diff options
29 files changed, 439 insertions, 52 deletions
| diff --git a/.gitmodules b/.gitmodules index 8155600..6e2ae88 100644 --- a/.gitmodules +++ b/.gitmodules @@ -30,3 +30,6 @@  	path = lib/fontconfig  	url = https://gitlab.freedesktop.org/fontconfig/fontconfig.git  	shallow = true +[submodule "lib/segvcatch/lib"] +	path = lib/segvcatch/lib +	url = https://github.com/Plaristote/segvcatch diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8e3692b..cc0cc84 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -8,13 +8,11 @@ set(CMAKE_BUILD_TYPE Debug)  project(game C CXX)  add_subdirectory(../src crepe) -add_executable(main -	background/AquariumSubScene.cpp -	background/BackgroundSubScene.cpp -	background/ForestParallaxScript.cpp -	background/ForestSubScene.cpp + +add_executable(main) + +target_sources(main PUBLIC  	GameScene.cpp -	background/HallwaySubScene.cpp  	MoveCameraManualyScript.cpp  	player/PlayerScript.cpp  	player/PlayerSubScene.cpp @@ -24,5 +22,9 @@ add_executable(main  	main.cpp  ) +add_subdirectory(background) +add_subdirectory(prefab) +  target_link_libraries(main PUBLIC crepe) +target_include_directories(main PRIVATE .) diff --git a/game/Config.h b/game/Config.h index d6f8349..940bf1d 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,5 +1,16 @@  #pragma once +#include <crepe/api/Config.h> + +static const crepe::Config ENGINE_CONFIG { +	.log { +		.level = crepe::Log::Level::DEBUG, +	}, +	.window_settings { +		.window_title = "Jetpack joyride clone", +	}, +}; +  static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes  static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes  static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes diff --git a/game/GameScene.cpp b/game/GameScene.cpp index a8fcb47..4193581 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,11 +1,3 @@ -#include "GameScene.h" -#include "Config.h" -#include "MoveCameraManualyScript.h" -#include "StartGameScript.h" - -#include "background/BackgroundSubScene.h" -#include "player/PlayerSubScene.h" -  #include <cmath>  #include <crepe/api/Animator.h>  #include <crepe/api/Asset.h> @@ -22,10 +14,23 @@  #include <crepe/api/Transform.h>  #include <crepe/types.h> +#include "Config.h" +#include "MoveCameraManualyScript.h" +#include "StartGameScript.h" + +#include "GameScene.h" +#include "MoveCameraManualyScript.h" + +#include "player/PlayerSubScene.h" +#include "background/BackgroundSubScene.h" +#include "prefab/ZapperObject.h" +  using namespace crepe;  using namespace std;  void GameScene::load_scene() { +	logf(Log::DEBUG, "Loading (main) GameScene..."); +  	BackgroundSubScene background(*this);  	GameObject camera = new_object("camera", "camera", vec2(650, 0)); @@ -64,6 +69,8 @@ void GameScene::load_scene() {  	});  	ceiling.add_component<BoxCollider>(vec2(INFINITY, 200)); +	ZapperObject {new_object("zapper", "zapper", vec2(800, 0))}; +  	GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));  	start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); diff --git a/game/background/CMakeLists.txt b/game/background/CMakeLists.txt new file mode 100644 index 0000000..1d705f5 --- /dev/null +++ b/game/background/CMakeLists.txt @@ -0,0 +1,9 @@ +target_sources(main PUBLIC +	AquariumSubScene.cpp +	BackgroundSubScene.cpp +	ForestParallaxScript.cpp +	ForestSubScene.cpp +	HallwaySubScene.cpp +	StartSubScene.cpp +) + diff --git a/game/main.cpp b/game/main.cpp index 325b66d..2198f73 100644 --- a/game/main.cpp +++ b/game/main.cpp @@ -1,11 +1,14 @@  #include <crepe/api/Engine.h>  #include <crepe/api/Script.h> +#include "Config.h"  #include "GameScene.h"  using namespace crepe;  int main() { +	Config::get_instance() = ENGINE_CONFIG; +  	Engine gameloop;  	gameloop.add_scene<GameScene>(); diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt new file mode 100644 index 0000000..5f8ea6c --- /dev/null +++ b/game/prefab/CMakeLists.txt @@ -0,0 +1,4 @@ +target_sources(main PUBLIC +	ZapperObject.cpp +) + diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp new file mode 100644 index 0000000..8df2075 --- /dev/null +++ b/game/prefab/ZapperObject.cpp @@ -0,0 +1,99 @@ +#include <crepe/api/Transform.h> + +#include "Config.h" +#include "ZapperObject.h" + +using namespace crepe; + +ZapperObject::ZapperObject(crepe::GameObject && base) +	: GameObject(std::move(base)), +	  sprite { +		  .orb_start = add_component<Sprite>( +			  Asset {"asset/obstacles/zapper/orbAnim.