diff options
| -rw-r--r-- | game/CMakeLists.txt | 3 | ||||
| -rw-r--r-- | game/main.cpp | 1 | ||||
| -rw-r--r-- | game/mainmenu/ButtonStartScript.cpp | 48 | ||||
| -rw-r--r-- | game/mainmenu/ButtonStartScript.h | 19 | ||||
| -rw-r--r-- | game/mainmenu/ButtonSubScene.cpp | 57 | ||||
| -rw-r--r-- | game/mainmenu/ButtonSubScene.h | 24 | ||||
| -rw-r--r-- | game/mainmenu/MainMenuConfig.h | 22 | ||||
| -rw-r--r-- | game/mainmenu/MainMenuScene.cpp | 42 | ||||
| -rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/Engine.cpp | 1 | 
10 files changed, 197 insertions, 22 deletions
| diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8fae19f..5365fb4 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -25,6 +25,7 @@ set(SOURCES  	mainmenu/ButtonScript.cpp  	mainmenu/ButtonSubScene.cpp  	mainmenu/MainMenuScene.cpp +	mainmenu/ButtonStartScript.cpp  )  set(HEADERS @@ -42,6 +43,8 @@ set(HEADERS  	mainmenu/ButtonScript.h  	mainmenu/ButtonSubScene.h  	mainmenu/MainMenuScene.h +	mainmenu/MainMenuConfig.h +	mainmenu/ButtonStartScript.h  )  add_executable(main ${SOURCES} ${HEADERS}) diff --git a/game/main.cpp b/game/main.cpp index 9c9f9ee..5d3dbaf 100644 --- a/game/main.cpp +++ b/game/main.cpp @@ -9,6 +9,7 @@ using namespace crepe;  int main() {  	Engine gameloop;  	gameloop.add_scene<MainMenuScene>(); +	gameloop.add_scene<GameScene>();  	return gameloop.main();  } diff --git a/game/mainmenu/ButtonStartScript.cpp b/game/mainmenu/ButtonStartScript.cpp new file mode 100644 index 0000000..8f76802 --- /dev/null +++ b/game/mainmenu/ButtonStartScript.cpp @@ -0,0 +1,48 @@ +#include "ButtonStartScript.h" +#include "api/Rigidbody.h" +#include "api/Transform.h" +#include "iostream" +#include <crepe/api/Camera.h> +#include "MainMenuConfig.h" + +using namespace crepe; +using namespace std; + +void ButtonStartScript::init(){ +	cout << "script init" << endl; +	this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); +	this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); +	this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); +} + +void ButtonStartScript::frame_update(crepe::duration_t delta_time){ +	if(this->transition) +	{ +		cout << "transition:" << velocity << std::endl; +		Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front(); +		if(velocity < velocity_max && cam.position.x < SLOW_DOWN) velocity += velocity_step * delta_time.count(); +		else if(velocity > 20) velocity -= velocity_step * delta_time.count(); +		if(cam.position.x < END)	cam.position.x += (velocity * delta_time.count()); +		if(cam.position.x >= END)  +		{ +			this->set_next_scene(MainMenuConfig::START_SCENE); +		} + +	} +} + +bool ButtonStartScript::on_button_press(const ButtonPressEvent& e){ +	this->transition = true; +	cout << "Start triggered:" << e.metadata.game_object_id << std::endl; +	return false; +} +bool ButtonStartScript::on_button_enter(const ButtonEnterEvent& e){ + +	cout << "Start Enter:" << e.metadata.game_object_id << std::endl; +	return false; +} +bool ButtonStartScript::on_button_exit(const ButtonExitEvent& e){ + +	cout << "Start Exit:" << e.metadata.game_object_id << std::endl; +	return false; +} diff --git a/game/mainmenu/ButtonStartScript.h b/game/mainmenu/ButtonStartScript.h new file mode 100644 index 0000000..3d6f920 --- /dev/null +++ b/game/mainmenu/ButtonStartScript.h @@ -0,0 +1,19 @@ +#pragma once + +#include <crepe/api/Script.h> + +class ButtonStartScript : public crepe::Script { +public: +	void init() override; +	void frame_update(crepe::duration_t delta_time) override; +	bool on_button_press(const crepe::ButtonPressEvent& e); +	bool on_button_enter(const crepe::ButtonEnterEvent& e); +	bool on_button_exit(const crepe::ButtonExitEvent& e); +private: + 	bool transition = false; +	static constexpr float SLOW_DOWN = 200; +	static constexpr float END = 300; +	const float velocity_max = 200; +	const