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-rw-r--r--src/crepe/api/LoopManager.cpp2
-rw-r--r--src/crepe/system/CollisionSystem.cpp59
-rw-r--r--src/example/game.cpp23
3 files changed, 56 insertions, 28 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index a76c167..1baa21d 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -35,9 +35,9 @@ void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
// TODO: retrieve EventManager from direct member after singleton refactor
+ this->get_system<ScriptSystem>().update();
EventManager & ev = this->mediator.event_manager;
ev.dispatch_events();
- this->get_system<ScriptSystem>().update();
this->get_system<PhysicsSystem>().update();
this->get_system<CollisionSystem>().update();
}
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 44a0431..5c49983 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -192,13 +192,15 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
resolution_direction = Direction::BOTH;
} else if (resolution.x != 0) {
resolution_direction = Direction::X_DIRECTION;
- if (data1.rigidbody.data.linear_velocity.y != 0)
- resolution.y = data1.rigidbody.data.linear_velocity.y
+ //checks if the other velocity has a value and if this object moved
+ if (data1.rigidbody.data.linear_velocity.y != 0 && data1.rigidbody.data.linear_velocity.x != 0)
+ resolution.y = -data1.rigidbody.data.linear_velocity.y
* (resolution.x / data1.rigidbody.data.linear_velocity.x);
} else if (resolution.y != 0) {
resolution_direction = Direction::Y_DIRECTION;
- if (data1.rigidbody.data.linear_velocity.x != 0)
- resolution.x = data1.rigidbody.data.linear_velocity.x
+ //checks if the other velocity has a value and if this object moved
+ if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0)
+ resolution.x = -data1.rigidbody.data.linear_velocity.x
* (resolution.y / data1.rigidbody.data.linear_velocity.y);
}
@@ -314,28 +316,51 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {
// Move object back using calculate move back value
info.this_transform.position += info.resolution;
- // If bounce is enabled mirror velocity
- if (info.this_rigidbody.data.elastisity_coefficient > 0) {
- if (info.resolution_direction == Direction::BOTH) {
- info.this_rigidbody.data.linear_velocity.y
+ switch (info.resolution_direction) {
+ case Direction::BOTH:
+ //bounce
+ if(info.this_rigidbody.data.elastisity_coefficient > 0){
+ info.this_rigidbody.data.linear_velocity.y
= -info.this_rigidbody.data.linear_velocity.y
* info.this_rigidbody.data.elastisity_coefficient;
info.this_rigidbody.data.linear_velocity.x
= -info.this_rigidbody.data.linear_velocity.x
* info.this_rigidbody.data.elastisity_coefficient;
- } else if (info.resolution_direction == Direction::Y_DIRECTION) {
- info.this_rigidbody.data.linear_velocity.y
+ }
+ //stop movement
+ else {
+ info.this_rigidbody.data.linear_velocity = {0, 0};
+ }
+ break;
+ case Direction::Y_DIRECTION:
+ // Bounce
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
+ info.this_rigidbody.data.linear_velocity.y
= -info.this_rigidbody.data.linear_velocity.y
* info.this_rigidbody.data.elastisity_coefficient;
- } else if (info.resolution_direction == Direction::X_DIRECTION) {
- info.this_rigidbody.data.linear_velocity.x
+ }
+ // Stop movement
+ else{
+ info.this_rigidbody.data.linear_velocity.y = 0;
+ info.this_transform.position.x -= info.resolution.x;
+ }
+ break;
+ case Direction::X_DIRECTION:
+ // Bounce
+ if (info.this_rigidbody.data.elastisity_coefficient > 0) {
+ info.this_rigidbody.data.linear_velocity.x
= -info.this_rigidbody.data.linear_velocity.x
* info.this_rigidbody.data.elastisity_coefficient;
- }
- }
- // Stop movement if bounce is disabled
- else {
- info.this_rigidbody.data.linear_velocity = {0, 0};
+ }
+ // Stop movement
+ else{
+ info.this_rigidbody.data.linear_velocity.x = 0;
+ info.this_transform.position.y -= info.resolution.y;
+ }
+ break;
+ case Direction::NONE:
+ // Not possible
+ break;
}
}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 4239c15..af87647 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -29,23 +29,23 @@ class MyScript1 : public Script {
Log::logf("Box script keypressed()");
switch (test.key) {
case Keycode::A: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x -= 1 ;
break;
}
case Keycode::W: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y -= 1 ;
break;
}
case Keycode::S: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y += 1 ;
break;
}
case Keycode::D: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x += 1 ;
break;
}
case Keycode::E: {
@@ -80,7 +80,10 @@ class MyScript1 : public Script {
[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
}
void update() {
- // Retrieve component from the same GameObject this script is on
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ Log::logf("linear_velocity.x {}",tf.data.linear_velocity.x);
+ Log::logf("linear_velocity.y {}",tf.data.linear_velocity.y);
+ // tf.data.linear_velocity = {0,0};
}
};
@@ -194,7 +197,7 @@ public:
.mass = 1,
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0, 0},
+ .linear_velocity = {0, 1},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},