diff options
| -rw-r--r-- | src/crepe/api/Animator.h | 7 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 26 | ||||
| -rw-r--r-- | src/crepe/system/InputSystem.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 35 | 
4 files changed, 30 insertions, 40 deletions
| diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,5 +1,6 @@  #pragma once +#include "../manager/LoopTimerManager.h"  #include "../types.h"  #include "Component.h" @@ -99,6 +100,12 @@ private:  	//! The maximum number of rows and columns inside the spritesheet  	const uvec2 grid_size; +	// the time elapsed from a frame duration +	duration_t elapsed_time = {}; + +	// frame counter +	unsigned int frame = 0; +  	//! Uses the spritesheet  	friend AnimatorSystem;  }; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 0a5a417..ec9a445 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,8 +1,8 @@ +#include <chrono> +  #include "../api/Animator.h"  #include "../manager/ComponentManager.h"  #include "../manager/LoopTimerManager.h" -#include "util/Log.h" -#include <chrono>  #include "AnimatorSystem.h" @@ -14,29 +14,35 @@ void AnimatorSystem::frame_update() {  	LoopTimerManager & timer = this->mediator.loop_timer;  	RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); -	float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); +	duration_t elapsed_time = timer.get_delta_time();  	for (Animator & a : animations) {  		if (!a.active) continue;  		if (a.data.fps == 0) continue;  		Animator::Data & ctx = a.data; -		float frame_duration = 1.0f / ctx.fps; -		int last_frame = ctx.row; +		a.elapsed_time += elapsed_time; +		duration_t frame_duration = 1000ms / ctx.fps; + +		if (a.elapsed_time <= frame_duration) continue; + +		a.elapsed_time = 0ms; +		a.frame++;  		int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;  		int total_frames = cycle_end - ctx.cycle_start; +		int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; -		int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; - -		if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { +		if (!ctx.looping && a.frame >= cycle_end) {  			a.active = false;  			continue;  		} -		ctx.row = ctx.cycle_start + curr_frame; +		ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x; +		ctx.col = curr_cycle_frame / a.grid_size.x; +  		a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; -		a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); +		a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y;  	}  } diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 91c9c64..be7eda6 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -216,7 +216,7 @@ bool InputSystem::is_mouse_inside_button(  	if (!button.data.world_space) {  		actual_pos += cam_transform.position;  	} -	vec2 half_dimensions = button.dimensions / 2; +	vec2 half_dimensions = button.dimensions * transform.scale / 2;  	return mouse_pos.x >= actual_pos.x - half_dimensions.x  		   && mouse_pos.x <= actual_pos.x + half_dimensions.x diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 8be781a..c28d6a0 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,7 @@ public:  		Color color(255, 255, 255, 255); -		Asset img {"asset/texture/square.png"}; +		Asset img {"asset/spritesheet/pokemon_spritesheet.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, @@ -36,21 +36,17 @@ public:  				.flip = Sprite::FlipSettings {false, false},  				.sorting_in_layer = 2,  				.order_in_layer = 2, -				.size = {1, 1}, +				.size = {1, 0},  				.angle_offset = 0,  				.position_offset = {0, 1},  				.world_space = false,  			}  		); -		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		Sprite & test_sprite1 = game_object.add_component<Sprite>( -			img, -			Sprite::Data { -				.color = color, -				.size = {1, 1}, -				.position_offset = {0, -1}, -				.world_space = false, +		game_object.add_component<Animator>( +			test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, +			Animator::Data { +				.looping = false,  			}  		); @@ -61,25 +57,6 @@ public:  				.postion_offset = {1000, 1000},  			}  		); - -		game_object.add_component<Text>( -			vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", -			Text::Data { -				.text_color = Color::RED, -			}, -			"test TEST" -		); - -		game_object -			.add_component<Text>( -				vec2 {1, 1}, vec2 {0, 1}, "Ariel", -				Text::Data { -					.text_color = Color::BLACK, -				}, -				"TEST test" -			) -			.world_space -			= true;  	}  	string get_name() const { return "TestScene"; }; |