diff options
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 100 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 41 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 124 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 2 |
5 files changed, 134 insertions, 137 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 6f2c39d..362378d 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -28,19 +28,19 @@ void CollisionSystem::update() { std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>(); std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>(); - std::vector<collider_stor> all_colliders; + std::vector<collider_variant> all_colliders; // Add BoxCollider references for (auto& box : boxcolliders) { - all_colliders.push_back(collider_stor{box}); + all_colliders.push_back(collider_variant{box}); } // Add CircleCollider references for (auto& circle : circlecolliders) { - all_colliders.push_back(collider_stor{circle}); + all_colliders.push_back(collider_variant{circle}); } // Check between all colliders if there is a collision - std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(all_colliders); + std::vector<std::pair<CollisionInternal,CollisionInternal>> collided = check_collisions(all_colliders); // For both objects call the collision handler for (auto& collision_pair : collided) { @@ -49,30 +49,30 @@ void CollisionSystem::update() { } } -void CollisionSystem::collision_handler_request(CollidedInfoStor& data1,CollidedInfoStor& data2){ +void CollisionSystem::collision_handler_request(CollisionInternal& data1,CollisionInternal& data2){ - ColliderStorType type = check_collider_type(data1.collider,data2.collider); - std::pair<vec2,CollisionSystem::Direction> move_back_data = collision_handler(data1,data2,type); + CollisionInternalType type = check_collider_type(data1.collider,data2.collider); + std::pair<vec2,CollisionSystem::Direction> resolution_data = collision_handler(data1,data2,type); OptionalRef<Collider> collider1; OptionalRef<Collider> collider2; switch (type) { - case ColliderStorType::BOX_BOX:{ + case CollisionInternalType::BOX_BOX:{ collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<BoxCollider>>(data2.collider); break; } - case ColliderStorType::BOX_CIRCLE:{ + case CollisionInternalType::BOX_CIRCLE:{ collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<CircleCollider>>(data2.collider); break; } - case ColliderStorType::CIRCLE_BOX:{ + case CollisionInternalType::CIRCLE_BOX:{ collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<BoxCollider>>(data2.collider); break; } - case ColliderStorType::CIRCLE_CIRCLE:{ + case CollisionInternalType::CIRCLE_CIRCLE:{ collider1 = std::get<std::reference_wrapper<CircleCollider>>(data1.collider); collider2 = std::get<std::reference_wrapper<CircleCollider>>(data2.collider); break; @@ -81,10 +81,14 @@ void CollisionSystem::collision_handler_request(CollidedInfoStor& data1,Collided // collision info crepe::CollisionSystem::CollisionInfo collision_info{ - .first={ collider1, data1.transform, data1.rigidbody }, - .second={ collider2, data2.transform, data2.rigidbody }, - .move_back_value = move_back_data.first, - .move_back_direction = move_back_data.second, + .first_collider = collider1, + .first_transform = data1.transform, + .first_rigidbody = data1.rigidbody, + .second_collider = collider2, + .second_transform = data2.transform, + .second_rigidbody = data2.rigidbody, + .resolution = resolution_data.first, + .resolution_direction = resolution_data.second, }; // Determine if static needs to be called @@ -92,23 +96,23 @@ void CollisionSystem::collision_handler_request(CollidedInfoStor& data1,Collided } -std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(CollidedInfoStor& data1,CollidedInfoStor& data2,ColliderStorType type) { +std::pair<vec2,CollisionSystem::Direction> CollisionSystem::collision_handler(CollisionInternal& data1,CollisionInternal& data2,CollisionInternalType type) { vec2 move_back; switch (type) { - case ColliderStorType::BOX_BOX: { + case CollisionInternalType::BOX_BOX: { const BoxCollider & collider1 = std::get<std::reference_wrapper<BoxCollider>>(data1.collider); const BoxCollider & collider2 = std::get<std::reference_wrapper<BoxCollider>>(data2.collider); vec2 collider_pos1 = current_position(collider1.offset, data1.transform, data1.rigidbody); vec2 collider_pos2 = current_position(collider2.offset, data2.transform, data2.rigidbody); move_back = box_box_move_back(collider1,collider2,collider_pos1,collider_pos2); } - case ColliderStorType::BOX_CIRCLE: { + case CollisionInternalType::BOX_CIRCLE: { } - case ColliderStorType::CIRCLE_CIRCLE: { + case CollisionInternalType::CIRCLE_CIRCLE: { } - case ColliderStorType::CIRCLE_BOX: { + case CollisionInternalType::CIRCLE_BOX: { } } @@ -165,43 +169,43 @@ vec2 CollisionSystem::box_box_move_back(const BoxCollider& box_collider1,const B void CollisionSystem::determine_collision_handler(CollisionInfo& info){ // Check rigidbody type for static - if(info.first.rigidbody.data.body_type != Rigidbody::BodyType::STATIC) + if(info.first_rigidbody.data.body_type != Rigidbody::BodyType::STATIC) { // If second body is static perform the static collision handler in this system - if(info.second.rigidbody.data.body_type == Rigidbody::BodyType::STATIC){ + if(info.second_rigidbody.data.body_type == Rigidbody::BodyType::STATIC){ static_collision_handler(info); }; // Call