diff options
| -rw-r--r-- | src/crepe/api/BoxCollider.cpp | 4 | ||||
| -rw-r--r-- | src/crepe/api/BoxCollider.h | 3 | ||||
| -rw-r--r-- | src/crepe/api/CircleCollider.cpp | 4 | ||||
| -rw-r--r-- | src/crepe/api/CircleCollider.h | 3 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | ||||
| -rw-r--r-- | src/test/CollisionTest.cpp | 12 | 
6 files changed, 15 insertions, 13 deletions
| diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index c097a24..a893d41 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,7 +4,7 @@  using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & offset, -						 const vec2 & dimensions) +BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, +						 const vec2 & offset)  	: Collider(game_object_id, offset),  	  dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 1ac4d46..d643e7f 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,7 +13,8 @@ namespace crepe {   */  class BoxCollider : public Collider {  public: -	BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions); +	BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, +				const vec2 & offset = {0, 0});  	//! Width and height of the box collider  	vec2 dimensions; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index a4271e9..90ab5e7 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,7 +2,7 @@  using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, const vec2 & offset, -							   float radius) +CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, +							   const vec2 & offset)  	: Collider(game_object_id, offset),  	  radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index c7bf66e..22da836 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,7 +13,8 @@ namespace crepe {   */  class CircleCollider : public Collider {  public: -	CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius); +	CircleCollider(game_object_id_t game_object_id, float radius, +				   const vec2 & offset = {0, 0});  	//! Radius of the circle collider.  	float radius; diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public:  		 * Each element represents a layer ID, and the GameObject will only detect  		 * collisions with other GameObjects that belong to these layers.  		 */ -		std::set<int> collision_layers; +		std::set<int> collision_layers = {0};  	};  public: diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 2ad65fa..ff9e7cc 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -69,10 +69,10 @@ public:  			.offset = {0, 0},  		});  		// Create a box with an inner size of 10x10 units -		world.add_component<BoxCollider>(vec2{0, -100}, vec2{100, 100}); // Top -		world.add_component<BoxCollider>(vec2{0, 100}, vec2{100, 100}); // Bottom -		world.add_component<BoxCollider>(vec2{-100, 0}, vec2{100, 100}); // Left -		world.add_component<BoxCollider>(vec2{100, 0}, vec2{100, 100}); // right +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left +		world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right  		game_object1.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, @@ -84,7 +84,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object1  			= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);  		script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get()); @@ -100,7 +100,7 @@ public:  			.offset = {0, 0},  			.collision_layers = {0},  		}); -		game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{10, 10}); +		game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0});  		BehaviorScript & script_object2  			= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);  		script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); |