diff options
| -rw-r--r-- | game/GameScene.cpp | 2 | ||||
| -rw-r--r-- | game/prefab/ZapperPoolSubScene.cpp | 1 | 
2 files changed, 0 insertions, 3 deletions
| diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 4cb3671..34b0fcb 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -46,8 +46,6 @@ using namespace crepe;  using namespace std;  void GameScene::load_scene() { -	logf(Log::DEBUG, "Loading (main) GameScene..."); -  	BackgroundSubScene background(*this);  	GameObject camera = new_object(CAMERA_NAME, "camera", vec2(650, 0)); diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index 8422b8c..a52aa75 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -9,7 +9,6 @@ using namespace std;  ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)  	: controller {scene.new_object("controller")} { -	Log::logf(Log::DEBUG, "Building zapper pool...");  	vector<ZapperObject> pool;  	for (size_t i = 0; i < this->POOL_SIZE; i++)  		pool.emplace_back(scene.new_object("zapper", "zapper")); |