collision event for user CollisionEvent data(info); - EventManager::get_instance().trigger_event<CollisionEvent>(data, info.first.collider.game_object_id); + EventManager::get_instance().trigger_event<CollisionEvent>(data, info.first_collider.game_object_id); } } void CollisionSystem::static_collision_handler(CollisionInfo& info){ // Move object back using calculate move back value - info.first.transform.position += info.move_back_value; + info.first_transform.position += info.resolution; // If bounce is enabled mirror velocity - if(info.first.rigidbody.data.bounce) { - if(info.move_back_direction == Direction::BOTH) + if(info.first_rigidbody.data.bounce) { + if(info.resolution_direction == Direction::BOTH) { - info.first.rigidbody.data.linear_velocity.y = -info.first.rigidbody.data.linear_velocity.y * info.first.rigidbody.data.elastisity; - info.first.rigidbody.data.linear_velocity.x = -info.first.rigidbody.data.linear_velocity.x * info.first.rigidbody.data.elastisity; + info.first_rigidbody.data.linear_velocity.y = -info.first_rigidbody.data.linear_velocity.y * info.first_rigidbody.data.elastisity; + info.first_rigidbody.data.linear_velocity.x = -info.first_rigidbody.data.linear_velocity.x * info.first_rigidbody.data.elastisity; } - else if(info.move_back_direction == Direction::Y_DIRECTION) { - info.first.rigidbody.data.linear_velocity.y = -info.first.rigidbody.data.linear_velocity.y * info.first.rigidbody.data.elastisity; + else if(info.resolution_direction == Direction::Y_DIRECTION) { + info.first_rigidbody.data.linear_velocity.y = -info.first_rigidbody.data.linear_velocity.y * info.first_rigidbody.data.elastisity; } - else if(info.move_back_direction == Direction::X_DIRECTION){ - info.first.rigidbody.data.linear_velocity.x = -info.first.rigidbody.data.linear_velocity.x * info.first.rigidbody.data.elastisity; + else if(info.resolution_direction == Direction::X_DIRECTION){ + info.first_rigidbody.data.linear_velocity.x = -info.first_rigidbody.data.linear_velocity.x * info.first_rigidbody.data.elastisity; } } // Stop movement if bounce is disabled else { - info.first.rigidbody.data.linear_velocity = {0,0}; + info.first_rigidbody.data.linear_velocity = {0,0}; } } -std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::CollidedInfoStor>> CollisionSystem::check_collisions(std::vector<collider_stor> & colliders) { +std::vector<std::pair<CollisionSystem::CollisionInternal,CollisionSystem::CollisionInternal>> CollisionSystem::check_collisions(std::vector<collider_variant> & colliders) { // TODO: @@ -233,7 +237,7 @@ std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::Collide }; - std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret; + std::vector<std::pair<CollisionInternal,CollisionInternal>> collisions_ret; for (size_t i = 0; i < colliders.size(); ++i) { std::visit([&](auto& inner_collider_ref) { if (!inner_collider_ref.get().active) return; @@ -245,11 +249,11 @@ std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::Collide if (inner_collider_ref.get().game_object_id == outer_collider_ref.get().game_object_id) return; auto outer_components = get_active_transform_and_rigidbody(outer_collider_ref.get().game_object_id); if (!outer_components) return; - ColliderStorType type = check_collider_type(colliders[i],colliders[j]); + CollisionInternalType type = check_collider_type(colliders[i],colliders[j]); if(!check_collision(colliders[i],*inner_components,colliders[j],*outer_components,type)) return; collisions_ret.emplace_back( - CollidedInfoStor{colliders[i], inner_components->first.get(), inner_components->second.get()}, - CollidedInfoStor{colliders[j], outer_components->first.get(), outer_components->second.get()} + CollisionInternal{colliders[i], inner_components->first.get(), inner_components->second.get()}, + CollisionInternal{colliders[j], outer_components->first.get(), outer_components->second.get()} ); }, colliders[j]); } @@ -259,45 +263,45 @@ std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::Collide return collisions_ret; } -CollisionSystem::ColliderStorType CollisionSystem::check_collider_type(const collider_stor& collider1,const collider_stor& collider2){ +CollisionSystem::CollisionInternalType CollisionSystem::check_collider_type(const collider_variant& collider1,const collider_variant& collider2){ if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider1)){ if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider2)) { - return ColliderStorType::CIRCLE_CIRCLE; + return CollisionInternalType::CIRCLE_CIRCLE; } else { - return ColliderStorType::CIRCLE_BOX; + return CollisionInternalType::CIRCLE_BOX; } } else { if(std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider2)) { - return ColliderStorType::BOX_CIRCLE; + return CollisionInternalType::BOX_CIRCLE; } else { - return ColliderStorType::BOX_BOX; + return CollisionInternalType::BOX_BOX; } } } -bool CollisionSystem::check_collision(const collider_stor& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_stor& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2, ColliderStorType type){ +bool CollisionSystem::check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2, CollisionInternalType type){ switch (type) { - case ColliderStorType::BOX_BOX: { + case CollisionInternalType::BOX_BOX: { const BoxCollider & box_collider1 = std::get<std::reference_wrapper<BoxCollider>>(collider1); const