diff options
-rw-r--r-- | mwe/events/include/event.h | 2 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 36 |
2 files changed, 20 insertions, 18 deletions
diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index e1b220b..ee1bf52 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent"){}; + ShutDownEvent() : Event("ShutDownEvent") {}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 9767cb9..cc4c637 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,11 +1,11 @@ +#include <chrono> +#include <cmath> #include <crepe/api/Asset.h> #include <crepe/manager/Mediator.h> +#include <crepe/manager/ResourceManager.h> #include <crepe/system/ParticleSystem.h> #include <crepe/system/PhysicsSystem.h> #include <crepe/system/RenderSystem.h> -#include <crepe/manager/ResourceManager.h> -#include <chrono> -#include <cmath> #include <gtest/gtest.h> #define private public @@ -172,13 +172,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) { gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Sprite & test_sprite = gameobject.add_component<Sprite>( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); } this->game_object_count++; @@ -209,13 +210,14 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Sprite & test_sprite = gameobject.add_component<Sprite>( - Asset{"asset/texture/square.png"}, Sprite::Data{ - .color = {0, 0, 0, 0}, - .flip = {.flip_x = false, .flip_y = false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - .size = {.y = 500}, - }); + Asset{"asset/texture/square.png"}, + Sprite::Data{ + .color = {0, 0, 0, 0}, + .flip = {.flip_x = false, .flip_y = false}, + .sorting_in_layer = 1, + .order_in_layer = 1, + .size = {.y = 500}, + }); auto & test = gameobject.add_component<ParticleEmitter>(ParticleEmitter::Data{ .max_particles = 10, .emission_rate = 100, |