diff options
-rw-r--r-- | game/CMakeLists.txt | 3 | ||||
-rw-r--r-- | game/main.cpp | 1 | ||||
-rw-r--r-- | game/mainmenu/ButtonStartScript.cpp | 48 | ||||
-rw-r--r-- | game/mainmenu/ButtonStartScript.h | 19 | ||||
-rw-r--r-- | game/mainmenu/ButtonSubScene.cpp | 57 | ||||
-rw-r--r-- | game/mainmenu/ButtonSubScene.h | 24 | ||||
-rw-r--r-- | game/mainmenu/MainMenuConfig.h | 22 | ||||
-rw-r--r-- | game/mainmenu/MainMenuScene.cpp | 42 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Engine.cpp | 1 |
10 files changed, 197 insertions, 22 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8fae19f..5365fb4 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -25,6 +25,7 @@ set(SOURCES mainmenu/ButtonScript.cpp mainmenu/ButtonSubScene.cpp mainmenu/MainMenuScene.cpp + mainmenu/ButtonStartScript.cpp ) set(HEADERS @@ -42,6 +43,8 @@ set(HEADERS mainmenu/ButtonScript.h mainmenu/ButtonSubScene.h mainmenu/MainMenuScene.h + mainmenu/MainMenuConfig.h + mainmenu/ButtonStartScript.h ) add_executable(main ${SOURCES} ${HEADERS}) diff --git a/game/main.cpp b/game/main.cpp index 9c9f9ee..5d3dbaf 100644 --- a/game/main.cpp +++ b/game/main.cpp @@ -9,6 +9,7 @@ using namespace crepe; int main() { Engine gameloop; gameloop.add_scene<MainMenuScene>(); + gameloop.add_scene<GameScene>(); return gameloop.main(); } diff --git a/game/mainmenu/ButtonStartScript.cpp b/game/mainmenu/ButtonStartScript.cpp new file mode 100644 index 0000000..8f76802 --- /dev/null +++ b/game/mainmenu/ButtonStartScript.cpp @@ -0,0 +1,48 @@ +#include "ButtonStartScript.h" +#include "api/Rigidbody.h" +#include "api/Transform.h" +#include "iostream" +#include <crepe/api/Camera.h> +#include "MainMenuConfig.h" + +using namespace crepe; +using namespace std; + +void ButtonStartScript::init(){ + cout << "script init" << endl; + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); + this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); + this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); +} + +void ButtonStartScript::frame_update(crepe::duration_t delta_time){ + if(this->transition) + { + cout << "transition:" << velocity << std::endl; + Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front(); + if(velocity < velocity_max && cam.position.x < SLOW_DOWN) velocity += velocity_step * delta_time.count(); + else if(velocity > 20) velocity -= velocity_step * delta_time.count(); + if(cam.position.x < END) cam.position.x += (velocity * delta_time.count()); + if(cam.position.x >= END) + { + this->set_next_scene(MainMenuConfig::START_SCENE); + } + + } +} + +bool ButtonStartScript::on_button_press(const ButtonPressEvent& e){ + this->transition = true; + cout << "Start triggered:" << e.metadata.game_object_id << std::endl; + return false; +} +bool ButtonStartScript::on_button_enter(const ButtonEnterEvent& e){ + + cout << "Start Enter:" << e.metadata.game_object_id << std::endl; + return false; +} +bool ButtonStartScript::on_button_exit(const ButtonExitEvent& e){ + + cout << "Start Exit:" << e.metadata.game_object_id << std::endl; + return false; +} diff --git a/game/mainmenu/ButtonStartScript.h b/game/mainmenu/ButtonStartScript.h new file mode 100644 index 0000000..3d6f920 --- /dev/null +++ b/game/mainmenu/ButtonStartScript.h @@ -0,0 +1,19 @@ +#pragma once + +#include <crepe/api/Script.h> + +class ButtonStartScript : public crepe::Script { +public: + void init() override; + void frame_update(crepe::duration_t delta_time) override; + bool on_button_press(const crepe::ButtonPressEvent& e); + bool on_button_enter(const crepe::ButtonEnterEvent& e); + bool on_button_exit(const crepe::ButtonExitEvent& e); +private: + bool transition = false; + static constexpr float SLOW_DOWN = 200; + static constexpr float END = 300; + const float velocity_max = 200; + const float velocity_step = 200; + float velocity = 20; +}; diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp index ac51c1b..e61613b 100644 --- a/game/mainmenu/ButtonSubScene.cpp +++ b/game/mainmenu/ButtonSubScene.cpp @@ -1,7 +1,7 @@ #include "ButtonSubScene.h" #include "ButtonScript.h" - -#include "system/RenderSystem.h" +#include "ButtonStartScript.h" +#include "MainMenuConfig.h" #include <crepe/api/BehaviorScript.h> #include <crepe/api/Sprite.h> @@ -12,31 +12,52 @@ using namespace crepe; using namespace std; -void ButtonSubScene::create(Scene & scn){ - GameObject button_object = scn.new_object("button"); - button_object.add_component<Button>(vec2{250,100},vec2{0,0}); - button_object.add_component<BehaviorScript>().set_script<ButtonScript>(); +void ButtonSubScene::create(Scene & scn,const Data & data){ + GameObject button_object = scn.new_object("button","",data.position,0,1); this->large_btn_overlay(button_object); + this->btn_text_middle(button_object,data.text,data.text_offset,data.text_size); + this->set_script(button_object,data.script); } void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ - .sorting_in_layer = 0, - .size = vec2{250,100}, + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, + .size = MainMenuConfig::LARGE_OVERLAY_SIZE, }); + button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,vec2{0,0}); + this->btn_color_side(button_object,SIDE_PANEL_OFFSET); +} + +void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .sorting_in_layer = 1, - .size = vec2{50,150}, - .position_offset = {110,0}, + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, + .size = MainMenuConfig::SIDE_PANEL_SIZE, + .position_offset = offset, }); button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ .flip = {true,false}, - .sorting_in_layer = 1, - .size = vec2{75,150}, - .position_offset = {-110,0}, + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, + .size = MainMenuConfig::SIDE_PANEL_SIZE, + .position_offset = {-offset.x,offset.y}, }); - //fc-match arial - button_object.add_component<Text>(vec2{220,100},vec2{0,0}, "dejavusans", Text::Data{ - .text_color = Color::MAGENTA, - }, "Hallo"); +} + +//fc-match arial +void ButtonSubScene::btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size){ + button_object.add_component<Text>(text_size,text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{ + .text_color = Color::WHITE, + }, text); +} +void ButtonSubScene::set_script(crepe::GameObject & button_object,ScriptSelect script){ + switch (script) { + case ScriptSelect::START: + button_object.add_component<BehaviorScript>().set_script<ButtonStartScript>(); + break; + case ScriptSelect::PREVIEW: + case ScriptSelect::SHOP: + button_object.add_component<BehaviorScript>().set_script<ButtonScript>(); + break; + case ScriptSelect::NONE: + break; + } } diff --git a/game/mainmenu/ButtonSubScene.h b/game/mainmenu/ButtonSubScene.h index fab076d..658e651 100644 --- a/game/mainmenu/ButtonSubScene.h +++ b/game/mainmenu/ButtonSubScene.h @@ -1,6 +1,7 @@ #pragma once #include <crepe/api/GameObject.h> +#include "MainMenuConfig.h" namespace crepe { class Scene; @@ -8,7 +9,28 @@ class Scene; class ButtonSubScene { public: - void create(crepe::Scene & scn); + //script enum + enum class ScriptSelect { + START, + PREVIEW, + SHOP, + NONE, + }; + //data struct + struct Data{ + const std::string & text = "NODATA"; + const crepe::vec2 & text_offset = {0,0}; + const crepe::vec2 & text_size = {200,200}; + const crepe::vec2 & position = {0,0}; + const ScriptSelect script = ScriptSelect::NONE; + }; +public: + void create(crepe::Scene & scn,const Data & data); private: void large_btn_overlay(crepe::GameObject & button_object); + void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset); + void btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size); + void set_script(crepe::GameObject & button_object,ScriptSelect script); +private: + static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0}; }; diff --git a/game/mainmenu/MainMenuConfig.h b/game/mainmenu/MainMenuConfig.h new file mode 100644 index 0000000..8992ce7 --- /dev/null +++ b/game/mainmenu/MainMenuConfig.h @@ -0,0 +1,22 @@ +#pragma once +#include "types.h" +#include <string> + +struct MainMenuConfig { + //generic menu config + static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7; + static constexpr const char* CAMERA_NAME = "camera"; + static constexpr const char* START_SCENE = "scene1"; + //main menu config + static constexpr float STARTMAP_OFFSET = 50; + static constexpr crepe::vec2 MENU_OFFSET = {-400,-200}; + static constexpr float MENU_BUTTON_SPACING = 10; + static constexpr crepe::vec2 MENU_OFFSET_BACKGROUND = {0,+200}; + + //button config + static constexpr const char* FONT = "Garuda"; + static constexpr crepe::vec2 FONTOFFSET = {0,0}; + static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100}; + static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150}; +}; + diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp index bc8ea86..4067681 100644 --- a/game/mainmenu/MainMenuScene.cpp +++ b/game/mainmenu/MainMenuScene.cpp @@ -2,19 +2,57 @@ #include "MainMenuScene.h" #include "ButtonSubScene.h" #include "api/Camera.h" +#include "../StartSubScene.h" +#include "MainMenuConfig.h" +#include "api/GameObject.h" +#include "api/Rigidbody.h" +#include "api/Sprite.h" using namespace crepe; using namespace std; void MainMenuScene::load_scene(){ - GameObject camera_object = this->new_object("camera"); + GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME); camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), Camera::Data{ .bg_color = Color::RED, }); + + GameObject menu_background = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND); + menu_background.add_component<Sprite>( + Asset("asset/ui/itemsButtonBlankDark.png"), + Sprite::Data{ + .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, + .size = {300,922}, + }); ButtonSubScene button; - button.create(*this); + vec2 pos = MainMenuConfig::MENU_OFFSET; + + //Start btn + button.create(*this,ButtonSubScene::Data{ + .text = "START", + .text_size = vec2{200,80}, + .position = pos, + .script = ButtonSubScene::ScriptSelect::START, + }); + + //Preview btn + pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; + button.create(*this,ButtonSubScene::Data{ + .text = "PREVIEW", + .text_size = vec2{200,80}, + .position = pos, + .script = ButtonSubScene::ScriptSelect::PREVIEW, + }); + + //Shop btn + // pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y; + // button.create(*this,"SHOP",vec2{0,0},vec2{200,80},pos); + + //Start of map + StartSubScene start; + start.create(*this, MainMenuConfig::STARTMAP_OFFSET); } string MainMenuScene::get_name() const { return "mainmenu"; } diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index c53c2d6..3e9c9ef 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -85,7 +85,7 @@ struct Config final { * This config option is the font size at which all fonts will be loaded initially. * */ - unsigned int size = 32; + unsigned int size = 40; } font; //! Configuration for click tolerance. struct { diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index 2e9d35a..4add4e1 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -54,6 +54,7 @@ void Engine::loop() { try { systems.frame_update(); + this->scene_manager.load_next_scene(); } catch (const exception & e) { Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", e.what()); |