BoxCollider & box_collider2 = std::get<std::reference_wrapper<BoxCollider>>(collider2); return check_box_box_collision(box_collider1,box_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); } - case ColliderStorType::BOX_CIRCLE: { + case CollisionInternalType::BOX_CIRCLE: { const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider1); const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider2); return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); } - case ColliderStorType::CIRCLE_CIRCLE: { + case CollisionInternalType::CIRCLE_CIRCLE: { const CircleCollider & circle_collider1 = std::get<std::reference_wrapper<CircleCollider>>(collider1); const CircleCollider & circle_collider2 = std::get<std::reference_wrapper<CircleCollider>>(collider2); return check_circle_circle_collision(circle_collider1,circle_collider2,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); } - case ColliderStorType::CIRCLE_BOX: { + case CollisionInternalType::CIRCLE_BOX: { const CircleCollider & circle_collider = std::get<std::reference_wrapper<CircleCollider>>(collider1); const BoxCollider & box_collider = std::get<std::reference_wrapper<BoxCollider>>(collider2); return check_box_circle_collision(box_collider,circle_collider,components1.first.get(),components2.first.get(),components1.second.get(),components2.second.get()); diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 6334ba1..f8c7633 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -23,10 +23,10 @@ private: //! A variant type that can hold either a BoxCollider or a CircleCollider. // using collider_stor = std::variant<BoxCollider, CircleCollider>; - using collider_stor = std::variant<std::reference_wrapper<BoxCollider>, std::reference_wrapper<CircleCollider>>; + using collider_variant = std::variant<std::reference_wrapper<BoxCollider>, std::reference_wrapper<CircleCollider>>; //! A enum that is used to tell the pair of the collider stor in a std::pair. - enum class ColliderStorType { + enum class CollisionInternalType { BOX_BOX, CIRCLE_CIRCLE, BOX_CIRCLE, @@ -38,9 +38,9 @@ private: * * This structure stores the collider type, its associated transform, and its rigidbody. */ - struct CollidedInfoStor { + struct CollisionInternal { //! Store either BoxCollider or CircleCollider - collider_stor& collider; + collider_variant& collider; Transform& transform; Rigidbody& rigidbody; }; @@ -55,26 +55,19 @@ private: public: /** - * \brief A structure representing the collision information between two colliders. - * - * This structure contains both colliders, their associated transforms and rigidbodies, - * as well as the movement vector to resolve the collision. - */ - struct ColliderInfo { - const Collider& collider; - Transform& transform; - Rigidbody& rigidbody; - }; - /** * \brief A structure representing detailed collision information between two colliders. * * This includes the movement data required to resolve the collision. */ struct CollisionInfo{ - ColliderInfo first; - ColliderInfo second; - vec2 move_back_value; - Direction move_back_direction = Direction::NONE; + Collider& first_collider; + Transform& first_transform; + Rigidbody& first_rigidbody; + Collider& second_collider; + Transform& second_transform; + Rigidbody& second_rigidbody; + vec2 resolution; + Direction resolution_direction = Direction::NONE; }; public: @@ -94,7 +87,7 @@ private: //generic * * \return collider pair type. */ - ColliderStorType check_collider_type(const collider_stor& collider1,const collider_stor& collider2); + CollisionInternalType check_collider_type(const collider_variant& collider1,const collider_variant& collider2); /** * \brief Calculates the position of the Collider @@ -122,7 +115,7 @@ private:// handeling * * \return Postion of collider. */ - void collision_handler_request(CollidedInfoStor& data1,CollidedInfoStor& data2); + void collision_handler_request(CollisionInternal& data1,CollisionInternal& data2); /** * \brief Calculates the move back value and direction of the Collision @@ -135,7 +128,7 @@ private:// handeling * * \return Move back value and direction for first gameobject */ - std::pair<vec2,Direction> collision_handler(CollidedInfoStor& data1,CollidedInfoStor& data2 ,ColliderStorType type); + std::pair<vec2,Direction> collision_handler(CollisionInternal& data1,CollisionInternal& data2 ,CollisionInternalType type); /** * \brief Calculates the move back value for box box collision @@ -183,7 +176,7 @@ private: // detection * * \return Move back value and direction for first gameobject */ - std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(std::vector<collider_stor> & colliders); + std::vector<std::pair<CollisionInternal,CollisionInternal>> check_collisions(std::vector<collider_variant> & colliders); /** * \brief Calls the correct check collision function. @@ -198,7 +191,7 @@ private: // detection * * \return status of collision */ - bool check_collision(const collider_stor& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_stor& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::ColliderStorType type); + bool check_collision(const collider_variant& collider1,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components1,const collider_variant& collider2,std::pair<std::reference_wrapper<Transform>, std::reference_wrapper<Rigidbody>> components2,CollisionSystem::CollisionInternalType