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_OBSTACLES, +				  .order_in_layer = 1, +				  .size = vec2(0, 42) * SCALE, +			  } +		  ), +		  .orb_end = add_component<Sprite>( +			  sprite.orb_start.source, +			  Sprite::Data { +				  .flip = {true, true}, +				  .sorting_in_layer = SORT_IN_LAY_OBSTACLES, +				  .order_in_layer = 1, +				  .size = vec2(0, 42) * SCALE, +			  } +		  ), +		  .glow_start = add_component<Sprite>( +			  Asset {"asset/obstacles/zapper/regular_zappers/glow.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_OBSTACLES, +				  .order_in_layer = -1, +				  .size = vec2(128, 128) * SCALE, +			  } +		  ), +		  .glow_end = add_component<Sprite>( +			  sprite.glow_start.source, +			  Sprite::Data { +				  .flip = {true, true}, +				  .sorting_in_layer = SORT_IN_LAY_OBSTACLES, +				  .order_in_layer = -1, +				  .size = vec2(128, 128) * SCALE, +			  } +		  ), +		  .beam = add_component<Sprite>( +			  Asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}, +			  Sprite::Data { +				  .sorting_in_layer = SORT_IN_LAY_OBSTACLES, +				  .order_in_layer = 0, +				  .size = vec2(0, 40 * SCALE), +				  .angle_offset = 90, +			  } +		  ), +	  }, +	  animator { +		  .orb_start = add_component<Animator>( +			  sprite.orb_start, ivec2(62, 42), uvec2(4, 1), +			  Animator::Data { +				  .fps = 10, +				  .looping = true, +			  } +		  ), +		  .orb_end = add_component<Animator>( +			  sprite.orb_end, ivec2(62, 42), uvec2(4, 1), animator.orb_start.data +		  ), +		  .glow_start = add_component<Animator>( +			  sprite.glow_start, ivec2(128, 128), uvec2(16, 1), +			  Animator::Data { +				  .fps = 30, +				  .looping = true, +			  } +		  ), +		  .glow_end = add_component<Animator>( +			  sprite.glow_end, ivec2(128, 128), uvec2(16, 1), animator.glow_start.data +		  ), +	  }, +	  body {add_component<Rigidbody>(Rigidbody::Data { +		  .body_type = Rigidbody::BodyType::KINEMATIC, +		  .kinematic_collision = false, +	  })}, +	  collider {add_component<BoxCollider>(vec2(0, 0))} { +	this->place(this->transform.position, 0, 300); +} + +void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { +	this->transform.position = position; +	this->transform.rotation = rotation; + +	vec2 offset = vec2(0, 1) * length / 2; + +	this->sprite.orb_start.data.position_offset = offset; +	this->sprite.glow_start.data.position_offset = offset; +	this->sprite.orb_end.data.position_offset = -offset; +	this->sprite.glow_end.data.position_offset = -offset; + +	this->sprite.beam.data.size.x = length; + +	this->collider.dimensions = offset.rotate(rotation) * 2 + vec2(30, 30) * SCALE; +} diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h new file mode 100644 index 0000000..c43af67 --- /dev/null +++ b/game/prefab/ZapperObject.h @@ -0,0 +1,37 @@ +#pragma once + +#include <crepe/api/Animator.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> + +class ZapperObject : public crepe::GameObject { +public: +	ZapperObject(crepe::GameObject &&); + +public: +	struct { +		crepe::Sprite & orb_start; +		crepe::Sprite & orb_end; +		crepe::Sprite & glow_start; +		crepe::Sprite & glow_end; +		crepe::Sprite & beam; +	} sprite; + +	struct { +		crepe::Animator & orb_start; +		crepe::Animator & orb_end; +		crepe::Animator & glow_start; +		crepe::Animator & glow_end; +	} animator; + +	crepe::Rigidbody & body; +	crepe::BoxCollider & collider; + +private: +	static constexpr float SCALE = 0.8; + +public: +	void place(const crepe::vec2 & position, float rotation, float length); +}; diff --git a/game/util/scrollgen b/game/util/scrollgen new file mode 100755 index 0000000..0389107 --- /dev/null +++ b/game/util/scrollgen @@ -0,0 +1,36 @@ +#!