diff options
| -rw-r--r-- | src/crepe/ComponentManager.cpp | 35 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.h | 13 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.hpp | 13 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h | 9 | ||||
| -rw-r--r-- | src/test/ECSTest.cpp | 151 | 
6 files changed, 222 insertions, 5 deletions
| diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e4de027..5b73009 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -2,6 +2,7 @@  #include "util/Log.h"  #include "ComponentManager.h" +#include "types.h"  using namespace crepe;  using namespace std; @@ -10,24 +11,50 @@ ComponentManager::ComponentManager() { dbg_trace(); }  ComponentManager::~ComponentManager() { dbg_trace(); }  void ComponentManager::delete_all_components_of_id(game_object_id_t id) { +	// Do not delete persistent objects +	if (this->persistent[id]) { +		return; +	} +  	// Loop through all the types (in the unordered_map<>) -	for (auto & [type, componentArray] : this->components) { +	for (auto & [type, component_array] : this->components) {  		// Make sure that the id (that we are looking for) is within the boundaries of the vector<> -		if (id < componentArray.size()) { +		if (id < component_array.size()) {  			// Clear the components at this specific id -			componentArray[id].clear(); +			component_array[id].clear();  		}  	}  }  void ComponentManager::delete_all_components() { -	this->components.clear(); +	// Loop through all the types (in the unordered_map<>) +	for (auto & [type, component_array] : this->components) { +		// Loop through all the ids (in the vector<>) +		for (game_object_id_t id = 0; id < component_array.size(); id++) { +			// Do not delete persistent objects +			if (!this->persistent[id]) { +				// Clear the components at this specific id +				component_array[id].clear(); +			} +		} +	} +  	this->next_id = 0;  }  GameObject ComponentManager::new_object(const string & name, const string & tag,  										const vec2 & position, double rotation, double scale) { +	// Find the first available id (taking persistent objects into account) +	while (this->persistent[this->next_id]) { +		this->next_id++; +	} +  	GameObject object{*this, this->next_id, name, tag, position, rotation, scale};  	this->next_id++; +  	return object;  } + +void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { +	this->persistent[id] = persistent; +} diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 1cb0b5f..480124f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -99,6 +99,16 @@ protected:  	 * This method deletes all components.  	 */  	void delete_all_components(); +	/** +	 * \brief Set a GameObject as persistent +	 * +	 * This method sets a GameObject as persistent. If a GameObject is persistent, its +	 * components will not be deleted. +	 * +	 * \param id The id of the GameObject to set as persistent +	 * \param persistent The persistent flag +	 */ +	void set_persistent(game_object_id_t id, bool persistent);  public:  	/** @@ -137,6 +147,9 @@ private:  	std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>  		components; +	//! Persistent flag for each GameObject +	std::unordered_map<game_object_id_t, bool> persistent; +  	//! ID of next GameObject allocated by \c ComponentManager::new_object  	game_object_id_t next_id = 0;  }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 4d5eaf4..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -54,6 +54,11 @@ template <typename T>  void ComponentManager::delete_components_by_id(game_object_id_t id) {  	using namespace std; +	// Do not delete persistent objects +	if (this->persistent[id]) { +		return; +	} +  	// Determine the type of T (this is used as the key of the unordered_map<>)  	type_index type = typeid(T); @@ -77,7 +82,13 @@ void ComponentManager::delete_components() {  	if (this->components.find(type) == this->components.end()) return; -	this->components[type].clear(); +	// Loop through the whole vector<> of this specific type +	for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { +		// Do not delete persistent objects +		if (!this->persistent[i]) { +			