diff options
| -rw-r--r-- | src/crepe/api/Button.h | 6 | ||||
| -rw-r--r-- | src/crepe/api/Text.h | 12 | ||||
| -rw-r--r-- | src/crepe/api/UIObject.h | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 2 | 
4 files changed, 6 insertions, 16 deletions
| diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h index d42527e..25709a4 100644 --- a/src/crepe/api/Button.h +++ b/src/crepe/api/Button.h @@ -1,8 +1,5 @@  #pragma once -#include <functional> - -#include "Event.h"  #include "UIObject.h"  namespace crepe { @@ -43,6 +40,9 @@ private:  	friend class InputSystem;  	//! Indicates whether the mouse is currently hovering over the button  	bool hover = false; + +	//! variable indicating if transform is relative to camera(false) or world(true) +	bool world_space = false;  };  } // namespace crepe diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index fb5c7e5..9d8573f 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -17,16 +17,8 @@ class Text : public UIObject {  public:  	//! Text data that does not have to be set in the constructor  	struct Data { -		/** -		 *  \brief fontsize for text rendering -		 *  -		 * \note this is not the actual font size that is loaded in. -		 *  -		 * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. -		 * The default font size that is loaded is set in the Config. -		 * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. -		 */ -		unsigned int font_size = 16; +		//! variable indicating if transform is relative to camera(false) or world(true) +		bool world_space = false;  		//! Label text color.  		Color text_color = Color::BLACK; diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h index f1318ab..f7f4fba 100644 --- a/src/crepe/api/UIObject.h +++ b/src/crepe/api/UIObject.h @@ -20,8 +20,6 @@ public:  	vec2 dimensions;  	//! Position offset relative to this GameObjects Transform  	vec2 offset; -	//! variable indicating if transform is relative to camera(false) or world(true) -	bool world_space = false;  };  } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 8e2e8a2..17dcd04 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -233,7 +233,7 @@ void SDLContext::draw_text(const RenderText & data) {  	vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale;  	vec2 screen_pos = absoluut_pos; -	if (text.world_space) { +	if (text.data.world_space) {  		screen_pos = (screen_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2)  						 * cam_aux_data.render_scale  					 - size / 2 + cam_aux_data.bar_size; |