diff options
| -rw-r--r-- | game/GameScene.cpp | 2 | ||||
| -rw-r--r-- | game/missile/MissileSubScene.cpp | 4 | ||||
| -rw-r--r-- | game/player/PlayerEndScript.cpp | 4 | ||||
| -rw-r--r-- | game/player/PlayerScript.cpp | 4 | ||||
| -rw-r--r-- | game/scheduler/ObjectsScheduler.cpp | 12 | 
5 files changed, 21 insertions, 5 deletions
| diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 3ae64fb..ea55f7b 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -55,7 +55,7 @@ void GameScene::load_scene() {  			.bg_color = Color::BLACK,  		}  	); -	camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); +	//camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();  	camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();  	camera.add_component<BehaviorScript>().set_script<HudScript>();  	camera.add_component<BehaviorScript>().set_script<SpeedScript>(); diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp index 59d8221..6719c3d 100644 --- a/game/missile/MissileSubScene.cpp +++ b/game/missile/MissileSubScene.cpp @@ -29,9 +29,9 @@ void MissileSubScene::create(crepe::Scene & scn) {  	missle.add_component<BehaviorScript>().set_script<MissileScript>().active = false;  	auto & sound = missle.add_component<AudioSource>(missile_fire); -	sound.volume = 0.1; +	sound.volume = 0.5;  	auto & sound2 = missle.add_component<AudioSource>(explosion_sound); -	sound2.volume = 0.1; +	sound2.volume = 3;  	// sprites  	auto & missle_sprite = missle.add_component<Sprite>( diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp index 047dbb0..4ae813f 100644 --- a/game/player/PlayerEndScript.cpp +++ b/game/player/PlayerEndScript.cpp @@ -62,7 +62,9 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {  			rb_player.data.angular_velocity = 0;  			rb_player.data.elasticity_coefficient = 0; -			rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0); +			if (rb_player.data.linear_velocity.x != 0) { +				rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0); +			}  			rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);  			rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);  			for (Animator & anim : anim_player) { diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index 57819c0..fadca9c 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -2,6 +2,7 @@  #include "../Config.h"  #include "../enemy/BattleScript.h" +  #include <crepe/api/Animator.h>  #include <crepe/api/AudioSource.h>  #include <crepe/api/BoxCollider.h> @@ -126,7 +127,8 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {  			current_jetpack_sound = 0;  		}  	} else if (transform.position.y == 195) { -		if (prev_anim != 0) { +		Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); +		if (prev_anim != 0 && rb.data.linear_velocity.x != 0) {  			for (Animator & anim : animators) {  				anim.active = true;  				anim.set_anim(0); diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp index 60e3f47..3ce2018 100644 --- a/game/scheduler/ObjectsScheduler.cpp +++ b/game/scheduler/ObjectsScheduler.cpp @@ -23,6 +23,12 @@ void ObjectsScheduler::boss_fight_1() {  	this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0;  	this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0;  	this->trigger_event<BattleStartEvent>(BattleStartEvent {.num_enemies = 2}); + +	RefVector<Rigidbody> rb_back_forest +		= this->get_components_by_tag<Rigidbody>("forest_background"); +	for (Rigidbody & rb : rb_back_forest) { +		rb.data.linear_velocity.x = 0; +	}  }  bool ObjectsScheduler::boss_fight_1_event() { @@ -30,6 +36,12 @@ bool ObjectsScheduler::boss_fight_1_event() {  		= PLAYER_SPEED * 0.02;  	this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x  		= PLAYER_SPEED * 0.02; + +	RefVector<Rigidbody> rb_back_forest +		= this->get_components_by_tag<Rigidbody>("forest_background"); +	rb_back_forest.front().get().data.linear_velocity.x = 30; +	rb_back_forest.back().get().data.linear_velocity.x = 40; +  	return false;  } |