diff options
| -rw-r--r-- | game/background/BackgroundSubScene.cpp | 56 | 
1 files changed, 0 insertions, 56 deletions
| diff --git a/game/background/BackgroundSubScene.cpp b/game/background/BackgroundSubScene.cpp index 14258be..4bbd977 100644 --- a/game/background/BackgroundSubScene.cpp +++ b/game/background/BackgroundSubScene.cpp @@ -28,65 +28,9 @@ BackgroundSubScene::BackgroundSubScene(Scene & scn) {  	begin_x = forest.create(scn, begin_x, "1");  	begin_x += 3000; -	//begin_x = hallway.create(scn, begin_x, 2, Color::MAGENTA);  	begin_x = aquarium.create(scn, begin_x); -	//begin_x += 3000; -	//begin_x = hallway.create(scn, begin_x, 3, Color::CYAN); - -	//begin_x = forest.create(scn, begin_x, "2"); - -	//begin_x = hallway.create(scn, begin_x, 4, Color::GREEN); - -	/*begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 5, Color::RED); - -	begin_x = forest.create(scn, begin_x, "3"); - -	begin_x = hallway.create(scn, begin_x, 6, Color::BLUE); - -	begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 7, Color::WHITE); - -	begin_x = forest.create(scn, begin_x, "4"); - -	begin_x = hallway.create(scn, begin_x, 8, Color::YELLOW); - -	begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 9, Color::MAGENTA); - -	begin_x = forest.create(scn, begin_x, "5"); - -	begin_x = hallway.create(scn, begin_x, 10, Color::CYAN); - -	begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 11, Color::GREEN); - -	begin_x = forest.create(scn, begin_x, "6"); - -	begin_x = hallway.create(scn, begin_x, 12, Color::RED); - -	begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 13, Color::BLUE); - -	begin_x = forest.create(scn, begin_x, "7"); - -	begin_x = hallway.create(scn, begin_x, 14, Color::WHITE); - -	begin_x = aquarium.create(scn, begin_x); - -	begin_x = hallway.create(scn, begin_x, 15, Color::YELLOW); - -	begin_x = forest.create(scn, begin_x, "8"); - -	begin_x = hallway.create(scn, begin_x, 16, Color::MAGENTA);*/ -  	GameObject scripts = scn.new_object("scrips_background", "background");  	scripts.add_component<BehaviorScript>().set_script<HallwayScript>();  	scripts.add_component<BehaviorScript>().set_script<AquariumScript>(); |