type); /** * \brief Check collision for box on box collider diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 68fa01c..616e238 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,5 +1,5 @@ target_sources(test_main PUBLIC - # CollisionTest.cpp + CollisionTest.cpp main.cpp # PhysicsTest.cpp # ScriptTest.cpp @@ -13,5 +13,5 @@ target_sources(test_main PUBLIC # ValueBrokerTest.cpp # DBTest.cpp # Vector2Test.cpp - Profiling.cpp + # Profiling.cpp ) diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 245cced..8daf77f 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -114,11 +114,11 @@ TEST_F(CollisionTest, collision_example) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); }; EXPECT_FALSE(collision_happend); collision_sys.update(); @@ -129,17 +129,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both_no_velocity) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, 10); - EXPECT_EQ(ev.info.move_back_value.y, 10); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, 10); + EXPECT_EQ(ev.info.resolution.y, 10); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 10); - EXPECT_EQ(ev.info.move_back_value.y, 10); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 10); + EXPECT_EQ(ev.info.resolution.y, 10); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -152,17 +152,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, -5); - EXPECT_EQ(ev.info.move_back_value.y, 0); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.y, 0); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 5); - EXPECT_EQ(ev.info.move_back_value.y, 0); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 5); + EXPECT_EQ(ev.info.resolution.y, 0); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -175,17 +175,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, 0); - EXPECT_EQ(ev.info.move_back_value.y, -5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, 0); + EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 0); - EXPECT_EQ(ev.info.move_back_value.y, 5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 0); + EXPECT_EQ(ev.info.resolution.y, 5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -198,17 +198,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_both) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, 10); - EXPECT_EQ(ev.info.move_back_value.y, 10); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, 10); + EXPECT_EQ(ev.info.resolution.y, 10); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 10); - EXPECT_EQ(ev.info.move_back_value.y, 10); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 10); + EXPECT_EQ(ev.info.resolution.y, 10); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -225,17 +225,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, -5); - EXPECT_EQ(ev.info.move_back_value.y, -5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 5); - EXPECT_EQ(ev.info.move_back_value.y, 5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 5); + EXPECT_EQ(ev.info.resolution.y, 5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -252,17 +252,17 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, -5); - EXPECT_EQ(ev.info.move_back_value.y, -5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 2); - EXPECT_EQ(ev.info.move_back_value.x, 5); - EXPECT_EQ(ev.info.move_back_value.y, 5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 2); + EXPECT_EQ(ev.info.resolution.x, 5); + EXPECT_EQ(ev.info.resolution.y, 5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); }; EXPECT_FALSE(collision_happend); Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -280,10 +280,10 @@ TEST_F(CollisionTest, collision_box_box_static_both) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, 10); - EXPECT_EQ(ev.info.move_back_value.y, 10); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::BOTH); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, 10); + EXPECT_EQ(ev.info.resolution.y, 10); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::BOTH); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { // is static should not be called @@ -302,10 +302,10 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, -5); - EXPECT_EQ(ev.info.move_back_value.y, -5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::X_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { // is static should not be called @@ -326,10 +326,10 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) { bool collision_happend = false; script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; - EXPECT_EQ(ev.info.first.collider.game_object_id, 1); - EXPECT_EQ(ev.info.move_back_value.x, -5); - EXPECT_EQ(ev.info.move_back_value.y, -5); - EXPECT_EQ(ev.info.move_back_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); + EXPECT_EQ(ev.info.first_collider.game_object_id, 1); + EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); }; script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { // is static should not be called diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 2b03102..2549c57 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -36,7 +36,7 @@ List of test cases with component settings/details class TestScript : public Script { bool oncollision(const CollisionEvent& test) { - Log::logf("Box {} script on_collision()", test.info.first.collider.game_object_id); + Log::logf("Box {} script on_collision()", test.info.first_collider.game_object_id); return true; } void init() { |