/bin/sh +INPUT="$1" +FRAMES="$2" + +die() { +	echo "$@" +	exit 1 +} +check_command() { +	cmd="$1" +	command -v "$cmd" > /dev/null || die "command '$cmd' not found" +} + +check_command magick +check_command identify +[ "$#" -eq 2 ] || die "usage: $0 <input image> <frame count>" +[ -e "$INPUT" ] || die "file not found: $INPUT" +[ "$FRAMES" -gt 0 ] || die "invalid frame count: $FRAMES" + +tile_width=$(identify -format "%w" "$INPUT") +tile_height=$(identify -format "%h" "$INPUT") + +OUTPUT="$INPUT.scroll.png" +magick -size "${tile_width}x$(( $tile_height * $FRAMES ))" 'xc:#ff00ff00' "$OUTPUT" + +for i in $(seq 0 $(( $FRAMES - 1 ))); do +	offset_x=$(( $tile_width * $i / $FRAMES )) +	offset_y=$(( i * $tile_height )) + +	magick "$OUTPUT" "$INPUT" -geometry "+${offset_x}+${offset_y}" -composite "$OUTPUT" +	magick "$OUTPUT" "$INPUT" -geometry "+$(( $offset_x - $tile_width ))+${offset_y}" -composite "$OUTPUT" +	echo "+${offset_x}+${offset_y}" +done + +# magick -size ${total_width}x${sprite_height} xc:none canvas.png + diff --git a/lib/segvcatch/CMakeLists.txt b/lib/segvcatch/CMakeLists.txt new file mode 100644 index 0000000..4449e77 --- /dev/null +++ b/lib/segvcatch/CMakeLists.txt @@ -0,0 +1,35 @@ +cmake_minimum_required(VERSION 3.28) +set(CMAKE_CXX_STANDARD 20) +project(segvcatch CXX) + +include(CMakePackageConfigHelpers) + +add_library(segvcatch SHARED lib/lib/segvcatch.cpp) + +install( +	TARGETS segvcatch +	EXPORT segvcatchTargets +	LIBRARY DESTINATION lib +	ARCHIVE DESTINATION lib +	RUNTIME DESTINATION lib +	INCLUDES DESTINATION include +) +install( +	FILES lib/lib/segvcatch.h +	DESTINATION include +) +write_basic_package_version_file( +	"${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake" +	VERSION 0.0.0 +	COMPATIBILITY AnyNewerVersion +) +install( +	FILES +		"${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake" +	DESTINATION lib/cmake/segvcatch +) +install( +	EXPORT segvcatchTargets +	FILE segvcatch-config.cmake +	DESTINATION lib/cmake/segvcatch +) diff --git a/lib/segvcatch/lib b/lib/segvcatch/lib new file mode 160000 +Subproject afe79c49f7d996e2b3143199e6cef69f406247b diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 696856c..90312b3 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -15,6 +15,7 @@ find_package(GTest REQUIRED)  find_package(whereami REQUIRED)  find_library(BERKELEY_DB db)  find_library(FONTCONFIG_LIB fontconfig) +find_package(segvcatch REQUIRED)  add_library(crepe SHARED)  add_executable(test_main EXCLUDE_FROM_ALL) @@ -31,6 +32,7 @@ target_link_libraries(crepe  	PUBLIC ${BERKELEY_DB}  	PUBLIC whereami  	PUBLIC ${FONTCONFIG_LIB} +	PUBLIC segvcatch  )  add_subdirectory(crepe) diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 42ccfd4..4344f15 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -5,6 +5,9 @@  namespace crepe { +/** + * \brief Base collider class + */  class Collider : public Component {  public:  	Collider(game_object_id_t id, const vec2 & offset); diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 3909b96..52cf259 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -48,6 +48,8 @@ public:  	BehaviorScript & set_script(Args &&... args);  protected: +	//! Script type name +	std::string name = "unknown script";  	//! Script instance  	std::unique_ptr<Script> script = nullptr;  	//! ScriptSystem needs direct access to the script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 353d5e2..218f27c 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -11,6 +11,7 @@ template <class T, typename... Args>  BehaviorScript & BehaviorScript::set_script(Args &&... args) {  	static_assert(std::is_base_of<Script, T>::value);  	this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...)); +	this->name = typeid(T).name();  	this->script->game_object_id = this->game_object_id;  	this->script->active = this->active; diff --git a/src/crepe/api/Components.h b/src/crepe/api/Components.h new file mode 100644 index 0000000..fa0663d --- /dev/null +++ b/src/crepe/api/Components.h @@ -0,0 +1,16 @@ +#pragma once + +#include "AI.h" +#include "Animator.h" +#include "AudioSource.h" +#include "BehaviorScript.h" +#include "BoxCollider.h" +#include "Button.h" +#include "Camera.h" +#include "CircleCollider.h" +#include "Metadata.h" +#include "ParticleEmitter.h" +#include "Rigidbody.h" +#include "Sprite.h" +#include "Text.h" +#include "Transform.h" diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6b9e3ca..32f1a2e 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -60,7 +60,8 @@ struct Config final {  	struct {  		//! default screen size in pixels  		ivec2 default_size = {1280, 720}; -		std::string window_title = "Jetpack joyride clone"; +		//! default window title +		std::string window_title = "crepe window";  	} window_settings;  	//! Asset loading options diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index cd9786b..bfc1c4a 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -1,3 +1,6 @@ +#include <segvcatch.h> + +#include "../facade/SignalCatch.h"  #include "../util/Log.h"  #include "Engine.h" @@ -6,6 +9,8 @@ using namespace crepe;  using namespace std;  int Engine::main() noexcept { +	SignalCatch signal_catch; +  	try {  		this->setup();  	} catch (const exception & e) { @@ -45,23 +50,24 @@ void Engine::loop() {  		while (timer.get_lag() >= timer.get_fixed_delta_time()) {  			try {  				systems.fixed_update(); +				timer.advance_fixed_elapsed_time();  			} catch (const exception & e) {  				Log::logf( -					Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n", +					Log::Level::WARNING, "Uncaught exception in fixed update function: {}",  					e.what()  				);  			} -			timer.advance_fixed_elapsed_time();  		}  		try {  			systems.frame_update(); +			timer.enforce_frame_rate();  		} catch (const exception & e) {  			Log::logf( -				Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", +				Log::Level::WARNING, "Uncaught exception in frame update function: {}",  				e.what()  			);  		} -		timer.enforce_frame_rate();  	}  } + diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 52e1bb6..0f46964 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -11,55 +11,55 @@ struct Vector2 {  	T y = 0;  	//! Subtracts another vector from this vector and returns the result. -	Vector2 operator-(const Vector2<T> & other) const; +	Vector2<T> operator-(const Vector2<T> & other) const;  	//! Subtracts a scalar value from both components of this vector and returns the result. -	Vector2 operator-(T scalar) const; +	Vector2<T> operator-(T scalar) const;  	//! Adds another vector to this vector and returns the result. -	Vector2 operator+(const Vector2<T> & other) const; +	Vector2<T> operator+(const Vector2<T> & other) const;  	//! Adds a scalar value to both components of this vector and returns the result. -	Vector2 operator+(T scalar) const; +	Vector2<T> operator+(T scalar) const;  	//! Multiplies this vector by another vector element-wise and returns the result. -	Vector2 operator*(const Vector2<T> & other) const; +	Vector2<T> operator*(const Vector2<T> & other) const;  	//! Multiplies this vector by a scalar and returns the result. -	Vector2 operator*(T scalar) const; +	Vector2<T> operator*(T scalar) const;  	//! Divides this vector by another vector element-wise and returns the result. -	Vector2 operator/(const Vector2<T> & other) const; +	Vector2<T> operator/(const Vector2<T> & other) const;  	//! Divides this vector by a scalar and returns the result. -	Vector2 operator/(T scalar) const; +	Vector2<T> operator/(T scalar) const;  	//! Adds another vector to this vector and updates this vector. -	Vector2 & operator+=(const Vector2<T> & other); +	Vector2<T> & operator+=(const Vector2<T> & other);  	//! Adds a scalar value to both components of this vector and updates this vector. -	Vector2 & operator+=(T other); +	Vector2<T> & operator+=(T other);  	//! Subtracts another vector from this vector and updates this vector. -	Vector2 & operator-=(const Vector2<T> & other); +	Vector2<T> & operator-=(const Vector2<T> & other);  	//! Subtracts a scalar value from both components of this vector and updates this vector. -	Vector2 & operator-=(T other); +	