diff options
| -rw-r--r-- | src/crepe/api/Button.h | 6 | ||||
| -rw-r--r-- | src/crepe/api/Text.h | 18 | ||||
| -rw-r--r-- | src/crepe/api/UIObject.h | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 17 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 25 | 
5 files changed, 33 insertions, 35 deletions
| diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index d42527e..25709a4 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,8 +1,5 @@  #pragma once -#include <functional> - -#include "Event.h"  #include "UIObject.h"  namespace crepe { @@ -43,6 +40,9 @@ private:  	friend class InputSystem;  	//! Indicates whether the mouse is currently hovering over the button  	bool hover = false; + +	//! variable indicating if transform is relative to camera(false) or world(true) +	bool world_space = false;  };  } // namespace crepe diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index 0289b85..0163bbb 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -17,22 +17,8 @@ class Text : public UIObject {  public:  	//! Text data that does not have to be set in the constructor  	struct Data { -		/** -		 *  \brief fontsize for text rendering -		 *  -		 * \note this is not the actual font size that is loaded in. -		 *  -		 * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. -		 * The default font size that is loaded is set in the Config. -		 * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. -		 */ -		unsigned int font_size = 16; - -		//! Layer sorting level of the text -		const int sorting_in_layer = 0; - -		//! Order within the sorting text -		const int order_in_layer = 0; +		//! variable indicating if transform is relative to camera(false) or world(true) +		bool world_space = false;  		//! Label text color.  		Color text_color = Color::BLACK; diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index f1318ab..f7f4fba 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -20,8 +20,6 @@ public:  	vec2 dimensions;  	//! Position offset relative to this GameObjects Transform  	vec2 offset; -	//! variable indicating if transform is relative to camera(false) or world(true) -	bool world_space = false;  };  } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 859f966..6c93fb2 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -69,8 +69,6 @@ SDLContext::SDLContext(Mediator & mediator) {  		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));  	} -	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); -  	mediator.sdl_context = *this;  } @@ -174,6 +172,7 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  }  void SDLContext::draw(const RenderContext & ctx) { +	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");  	const Sprite::Data & data = ctx.sprite.data;  	SDL_RendererFlip render_flip  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x) @@ -206,6 +205,7 @@ void SDLContext::draw(const RenderContext & ctx) {  }  void SDLContext::draw_text(const RenderText & data) { +	SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");  	const Text & text = data.text;  	const Font & font = data.font; @@ -235,9 +235,16 @@ void SDLContext::draw_text(const RenderText & data) {  		= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};  	vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; -	vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2 -					  ) * cam_aux_data.render_scale -					  - size / 2 + cam_aux_data.bar_size; +	vec2 screen_pos = absoluut_pos; +	if (text.data.world_space) { +		screen_pos = (screen_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2) +						 * cam_aux_data.render_scale +					 - size / 2 + cam_aux_data.bar_size; +	} else { +		screen_pos +			= (screen_pos + (cam_aux_data.zoomed_viewport) / 2) * cam_aux_data.render_scale +			  - size / 2 + cam_aux_data.bar_size; +	}  	SDL_FRect dstrect {  		.x = screen_pos.x, diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 7942fce..9093fd5 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -7,8 +7,8 @@  #include <crepe/api/Button.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h> +#include <crepe/api/Engine.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Sprite.h> @@ -62,21 +62,28 @@ public:  			}  		); -		/* -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::RED}, "test TEST"); +		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -1}, "ComicSansMS", +										Text::Data{ +											.text_color = Color::RED, +										}, +										"test TEST"); -		game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", -										Text::Data{.text_color = Color::BLACK}, "TEST test"); -		*/ +		game_object +			.add_component<Text>(vec2{1, 1}, vec2{0, 1}, "Ariel", +								 Text::Data{ +									 .text_color = Color::BLACK, +								 }, +								 "TEST test") +			.world_space +			= true;  	}  	string get_name() const { return "TestScene"; };  };  int main(int argc, char * argv[]) { -	LoopManager engine; +	Engine engine;  	engine.add_scene<TestScene>(); -	engine.start(); +	engine.main();  	return 0;  } |