float velocity_step = 200; +	float velocity = 20; +}; diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp index ac51c1b..e61613b 100644 --- a/game/mainmenu/ButtonSubScene.cpp +++ b/game/mainmenu/ButtonSubScene.cpp @@ -1,7 +1,7 @@  #include "ButtonSubScene.h"  #include "ButtonScript.h" - -#include "system/RenderSystem.h" +#include "ButtonStartScript.h" +#include "MainMenuConfig.h"  #include <crepe/api/BehaviorScript.h>  #include <crepe/api/Sprite.h> @@ -12,31 +12,52 @@  using namespace crepe;  using namespace std; -void ButtonSubScene::create(Scene & scn){ -	GameObject button_object = scn.new_object("button"); -	button_object.add_component<Button>(vec2{250,100},vec2{0,0}); -	button_object.add_component<BehaviorScript>().set_script<ButtonScript>(); +void ButtonSubScene::create(Scene & scn,const Data & data){ +	GameObject button_object = scn.new_object("button","",data.position,0,1);  	this->large_btn_overlay(button_object); +	this->btn_text_middle(button_object,data.text,data.text_offset,data.text_size); +	this->set_script(button_object,data.script);  }  void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){  	button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ -		.sorting_in_layer = 0, -		.size = vec2{250,100}, +		.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, +		.size = MainMenuConfig::LARGE_OVERLAY_SIZE,  	}); +	button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,vec2{0,0}); +	this->btn_color_side(button_object,SIDE_PANEL_OFFSET); +} + +void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){  	button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ -		.sorting_in_layer = 1, -		.size = vec2{50,150}, -		.position_offset = {110,0}, +		.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, +		.size = MainMenuConfig::SIDE_PANEL_SIZE, +		.position_offset = offset,  	});  	button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{  		.flip = {true,false}, -		.sorting_in_layer = 1, -		.size = vec2{75,150}, -		.position_offset = {-110,0}, +		.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, +		.size = MainMenuConfig::SIDE_PANEL_SIZE, +		.position_offset = {-offset.x,offset.y},  	}); -	//fc-match arial -	button_object.add_component<Text>(vec2{220,100},vec2{0,0}, "dejavusans", Text::Data{ -		.text_color = Color::MAGENTA, -		}, "Hallo"); +} + +//fc-match arial +void ButtonSubScene::btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size){ +	button_object.add_component<Text>(text_size,text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{ +		.text_color = Color::WHITE, +		}, text); +} +void ButtonSubScene::set_script(crepe::GameObject & button_object,ScriptSelect script){ +	switch (script) { +		case ScriptSelect::START: +			button_object.add_component<BehaviorScript>().set_script<ButtonStartScript>(); +			break; +		case ScriptSelect::PREVIEW: +		case ScriptSelect::SHOP: +			button_object.add_component<BehaviorScript>().set_script<ButtonScript>(); +			break; +		case ScriptSelect::NONE: +			break; +	}  } diff --git a/game/mainmenu/ButtonSubScene.h b/game/mainmenu/ButtonSubScene.h index fab076d..658e651 100644 --- a/game/mainmenu/ButtonSubScene.h +++ b/game/mainmenu/ButtonSubScene.h @@ -1,6 +1,7 @@  #pragma once  #include <crepe/api/GameObject.h> +#include "MainMenuConfig.h"  namespace crepe {  class Scene; @@ -8,7 +9,28 @@ class Scene;  class ButtonSubScene {  public: -	void create(crepe::Scene & scn); +	//script enum +	enum class ScriptSelect { +		START, +		PREVIEW, +		SHOP, +		NONE, +	}; +	//data struct +	struct Data{ +		const std::string & text = "NODATA"; +		const crepe::vec2 & text_offset = {0,0}; +		const crepe::vec2 & text_size = {200,200}; +		const crepe::vec2 & position = {0,0}; +		const ScriptSelect script = ScriptSelect::NONE; +	}; +public: +	void create(crepe::Scene & scn,const Data & data);  private:  	void large_btn_overlay(crepe::GameObject & button_object); +	void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset); +	void btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size); +	void set_script(crepe::GameObject & button_object,ScriptSelect script); +private: +	static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0};  }; diff --git a/game/mainmenu/MainMenuConfig.h b/game/mainmenu/MainMenuConfig.h new file mode 100644 index 0000000..8992ce7 --- /dev/null +++ b/game/mainmenu/MainMenuConfig.h @@ -0,0 +1,22 @@ +#pragma once +#include "types.h" +#include <string> + +struct MainMenuConfig { +	//generic menu config +	static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7; +	static constexpr const char* CAMERA_NAME = "camera"; +	static constexpr const char* START_SCENE = "scene1"; +	//main menu config +	static constexpr float STARTMAP_OFFSET = 50; +	static constexpr crepe::vec2 MENU_OFFSET = {-400,-200}; +	static constexpr float MENU_BUTTON_SPACING = 10; +	static constexpr crepe::vec2 MENU_OFFSET_BACKGROUND = {0,+200}; + +	//button config +	static constexpr const char* FONT = "Garuda"; +	static constexpr crepe::vec2 FONTOFFSET = {0,0}; +	static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100}; +	static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150}; +}; + diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp index bc8ea86..4067681 100644 --- a/game/mainmenu/MainMenuScene.cpp +++ b/game/mainmenu/MainMenuScene.cpp @@ -2,19 +2,57 @@  #include "MainMenuScene.h"  #include "ButtonSubScene.h"  #include "api/Camera.h" +#include "../StartSubScene.h" +#include "MainMenuConfig.h" +#include "api/GameObject.h" +#include "api/Rigidbody.h" +#include "api/Sprite.h"  using namespace crepe;  using namespace std;  void MainMenuScene::load_scene(){ -	GameObject camera_object = this->new_object("camera"); +	GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);  	camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),  	Camera::Data{  		.bg_color = Color::RED,  	}); + +	GameObject menu_background = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND); +	menu_background.add_component<Sprite>( +		Asset("asset/ui/itemsButtonBlankDark.png"), +		Sprite::Data{ +		.sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, +		.size = {300,922}, +		});  	ButtonSubScene button; -	button.create(*this); +	vec2 pos = MainMenuConfig::MENU_OFFSET; +	 +	//Start btn +	button.create(*this,ButtonSubScene::Data{ +		.text = "START", +		.text_size = vec2{200,80}, +		.position = pos, +		.script = ButtonSubScene::ScriptSelect::START, +	}); +	 +	//Preview btn +	pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; +	button.create(*this,ButtonSubScene::Data{ +		.text = "PREVIEW", +		.text_size = vec2{200,80}, +		.position = pos, +		.script = ButtonSubScene::ScriptSelect::PREVIEW, +	}); + +	//Shop btn +	// pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; +	// button.create(*this,"SHOP",vec2{0,0},vec2{200,80},pos); +	 +	//Start of map +	StartSubScene start; +	start.create(*this, MainMenuConfig::STARTMAP_OFFSET);  }  string MainMenuScene::get_name() const { return "mainmenu"; } diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index c53c2d6..3e9c9ef 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -85,7 +85,7 @@ struct Config final {  		 * This config option is the font size at which all fonts will be loaded initially.  		 *   		 */ -		unsigned int size = 32; +		unsigned int size = 40;  	} font;  	//! Configuration for click tolerance.  	struct { diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index 2e9d35a..4add4e1 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -54,6 +54,7 @@ void Engine::loop() {  		try {  			systems.frame_update(); +			this->scene_manager.load_next_scene();  		} catch (const exception & e) {  			Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",  					  e.what()); |