Vector2<T> & operator-=(T other);  	//! Multiplies this vector by another vector element-wise and updates this vector. -	Vector2 & operator*=(const Vector2<T> & other); +	Vector2<T> & operator*=(const Vector2<T> & other);  	//! Multiplies this vector by a scalar and updates this vector. -	Vector2 & operator*=(T other); +	Vector2<T> & operator*=(T other);  	//! Divides this vector by another vector element-wise and updates this vector. -	Vector2 & operator/=(const Vector2<T> & other); +	Vector2<T> & operator/=(const Vector2<T> & other);  	//! Divides this vector by a scalar and updates this vector. -	Vector2 & operator/=(T other); +	Vector2<T> & operator/=(T other);  	//! Returns the negation of this vector. -	Vector2 operator-() const; +	Vector2<T> operator-() const;  	//! Checks if this vector is equal to another vector.  	bool operator==(const Vector2<T> & other) const; @@ -89,10 +89,13 @@ struct Vector2 {  	T distance_squared(const Vector2<T> & other) const;  	//! Returns the perpendicular vector to this vector. -	Vector2 perpendicular() const; +	Vector2<T> perpendicular() const;  	//! Checks if both components of the vector are NaN.  	bool is_nan() const; + +	//! Rotate this vector clockwise by \c deg degrees +	Vector2<T> rotate(float deg) const;  };  } // namespace crepe diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp index e195760..5709f46 100644 --- a/src/crepe/api/Vector2.hpp +++ b/src/crepe/api/Vector2.hpp @@ -168,4 +168,13 @@ bool Vector2<T>::is_nan() const {  	return std::isnan(x) && std::isnan(y);  } +template <class T> +Vector2<T> Vector2<T>::rotate(float deg) const { +	float rad = -deg / 180 * M_PI; +	return { +		x * std::cos(rad) - y * std::sin(rad), +		x * std::sin(rad) + y * std::cos(rad), +	}; +} +  } // namespace crepe diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index 243ae46..4873e8d 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -6,6 +6,7 @@ target_sources(crepe PUBLIC  	DB.cpp  	FontFacade.cpp  	Font.cpp +	SignalCatch.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	DB.h  	FontFacade.h  	Font.h +	SignalCatch.h  ) diff --git a/src/crepe/facade/SignalCatch.cpp b/src/crepe/facade/SignalCatch.cpp new file mode 100644 index 0000000..4988047 --- /dev/null +++ b/src/crepe/facade/SignalCatch.cpp @@ -0,0 +1,20 @@ +#include <stdexcept> + +#include "SignalCatch.h" + +using namespace crepe; +using namespace std; + +SignalCatch::SignalCatch() { +	segvcatch::init_segv(&SignalCatch::segv); +	segvcatch::init_fpe(&SignalCatch::fpe); +} + +SignalCatch::~SignalCatch() { +	segvcatch::init_segv(); +	segvcatch::init_fpe(); +} + +void SignalCatch::segv() { throw runtime_error("segmentation fault"); } + +void SignalCatch::fpe() { throw domain_error("floating point exception"); } diff --git a/src/crepe/facade/SignalCatch.h b/src/crepe/facade/SignalCatch.h new file mode 100644 index 0000000..cf86b56 --- /dev/null +++ b/src/crepe/facade/SignalCatch.h @@ -0,0 +1,23 @@ +#pragma once + +#include <segvcatch.h> + +namespace crepe { + +class SignalCatch { +public: +	SignalCatch(); +	~SignalCatch(); + +private: +	static void segv(); +	static void fpe(); + +public: +	SignalCatch(const SignalCatch &) = delete; +	SignalCatch(SignalCatch &&) = delete; +	SignalCatch & operator=(const SignalCatch &) = delete; +	SignalCatch & operator=(SignalCatch &&) = delete; +}; + +} // namespace crepe diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp index eabc022..fea59aa 100644 --- a/src/crepe/manager/SystemManager.cpp +++ b/src/crepe/manager/SystemManager.cpp @@ -31,17 +31,31 @@ SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {  	this->mediator.system_manager = *this;  } -void SystemManager::fixed_update() { -	for (System & system : this->system_order) { -		if (!system.active) continue; -		system.fixed_update(); +void SystemManager::fixed_update() noexcept { +	for (SystemEntry & entry : this->system_order) { +		if (!entry.system.active) continue; +		try { +			entry.system.fixed_update(); +		} catch (const exception & e) { +			Log::logf( +				Log::Level::WARNING, "Uncaught