diff options
| -rw-r--r-- | game/Config.h | 2 | ||||
| -rw-r--r-- | game/StartGameScript.cpp | 2 | ||||
| -rw-r--r-- | game/player/PlayerEndScript.cpp | 7 | ||||
| -rw-r--r-- | game/player/PlayerSubScene.cpp | 2 | 
4 files changed, 8 insertions, 5 deletions
| diff --git a/game/Config.h b/game/Config.h index 1e51141..d6f8349 100644 --- a/game/Config.h +++ b/game/Config.h @@ -23,5 +23,5 @@ static constexpr int VIEWPORT_X = 1100; // In game units  // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished  static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units -static constexpr int PLAYER_SPEED = 150; // In game units +static constexpr int PLAYER_SPEED = 7500; // In game units  static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index 72bdcd5..c786eb4 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -51,7 +51,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {  	// Start camera movement, enable player jumping and disable this script  	if (player_transform.position.x > 500) {  		Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front(); -		rb.data.linear_velocity = vec2(PLAYER_SPEED, 0); +		rb.data.linear_velocity = vec2(PLAYER_SPEED * dt.count(), 0);  		BehaviorScript & player_script  			= this->get_components_by_name<BehaviorScript>("player").front();  		player_script.active = true; diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp index 4cd2cd0..e04fb9d 100644 --- a/game/player/PlayerEndScript.cpp +++ b/game/player/PlayerEndScript.cpp @@ -1,6 +1,7 @@  #include "PlayerEndScript.h"  #include "../Config.h" +#include "manager/LoopTimerManager.h"  #include <crepe/api/Animator.h>  #include <crepe/api/BoxCollider.h> @@ -28,6 +29,8 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {  		Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();  		Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front(); +		float dt = this->get_loop_timer().get_fixed_delta_time().count(); +  		if (jump == 0) {  			int random_number = rand() % 4;  			for (Animator & anim : anim_player) { @@ -44,7 +47,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {  		}  		if (jump == 0) { -			rb_player.data.angular_velocity = 320; +			rb_player.data.angular_velocity = 16000 * dt;  			rb_player.data.angular_velocity_coefficient = 0.7;  			jump++;  		} else if (jump == 1) { @@ -58,7 +61,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {  			rb_player.data.angular_velocity = 0;  			rb_player.data.elasticity_coefficient = 0; -			rb_player.data.linear_velocity = vec2(PLAYER_SPEED, 0); +			rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0);  			rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);  			rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);  			for (Animator & anim : anim_player) { diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index 7e78e82..c1e5e2f 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -143,7 +143,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {  	player.add_component<Rigidbody>(Rigidbody::Data {  		.gravity_scale = PLAYER_GRAVITY_SCALE,  		.body_type = Rigidbody::BodyType::DYNAMIC, -		.linear_velocity = vec2(PLAYER_SPEED, 0), +		.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0),  		.collision_layers  		= {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE},  		.collision_layer = COLL_LAY_PLAYER, |