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-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/LoopManager.cpp1
-rw-r--r--src/example/game.cpp6
-rw-r--r--src/test/CollisionTest.cpp7
4 files changed, 9 insertions, 7 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 13eabd1..b6c2ccf 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -33,7 +33,7 @@ public:
*
* Only messages with equal or higher priority than this value will be logged.
*/
- Log::Level level = Log::Level::INFO;
+ Log::Level level = Log::Level::DEBUG;
/**
* \brief Colored log output
*
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 10b59c8..ff8b90e 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -35,6 +35,7 @@ void LoopManager::start() {
void LoopManager::set_running(bool running) { this->game_running = running; }
void LoopManager::fixed_update() {
+ this->get_system<ScriptSystem>().update();
this->get_system<PhysicsSystem>().update();
this->get_system<CollisionSystem>().update();
}
diff --git a/src/example/game.cpp b/src/example/game.cpp
index f6b580a..991d2ec 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -17,12 +17,14 @@ using namespace crepe;
using namespace std;
class MyScript : public Script {
- static bool oncollision(const CollisionEvent& test) {
+ bool oncollision(const CollisionEvent& test) {
Log::logf("Box {} script on_collision()", test.info.first.collider.game_object_id);
return true;
}
void init() {
- EventManager::get_instance().subscribe<CollisionEvent>(oncollision, 0);
+ subscribe<CollisionEvent>([this](const CollisionEvent& ev) -> bool {
+ return this->oncollision(ev);
+ });
}
void update() {
// Retrieve component from the same GameObject this script is on
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index c175eb4..bbf6348 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -25,7 +25,6 @@ using namespace testing;
class CollisionHandler : public Script {
public:
int box_id;
- EventManager & evmgr = EventManager::get_instance();
function<void(const CollisionEvent& ev)> test_fn = [](const CollisionEvent & ev) { };
CollisionHandler(int box_id) {
@@ -42,9 +41,9 @@ public:
//Log::logf("Box {} script init()", box_id);
// TODO: this should be built into script
- evmgr.subscribe<CollisionEvent>([this](const CollisionEvent & ev) {
- return this->on_collision(ev);
- }, this->get_game_object_id());
+ subscribe<CollisionEvent>([](const CollisionEvent&) -> bool {
+ return true;
+ });
}
};