,25 +235,19 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	bool button_clicked = false; -	std::function<void()> on_click = [&]() { button_clicked = true; }; -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click); +	bool button_hover = false; +	event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) { +		button_hover = true; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	event_manager.subscribe<ButtonExitEvent>([&](const ButtonExitEvent & event) { +		button_hover = false; +		EXPECT_EQ(event.metadata.game_object_id, button_obj.id); +		return false; +	}); +	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0});  	button.active = true; - -	// Mouse not on button -	SDL_Event event; -	SDL_zero(event); -	event.type = SDL_MOUSEMOTION; -	event.motion.x = 700; -	event.motion.y = 700; -	event.motion.xrel = 10; -	event.motion.yrel = 10; -	SDL_PushEvent(&event); - -	input_system.update(); -	event_manager.dispatch_events(); -	EXPECT_FALSE(button.hover); -  	// Mouse on button  	SDL_Event hover_event;  	SDL_zero(hover_event); @@ -264,4 +261,19 @@ TEST_F(InputTest, testButtonHover) {  	input_system.update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button.hover); +	EXPECT_TRUE(button_hover); +	// Mouse not on button +	SDL_Event event; +	SDL_zero(event); +	event.type = SDL_MOUSEMOTION; +	event.motion.x = 500; +	event.motion.y = 500; +	event.motion.xrel = 10; +	event.motion.yrel = 10; +	SDL_PushEvent(&event); + +	input_system.update(); +	event_manager.dispatch_events(); +	EXPECT_FALSE(button.hover); +	EXPECT_FALSE(button_hover);  } diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp index e9b0c29..7609e69 100644 --- a/src/test/SaveManagerTest.cpp +++ b/src/test/SaveManagerTest.cpp @@ -27,8 +27,8 @@ TEST_F(SaveManagerTest, ReadWrite) {  	mgr.set<string>("foo", "bar");  	ASSERT_TRUE(mgr.has("foo")); -	ValueBroker value = mgr.get<string>("foo"); -	EXPECT_EQ(value.get(), "bar"); +	string value = mgr.get<string>("foo"); +	EXPECT_EQ(value, "bar");  }  TEST_F(SaveManagerTest, DefaultValue) { @@ -36,5 +36,16 @@ TEST_F(SaveManagerTest, DefaultValue) {  	ASSERT_EQ(value.get(), 3);  	value.set(5); -	ASSERT_EQ(value.get(), 5); +	EXPECT_EQ(value.get(), 5); +} + +TEST_F(SaveManagerTest, MultipleKeys) { +	ValueBroker foo = mgr.get<int>("foo", 1); +	ValueBroker bar = mgr.get<int>("bar", 2); + +	EXPECT_EQ(foo.get(), 1); +	EXPECT_EQ(bar.get(), 2); + +	EXPECT_EQ(mgr.get<int>("foo"), 1); +	EXPECT_EQ(mgr.get<int>("bar"), 2);  } diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index acdae70..846e398 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -28,7 +28,7 @@ void ScriptTest::SetUp() {  TEST_F(ScriptTest, Default) {  	MyScript & script = this->script;  	EXPECT_CALL(script, init()).Times(0); -	EXPECT_CALL(script, update()).Times(0); +	EXPECT_CALL(script, update(_)).Times(0);  }  TEST_F(ScriptTest, UpdateOnce) { @@ -38,7 +38,7 @@ TEST_F(ScriptTest, UpdateOnce) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(1); -		EXPECT_CALL(script, update()).Times(1); +		EXPECT_CALL(script, update(_)).Times(1);  		system.update();  	} @@ -46,7 +46,7 @@ TEST_F(ScriptTest, UpdateOnce) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(0); -		EXPECT_CALL(script, update()).Times(1); +		EXPECT_CALL(script, update(_)).Times(1);  		system.update();  	}  } @@ -59,7 +59,7 @@ TEST_F(ScriptTest, UpdateInactive) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(0); -		EXPECT_CALL(script, update()).Times(0); +		EXPECT_CALL(script, update(_)).Times(0);  		behaviorscript.active = false;  		system.update();  	} @@ -68,8 +68,20 @@ TEST_F(ScriptTest, UpdateInactive) {  		InSequence seq;  		EXPECT_CALL(script, init()).Times(1); -		EXPECT_CALL(script, update()).Times(1); +		EXPECT_CALL(script, update(_)).Times(1);  		behaviorscript.active = true;  		system.update();  	}  } + +TEST_F(ScriptTest, SaveManager) { +	MyScript & script = this->script; + +	EXPECT_EQ(&script.get_save_manager(), &this->save_manager); +} + +TEST_F(ScriptTest, LoopTimerManager) { +	MyScript & script = this->script; + +	EXPECT_EQ(&script.get_loop_timer(), &this->loop_timer); +} diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 31fa7c9..f3dbda4 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -7,7 +7,10 @@  #include <crepe/api/Script.h>  #include <crepe/manager/ComponentManager.h>  #include <crepe/manager/EventManager.h> +#include <crepe/manager/LoopTimerManager.h> +#include <crepe/manager/SaveManager.h>  #include <crepe/system/ScriptSystem.h> +  class ScriptTest : public testing::Test {  protected:  	crepe::Mediator mediator; @@ -17,6 +20,8 @@ public:  	crepe::ComponentManager component_manager{mediator};  	crepe::ScriptSystem system{mediator};  	crepe::EventManager event_mgr{mediator}; +	crepe::LoopTimerManager loop_timer{mediator}; +	crepe::SaveManager save_manager{mediator};  	crepe::GameObject entity = component_manager.new_object(OBJ_NAME);  	class MyScript : public crepe::Script { @@ -24,7 +29,7 @@ public:  	public:  		MOCK_METHOD(void, init, (), (override)); -		MOCK_METHOD(void, update, (), (override)); +		MOCK_METHOD(void, update, (crepe::duration_t), (override));  	};  	crepe::OptionalRef<crepe::BehaviorScript> behaviorscript; diff --git a/src/test/main.cpp b/src/test/main.cpp index ed2aed5..0e1bc75 100644 --- a/src/test/main.cpp +++ b/src/test/main.cpp @@ -1,6 +1,7 @@ -#include <crepe/api/Config.h>  #include <gtest/gtest.h> +#include <crepe/api/Config.h> +  using namespace crepe;  using namespace testing;  |