exception in {} fixed update: {}", entry.name, +				e.what() +			); +		}  	}  } -void SystemManager::frame_update() { -	for (System & system : this->system_order) { -		if (!system.active) continue; -		system.frame_update(); +void SystemManager::frame_update() noexcept { +	for (SystemEntry & entry : this->system_order) { +		if (!entry.system.active) continue; +		try { +			entry.system.frame_update(); +		} catch (const exception & e) { +			Log::logf( +				Log::Level::WARNING, "Uncaught exception in {} frame update: {}", entry.name, +				e.what() +			); +		}  	}  } diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h index 614d90c..7b862a3 100644 --- a/src/crepe/manager/SystemManager.h +++ b/src/crepe/manager/SystemManager.h @@ -26,14 +26,14 @@ public:  	 *  	 * Updates the game state based on the elapsed time since the last frame.  	 */ -	void frame_update(); +	void frame_update() noexcept;  	/**  	 * \brief Fixed update executed at a fixed rate.  	 *  	 * This function updates physics and game logic based on LoopTimer's fixed_delta_time.  	 */ -	void fixed_update(); +	void fixed_update() noexcept;  private:  	/** @@ -43,13 +43,20 @@ private:  	 * constructor of \c SystemManager using SystemManager::load_system.  	 */  	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; +	//! Internal ordered system list entry +	struct SystemEntry { +		//! System instance reference +		System & system; +		//! System name +		std::string name; +	};  	/**  	 * \brief Collection of System instances  	 *  	 * This map holds System instances indexed by the system's class typeid. It is filled in the  	 * constructor of \c SystemManager using SystemManager::load_system.  	 */ -	std::vector<std::reference_wrapper<System>> system_order; +	std::vector<SystemEntry> system_order;  	/**  	 * \brief Initialize a system  	 * \tparam T System type (must be derivative of \c System) diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp index addd274..a19a253 100644 --- a/src/crepe/manager/SystemManager.hpp +++ b/src/crepe/manager/SystemManager.hpp @@ -38,7 +38,10 @@ void SystemManager::load_system() {  		throw runtime_error(format("SystemManager: {} is already initialized", type.name()));  	System * system = new T(this->mediator);  	this->systems[type] = unique_ptr<System>(system); -	this->system_order.push_back(*this->systems[type]); +	this->system_order.push_back(SystemEntry { +		.system = *this->systems[type], +		.name = type.name(), +	});  }  } // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index ed0c7cc..f1e31f9 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -32,10 +32,29 @@ void ScriptSystem::update(  		if (script == nullptr) continue;  		if (!script->initialized) { -			script->init(); -			script->initialized = true; +			try { +				script->init(); +				script->initialized = true; +			} catch (const exception & e) { +				Log::logf( +					Log::Level::WARNING, +					"Disabled script \"{}\" due to exception in init function: {}", +					behavior_script.name, e.what() +				); +				behavior_script.active = false; +			}  		} -		(*script.*update_function)(delta_time); +		try { +			(*script.*update_function)(delta_time); +		} catch (const exception & e) { +			// TODO: discern between fixed/frame update +			Log::logf( +				Log::Level::WARNING, +				"Disabled script \"{}\" due to exception in update function: {}", +				behavior_script.name, e.what() +			); +			behavior_script.active = false; +		}  	}  } diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp index 1e21af9..b17f95a 100644 --- a/src/test/Vector2Test.cpp +++ b/src/test/Vector2Test.cpp @@ -1,6 +1,7 @@  #include <gtest/gtest.h>  #include <crepe/api/Vector2.h> +#include <crepe/types.h>  using namespace crepe; @@ -530,3 +531,12 @@ TEST_F(Vector2Test, Perpendicular) {  	EXPECT_FLOAT_EQ(result4.x, -4.0f);  	EXPECT_FLOAT_EQ(result4.y, 3.0f);  } + +TEST_F(Vector2Test, Rotate) { +	vec2 foo {0, 1}; + +	foo = foo.rotate(90); +	const float GOOD_ENOUGH = 0.001; +	EXPECT_NEAR(foo.x, 1, GOOD_ENOUGH); +	EXPECT_NEAR(foo.y, 0, GOOD_ENOUGH); +} |