diff options
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/crepe/api/Engine.cpp | 37 | ||||
| -rw-r--r-- | src/crepe/api/Engine.h (renamed from src/crepe/api/LoopManager.h) | 48 | ||||
| -rw-r--r-- | src/crepe/api/Engine.hpp | 12 | ||||
| -rw-r--r-- | src/crepe/api/LoopTimer.h | 2 | ||||
| -rw-r--r-- | src/crepe/manager/CMakeLists.txt | 3 | ||||
| -rw-r--r-- | src/crepe/manager/Mediator.h | 4 | ||||
| -rw-r--r-- | src/crepe/manager/SystemManager.cpp (renamed from src/crepe/api/LoopManager.cpp) | 40 | ||||
| -rw-r--r-- | src/crepe/manager/SystemManager.h | 55 | ||||
| -rw-r--r-- | src/crepe/manager/SystemManager.hpp (renamed from src/crepe/api/LoopManager.hpp) | 16 | ||||
| -rw-r--r-- | src/crepe/system/ReplaySystem.cpp | 11 | ||||
| -rw-r--r-- | src/example/replay.cpp | 9 | 
12 files changed, 140 insertions, 102 deletions
| diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 46deb67..6e062f9 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -15,7 +15,7 @@ target_sources(crepe PUBLIC  	CircleCollider.cpp  	IKeyListener.cpp  	IMouseListener.cpp -	LoopManager.cpp +	Engine.cpp  	LoopTimer.cpp  	Asset.cpp  	EventHandler.cpp @@ -49,7 +49,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Event.h  	IKeyListener.h  	IMouseListener.h -	LoopManager.h +	Engine.h +	Engine.hpp  	LoopTimer.h  	Asset.h  	Button.h diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp new file mode 100644 index 0000000..8ed55fa --- /dev/null +++ b/src/crepe/api/Engine.cpp @@ -0,0 +1,37 @@ +#include "Engine.h" + +using namespace crepe; +using namespace std; + +void Engine::start() { +	this->setup(); +	this->loop(); +} + +void Engine::setup() { +	LoopTimer & timer = this->loop_timer; +	this->game_running = true; +	this->scene_manager.load_next_scene(); +	timer.start(); +	timer.set_fps(200); +} + +void Engine::loop() { +	LoopTimer & timer = this->loop_timer; +	SystemManager & systems = this->system_manager; + +	timer.start(); + +	while (game_running) { +		timer.update(); + +		while (timer.get_lag() >= timer.get_fixed_delta_time()) { +			systems.fixed_update(); +			timer.advance_fixed_update(); +		} + +		systems.frame_update(); +		timer.enforce_frame_rate(); +	} +} + diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/Engine.h index f34a5a0..7601015 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/Engine.h @@ -7,21 +7,20 @@  #include "../manager/ResourceManager.h"  #include "../manager/SaveManager.h"  #include "../manager/SceneManager.h" -#include "../system/System.h" +#include "../manager/SystemManager.h"  #include "LoopTimer.h"  namespace crepe {  /** - * \brief Main game loop manager + * \brief Main game entrypoint   *   * This class is responsible for managing the game loop, including initialization and updating.   */ -class LoopManager { +class Engine {  public:  	void start(); -	LoopManager();  	/**  	 * \brief Add a new concrete scene to the scene manager @@ -45,20 +44,6 @@ private:  	 */  	void loop(); -	/** -	 * \brief Per-frame update. -	 * -	 * Updates the game state based on the elapsed time since the last frame. -	 */ -	void frame_update(); - -	/** -	 * \brief Fixed update executed at a fixed rate. -	 * -	 * This function updates physics and game logic based on LoopTimer's fixed_delta_time. -	 */ -	void fixed_update(); -  	bool game_running = false;  private: @@ -79,31 +64,10 @@ private:  	LoopTimer loop_timer{mediator};  	//! ReplayManager instance  	ReplayManager replay_manager{mediator}; - -private: -	/** -	 * \brief Collection of System instances -	 * -	 * This map holds System instances indexed by the system's class typeid. It is filled in the -	 * constructor of \c LoopManager using LoopManager::load_system. -	 */ -	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; -	/** -	 * \brief Initialize a system -	 * \tparam T System type (must be derivative of \c System) -	 */ -	template <class T> -	void load_system(); -	/** -	 * \brief Retrieve a reference to ECS system -	 * \tparam T System type -	 * \returns Reference to system instance -	 * \throws std::runtime_error if the System is not initialized -	 */ -	template <class T> -	T & get_system(); +	//! SystemManager +	SystemManager system_manager{mediator};  };  } // namespace crepe -#include "LoopManager.hpp" +#include "Engine.hpp" diff --git a/src/crepe/api/Engine.hpp b/src/crepe/api/Engine.hpp new file mode 100644 index 0000000..f2fdc0a --- /dev/null +++ b/src/crepe/api/Engine.