diff options
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
| -rw-r--r-- | src/crepe/api/ParticleEmitter.h | 7 | ||||
| -rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 16 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
| -rw-r--r-- | src/example/game.cpp | 21 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 23 | 
6 files changed, 39 insertions, 31 deletions
| diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b5e5ff7..7a78019 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,6 +65,7 @@ void LoopManager::fixed_update() {  	this->get_system<InputSystem>().update();  	this->event_manager.dispatch_events();  	this->get_system<ScriptSystem>().update(); +	this->get_system<ParticleSystem>().update();  	this->get_system<AISystem>().update();  	this->get_system<PhysicsSystem>().update();  	this->get_system<CollisionSystem>().update(); diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index 48c7625..cdea69a 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -5,6 +5,7 @@  #include "Component.h"  #include "Particle.h" +#include "system/ParticleSystem.h"  #include "types.h"  namespace crepe { @@ -52,8 +53,6 @@ public:  		const unsigned int max_particles = 256;  		//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored)  		float emission_rate = 1; -		//! Saves time left over from last update event. -		float spawn_accumulator  = 0;  		//! min speed of the particles  		float min_speed = 1;  		//! min speed of the particles @@ -85,6 +84,10 @@ public:  public:  	//! Configuration data for particle emission settings.  	Data data; +private: +	//! Saves time left over from last update event. +	friend ParticleSystem; +	float spawn_accumulator  = 0;  };  } // namespace crepe diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 3befb03..941e502 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -1,3 +1,4 @@ +#include <chrono>  #include <cmath>  #include <cstdlib>  #include <ctime> @@ -5,6 +6,7 @@  #include "../api/ParticleEmitter.h"  #include "../api/Transform.h"  #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h"  #include "ParticleSystem.h" @@ -12,10 +14,12 @@ using namespace crepe;  void ParticleSystem::update() {  	// Get all emitters -	 -	ComponentManager & mgr = this->mediator.component_manager; +	const Mediator & mediator = this->mediator; +	LoopTimerManager & loop_timer = mediator.loop_timer; +	ComponentManager & mgr = mediator.component_manager; +	float dt = std::chrono::duration<float>(loop_timer.get_scaled_fixed_delta_time()).count(); +  	RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); -	double dt = LoopTimer::get_instance().get_fixed_delta_time();  	for (ParticleEmitter & emitter : emitters) {  		// Get transform linked to emitter @@ -23,10 +27,10 @@ void ParticleSystem::update() {  			= mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();  		// Emit particles based on emission_rate -		emitter.data.spawn_accumulator = emitter.data.emission_rate * dt; -		while (emitter.data.spawn_accumulator >= 1.0) { +		emitter.spawn_accumulator = emitter.data.emission_rate * dt; +		while (emitter.spawn_accumulator >= 1.0) {  			this->emit_particle(emitter, transform); -			emitter.data.spawn_accumulator -= 1.0; +			emitter.spawn_accumulator -= 1.0;      }  		// Update all particles diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..cc633e8 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -83,7 +83,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)  	bool rendering_particles = false;  	for (const ParticleEmitter & em : emitters) { -		if (&em.data.sprite != &sprite) continue; +		if (&em.sprite != &sprite) continue;  		rendering_particles = true;  		if (!em.active) continue; diff --git a/src/example/game.cpp b/src/example/game.cpp index 5361f3a..279648e 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,4 +1,5 @@  #include "api/CircleCollider.h" +#include "api/ParticleEmitter.h"  #include "api/Scene.h"  #include "manager/ComponentManager.h"  #include "manager/Mediator.h" @@ -258,6 +259,26 @@ public:  								   })  			.active  			= false; +		Asset img5{"asset/texture/square.png"}; + +		 + +		GameObject particle = mgr.new_object( +			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); +		auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{.size = {5, 5},}); +		auto & test = particle.add_component<ParticleEmitter>(particle_image,ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 256, +		.emission_rate = 50, +		.min_speed = 10, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 5, +	} +	); +  	}  	string get_name() const { return "scene1"; } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..2b5c041 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -17,28 +17,7 @@  using namespace crepe;  using namespace std; - -/* -	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 10, -		.emission_rate = 0.1, -		.min_speed = 6, -		.max_speed = 20, -		.min_angle = -20, -		.max_angle = 20, -		.begin_lifespan = 0, -		.end_lifespan = 60, -		.force_over_time = vec2{0, 0}, -		.boundary{ -			.width = 1000, -			.height = 1000, -			.offset = vec2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); -	*/ +	  class TestScene : public Scene {  public: |