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-rw-r--r--src/crepe/api/Animator.h7
-rw-r--r--src/crepe/system/AnimatorSystem.cpp30
-rw-r--r--src/example/rendering_particle.cpp35
3 files changed, 32 insertions, 40 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 102894d..95539d3 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,5 +1,6 @@
#pragma once
+#include "../manager/LoopTimerManager.h"
#include "../types.h"
#include "Component.h"
@@ -99,6 +100,12 @@ private:
//! The maximum number of rows and columns inside the spritesheet
const uvec2 grid_size;
+ // the time elapsed from a frame duration
+ duration_t elapsed_time = {};
+
+ // frame counter
+ unsigned int frame = 0;
+
//! Uses the spritesheet
friend AnimatorSystem;
};
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e5ab2fa..ec9a445 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -1,7 +1,8 @@
+#include <chrono>
+
#include "../api/Animator.h"
#include "../manager/ComponentManager.h"
#include "../manager/LoopTimerManager.h"
-#include <chrono>
#include "AnimatorSystem.h"
@@ -13,28 +14,35 @@ void AnimatorSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
+ duration_t elapsed_time = timer.get_delta_time();
for (Animator & a : animations) {
if (!a.active) continue;
if (a.data.fps == 0) continue;
Animator::Data & ctx = a.data;
- float frame_duration = 1.0f / ctx.fps;
- int last_frame = ctx.row;
+ a.elapsed_time += elapsed_time;
+ duration_t frame_duration = 1000ms / ctx.fps;
- int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
- int total_frames = cycle_end - ctx.cycle_start;
+ if (a.elapsed_time <= frame_duration) continue;
- int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
+ a.elapsed_time = 0ms;
+ a.frame++;
- ctx.row = ctx.cycle_start + curr_frame;
- a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
- a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
+ int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
+ int total_frames = cycle_end - ctx.cycle_start;
+ int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames;
- if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
+ if (!ctx.looping && a.frame >= cycle_end) {
a.active = false;
+ continue;
}
+
+ ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x;
+ ctx.col = curr_cycle_frame / a.grid_size.x;
+
+ a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
+ a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y;
}
}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 8be781a..c28d6a0 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -27,7 +27,7 @@ public:
Color color(255, 255, 255, 255);
- Asset img {"asset/texture/square.png"};
+ Asset img {"asset/spritesheet/pokemon_spritesheet.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img,
@@ -36,21 +36,17 @@ public:
.flip = Sprite::FlipSettings {false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
- .size = {1, 1},
+ .size = {1, 0},
.angle_offset = 0,
.position_offset = {0, 1},
.world_space = false,
}
);
- //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
- Sprite & test_sprite1 = game_object.add_component<Sprite>(
- img,
- Sprite::Data {
- .color = color,
- .size = {1, 1},
- .position_offset = {0, -1},
- .world_space = false,
+ game_object.add_component<Animator>(
+ test_sprite, ivec2 {56, 56}, uvec2 {4, 4},
+ Animator::Data {
+ .looping = false,
}
);
@@ -61,25 +57,6 @@ public:
.postion_offset = {1000, 1000},
}
);
-
- game_object.add_component<Text>(
- vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS",
- Text::Data {
- .text_color = Color::RED,
- },
- "test TEST"
- );
-
- game_object
- .add_component<Text>(
- vec2 {1, 1}, vec2 {0, 1}, "Ariel",
- Text::Data {
- .text_color = Color::BLACK,
- },
- "TEST test"
- )
- .world_space
- = true;
}
string get_name() const { return "TestScene"; };