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "Engine.h" + +namespace crepe { + +template <class T> +void Engine::add_scene() { +	this->scene_manager.add_scene<T>(); +} + +} // namespace crepe diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index 0a73a4c..fb52a10 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -54,7 +54,7 @@ public:  	void set_game_scale(double game_scale);  private: -	friend class LoopManager; +	friend class Engine;  	/**  	 * \brief Start the loop timer. diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt index 459bbfa..aa19f3e 100644 --- a/src/crepe/manager/CMakeLists.txt +++ b/src/crepe/manager/CMakeLists.txt @@ -6,6 +6,7 @@ target_sources(crepe PUBLIC  	SceneManager.cpp  	ResourceManager.cpp  	ReplayManager.cpp +	SystemManager.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -21,5 +22,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	ResourceManager.h  	ResourceManager.hpp  	ReplayManager.h +	SystemManager.h +	SystemManager.hpp  ) diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index f5864e7..95ca4b5 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -14,7 +14,7 @@ class ResourceManager;  class SDLContext;  class LoopTimer;  class ReplayManager; -class LoopManager; +class SystemManager;  /**   * Struct to pass references to classes that would otherwise need to be singletons down to @@ -37,7 +37,7 @@ struct Mediator {  	OptionalRef<ResourceManager> resource_manager;  	OptionalRef<LoopTimer> timer;  	OptionalRef<ReplayManager> replay_manager; -	OptionalRef<LoopManager> loop_manager; +	OptionalRef<SystemManager> system_manager;  };  } // namespace crepe diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/manager/SystemManager.cpp index 2855455..8fd80a7 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/manager/SystemManager.cpp @@ -9,12 +9,12 @@  #include "../system/ScriptSystem.h"  #include "../system/EventSystem.h" -#include "LoopManager.h" +#include "SystemManager.h"  using namespace crepe;  using namespace std; -LoopManager::LoopManager() { +SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {  	this->load_system<ScriptSystem>();  	this->load_system<AISystem>();  	this->load_system<PhysicsSystem>(); @@ -26,50 +26,20 @@ LoopManager::LoopManager() {  	this->load_system<EventSystem>();  	this->load_system<AudioSystem>(); -	this->mediator.loop_manager = *this; +	this->mediator.system_manager = *this;  } -void LoopManager::start() { -	this->setup(); -	this->loop(); -} - -void LoopManager::fixed_update() { +void SystemManager::fixed_update() {  	for (auto & [type, system] : this->systems) {  		if (!system->active) continue;  		system->fixed_update();  	}  } -void LoopManager::frame_update() { +void SystemManager::frame_update() {  	for (auto & [type, system] : this->systems) {  		if (!system->active) continue;  		system->frame_update();  	}  } -void LoopManager::setup() { -	LoopTimer & timer = this->loop_timer; -	this->game_running = true; -	this->scene_manager.load_next_scene(); -	timer.start(); -	timer.set_fps(200); -} - -void LoopManager::loop() { -	LoopTimer & timer = this->loop_timer; -	timer.start(); - -	while (game_running) { -		timer.update(); - -		while (timer.get_lag() >= timer.get_fixed_delta_time()) { -			this->fixed_update(); -			timer.advance_fixed_update(); -		} - -		this->frame_update(); -		timer.enforce_frame_rate(); -	} -} - diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h new file mode 100644 index 0000000..5726a5c --- /dev/null +++ b/src/crepe/manager/SystemManager.h @@ -0,0 +1,55 @@ +#pragma once + +#include "../system/System.h" + +#include "Manager.h" + +namespace crepe { + +class SystemManager : public Manager { +public: +	SystemManager(Mediator &); + +	/** +	 * \brief Per-frame update. +	 * +	 * Updates the game state based on the elapsed time since the last frame. +	 */ +	void frame_update(); + +	/** +	 * \brief Fixed update executed at a fixed rate. +	 * +	 * This function updates physics and game logic based on LoopTimer's fixed_delta_time. +	 */ +	void fixed_update(); + +private: +	/** +	 * \brief Collection of System instances +	 * +	 * This map holds System instances indexed by the system's class typeid. It is filled in the +	 * constructor of \c SystemManager using SystemManager::load_system. +	 */ +	std::unordered_map<std::type_index, std::unique_ptr<System>> systems; +	/** +	 * \brief Initialize a system +	 * \tparam T System type (must be derivative of \c System) +	 */ +	template <class T> +	void load_system(); + +public: +	/** +	 * \brief Retrieve a reference to ECS system +	 * \tparam T System type +	 * \returns Reference to system instance +	 * \throws std::runtime_error if the System is not initialized +	 */ +	template <class T> +	T & get_system(); +}; + +} // namespace crepe + +#include "SystemManager.hpp" diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/manager/SystemManager.hpp index 627b281..46ada5f 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/manager/SystemManager.hpp @@ -4,24 +4,18 @@  #include <cassert>  #include <format> -#include "../system/System.h" -#include "LoopManager.h" +#include "SystemManager.h"  namespace crepe {  template <class T> -void LoopManager::add_scene() { -	this->scene_manager.add_scene<T>(); -} - -template <class T> -T & LoopManager::get_system() { +T & SystemManager::get_system() {  	using namespace std;  	static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System");  	const type_info & type = typeid(T);  	if (!this->systems.contains(type)) -		throw runtime_error(format("LoopManager: {} is not initialized", type.name())); +		throw runtime_error(format("SystemManager: {} is not initialized", type.name()));  	System * system = this->systems.at(type).get();  	T * concrete_system = dynamic_cast<T *>(system); @@ -31,14 +25,14 @@ T & LoopManager::get_system() {  }  template <class T> -void LoopManager::load_system() { +void SystemManager::load_system() {  	using namespace std;  	static_assert(is_base_of<System, T>::value,  			"load_system must recieve a derivative class of System");  	const type_info & type = typeid(T);  	if (this->systems.contains(type)) -		throw runtime_error(format("LoopManager: {} is already initialized", type.name())); +		throw runtime_error(format("SystemManager: {} is already initialized", type.name()));  	System * system = new T(this->mediator);  	this->systems[type] = unique_ptr<System>(system);  } diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp index 85595a2..5a90752 100644 --- a/src/crepe/system/ReplaySystem.cpp +++ b/src/crepe/system/ReplaySystem.cpp @@ -1,11 +1,10 @@ -#include "system/ScriptSystem.h" +#include "ScriptSystem.h"  #include "../manager/ReplayManager.h" +#include "../manager/SystemManager.h"  #include "ReplaySystem.h" -#include "../api/LoopManager.h" -  using namespace crepe;  using namespace std; @@ -58,7 +57,8 @@ void ReplaySystem::update_playing() {  }  void ReplaySystem::playback_begin() { -	LoopManager & loop_manager = this->mediator.loop_manager; +	SystemManager & systems = this->mediator.system_manager; +	systems.get_system<ScriptSystem>().active = false;  	// TODO: store system active state  	// TODO: disable most systems  	// TODO: store components snapshot @@ -69,7 +69,8 @@ void ReplaySystem::playback_end() {  	replay.state = ReplayManager::IDLE; -	LoopManager & loop_manager = this->mediator.loop_manager; +	SystemManager & systems = this->mediator.system_manager; +	systems.get_system<ScriptSystem>().active = true;  	// TODO: restore system active state snapshot  	// TODO: restore components snapshot diff --git a/src/example/replay.cpp b/src/example/replay.cpp index 2f9c63e..11413fa 100644 --- a/src/example/replay.cpp +++ b/src/example/replay.cpp @@ -5,7 +5,7 @@  #include <crepe/api/Config.h>  #include <crepe/api/Event.h>  #include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.h> +#include <crepe/api/Engine.h>  #include <crepe/api/Rigidbody.h>  #include <crepe/api/Scene.h>  #include <crepe/api/Script.h> @@ -95,9 +95,10 @@ public:  int main(int argc, char * argv[]) {  	Config & cfg = Config::get_instance();  	cfg.log.level = Log::Level::DEBUG; -	LoopManager gameloop; -	gameloop.add_scene<TestScene>(); -	gameloop.start(); +	Engine engine; + +	engine.add_scene<TestScene>(); +	engine.start();  	return 0;  } |