diff options
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 59 | ||||
| -rw-r--r-- | src/example/game.cpp | 23 | 
3 files changed, 56 insertions, 28 deletions
| diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a76c167..1baa21d 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -35,9 +35,9 @@ void LoopManager::set_running(bool running) { this->game_running = running; }  void LoopManager::fixed_update() {  	// TODO: retrieve EventManager from direct member after singleton refactor +	this->get_system<ScriptSystem>().update();  	EventManager & ev = this->mediator.event_manager;  	ev.dispatch_events(); -	this->get_system<ScriptSystem>().update();  	this->get_system<PhysicsSystem>().update();  	this->get_system<CollisionSystem>().update();  } diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44a0431..5c49983 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -192,13 +192,15 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal  		resolution_direction = Direction::BOTH;  	} else if (resolution.x != 0) {  		resolution_direction = Direction::X_DIRECTION; -		if (data1.rigidbody.data.linear_velocity.y != 0) -			resolution.y = data1.rigidbody.data.linear_velocity.y +		//checks if the other velocity has a value and if this object moved +		if (data1.rigidbody.data.linear_velocity.y != 0 && data1.rigidbody.data.linear_velocity.x != 0) +			resolution.y = -data1.rigidbody.data.linear_velocity.y  						   * (resolution.x / data1.rigidbody.data.linear_velocity.x);  	} else if (resolution.y != 0) {  		resolution_direction = Direction::Y_DIRECTION; -		if (data1.rigidbody.data.linear_velocity.x != 0) -			resolution.x = data1.rigidbody.data.linear_velocity.x +		//checks if the other velocity has a value and if this object moved +		if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0) +			resolution.x = -data1.rigidbody.data.linear_velocity.x  						   * (resolution.y / data1.rigidbody.data.linear_velocity.y);  	} @@ -314,28 +316,51 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {  	// Move object back using calculate move back value  	info.this_transform.position += info.resolution; -	// If bounce is enabled mirror velocity -	if (info.this_rigidbody.data.elastisity_coefficient > 0) { -		if (info.resolution_direction == Direction::BOTH) { -			info.this_rigidbody.data.linear_velocity.y +	switch (info.resolution_direction) { +		case Direction::BOTH: +			//bounce +			if(info.this_rigidbody.data.elastisity_coefficient > 0){ +				info.this_rigidbody.data.linear_velocity.y  				= -info.this_rigidbody.data.linear_velocity.y  				  * info.this_rigidbody.data.elastisity_coefficient;  			info.this_rigidbody.data.linear_velocity.x  				= -info.this_rigidbody.data.linear_velocity.x  				  * info.this_rigidbody.data.elastisity_coefficient; -		} else if (info.resolution_direction == Direction::Y_DIRECTION) { -			info.this_rigidbody.data.linear_velocity.y +			} +			//stop movement +			else { +				info.this_rigidbody.data.linear_velocity = {0, 0}; +			} +			break; +		case Direction::Y_DIRECTION: +			// Bounce +			if (info.this_rigidbody.data.elastisity_coefficient > 0) { +				info.this_rigidbody.data.linear_velocity.y  				= -info.this_rigidbody.data.linear_velocity.y  				  * info.this_rigidbody.data.elastisity_coefficient; -		} else if (info.resolution_direction == Direction::X_DIRECTION) { -			info.this_rigidbody.data.linear_velocity.x +			} +			// Stop movement +			else{ +				info.this_rigidbody.data.linear_velocity.y = 0; +				info.this_transform.position.x -= info.resolution.x; +			} +			break; +		case Direction::X_DIRECTION: +			// Bounce +			if (info.this_rigidbody.data.elastisity_coefficient > 0) { +				info.this_rigidbody.data.linear_velocity.x  				= -info.this_rigidbody.data.linear_velocity.x  				  * info.this_rigidbody.data.elastisity_coefficient; -		} -	} -	// Stop movement if bounce is disabled -	else { -		info.this_rigidbody.data.linear_velocity = {0, 0}; +			} +			// Stop movement +			else{ +				info.this_rigidbody.data.linear_velocity.x = 0; +				info.this_transform.position.y -= info.resolution.y; +			} +			break; +		case Direction::NONE: +			// Not possible +			break;  	}  } diff --git a/src/example/game.cpp b/src/example/game.cpp index 4239c15..af87647 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -29,23 +29,23 @@ class MyScript1 : public Script {  		Log::logf("Box script keypressed()");  		switch (test.key) {  			case Keycode::A: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.x -= 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.x -= 1 ;  				break;  			}  			case Keycode::W: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.y -= 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.y -= 1 ;  				break;  			}  			case Keycode::S: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.y += 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.y += 1 ;  				break;  			}  			case Keycode::D: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.x += 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.x += 1 ;  				break;  			}  			case Keycode::E: { @@ -80,7 +80,10 @@ class MyScript1 : public Script {  			[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });  	}  	void update() { -		// Retrieve component from the same GameObject this script is on +		Rigidbody & tf = this->get_component<Rigidbody>(); +		Log::logf("linear_velocity.x {}",tf.data.linear_velocity.x); +		Log::logf("linear_velocity.y {}",tf.data.linear_velocity.y); +		// tf.data.linear_velocity = {0,0};  	}  }; @@ -194,7 +197,7 @@ public:  			.mass = 1,  			.gravity_scale = 0,  			.body_type = Rigidbody::BodyType::DYNAMIC, -			.linear_velocity = {0, 0}, +			.linear_velocity = {0, 1},  			.constraints = {0, 0, 0},  			.elastisity_coefficient = 1,  			.offset = {0, 0}, |