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-rw-r--r--src/crepe/system/CollisionSystem.cpp1
-rw-r--r--src/example/game.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 719713c..6ed640a 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -184,6 +184,7 @@ bool CollisionSystem::detect_collision(CollisionInternal & self,CollisionInterna
};
resolution = this->get_box_circle_detection(BOX1, CIRCLE2);
if(resolution == vec2{-1,-1}) return false;
+ resolution = -resolution;
break;
}
case CollisionInternalType::CIRCLE_CIRCLE: {
diff --git a/src/example/game.cpp b/src/example/game.cpp
index f931878..ce2f351 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -224,7 +224,7 @@ public:
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 0,
- .body_type = Rigidbody::BodyType::DYNAMIC,
+ .body_type = Rigidbody::BodyType::KINEMATIC,
.linear_velocity = {0, 0},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,