this->components[type][i].clear(); +		} +	}  }  template <typename T> diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 3c36a21..9ef4682 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) {  	RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);  	parent_metadata.at(0).get().children.push_back(this->id);  } + +void GameObject::set_persistent(bool persistent) { +	ComponentManager & mgr = this->component_manager; + +	mgr.set_persistent(this->id, persistent); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index fcb8d9a..4cd2bc0 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -58,6 +58,15 @@ public:  	 */  	template <typename T, typename... Args>  	T & add_component(Args &&... args); +	/** +	 * \brief Components will not be deleted if this method is called +	 * +	 * This method sets the persistent flag of the GameObject to true. If the persistent +	 * flag is set to true, the GameObject will not be deleted when the scene is changed. +	 * +	 * \param persistent The persistent flag +	 */ +	void set_persistent(bool persistent = true);  public:  	//! The id of the GameObject diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index 80b936b..af9d6f2 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -136,6 +136,53 @@ TEST_F(ECSTest, manyGameObjects) {  	EXPECT_EQ(metadata.size(), 10000 - 5000);  	EXPECT_EQ(transform.size(), 10000); + +	for (int i = 0; i < 10000 - 5000; i++) { +		EXPECT_EQ(metadata[i].get().game_object_id, i + 5000); +		EXPECT_EQ(metadata[i].get().name, "body"); +		EXPECT_EQ(metadata[i].get().tag, "person" + to_string(i)); +		EXPECT_EQ(metadata[i].get().parent, -1); +		EXPECT_EQ(metadata[i].get().children.size(), 0); + +		EXPECT_EQ(transform[i].get().game_object_id, i); +		EXPECT_EQ(transform[i].get().position.x, 0); +		EXPECT_EQ(transform[i].get().position.y, 0); +		EXPECT_EQ(transform[i].get().rotation, 0); +		EXPECT_EQ(transform[i].get().scale, i); +	} + +	mgr.delete_all_components(); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 0); +	EXPECT_EQ(transform.size(), 0); + +	for (int i = 0; i < 10000; i++) { +		string name = "body" + to_string(i); +		GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0); +	} + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 10000); +	EXPECT_EQ(transform.size(), 10000); + +	for (int i = 0; i < 10000; i++) { +		EXPECT_EQ(metadata[i].get().game_object_id, i); +		EXPECT_EQ(metadata[i].get().name, "body" + to_string(i)); +		EXPECT_EQ(metadata[i].get().tag, "person"); +		EXPECT_EQ(metadata[i].get().parent, -1); +		EXPECT_EQ(metadata[i].get().children.size(), 0); + +		EXPECT_EQ(transform[i].get().game_object_id, i); +		EXPECT_EQ(transform[i].get().position.x, 0); +		EXPECT_EQ(transform[i].get().position.y, 0); +		EXPECT_EQ(transform[i].get().rotation, 0); +		EXPECT_EQ(transform[i].get().scale, 0); +	}  }  TEST_F(ECSTest, getComponentsByID) { @@ -234,3 +281,107 @@ TEST_F(ECSTest, partentChild) {  	EXPECT_EQ(metadata[1].get().children[0], 3);  	EXPECT_EQ(metadata[2].get().children[0], 4);  } + +TEST_F(ECSTest, persistent) { +	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1); +	obj1.set_persistent(); +	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 3); +	EXPECT_EQ(transform.size(), 3); + +	mgr.delete_components_by_id<Metadata>(1); +	mgr.delete_components<Metadata>(); +	mgr.delete_all_components_of_id(1); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 3); + +	mgr.delete_all_components(); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	EXPECT_EQ(metadata[0].get().game_object_id, 1); +	EXPECT_EQ(metadata[0].get().name, "obj1"); +	EXPECT_EQ(metadata[0].get().tag, "obj1"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); + +	EXPECT_EQ(transform[0].get().game_object_id, 1); +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); + +	GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5); +	GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 3); +	EXPECT_EQ(transform.size(), 3); + +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[0].get().name, "obj3"); + +	EXPECT_EQ(metadata[1].get().game_object_id, 1); +	EXPECT_EQ(metadata[1].get().name, "obj1"); + +	EXPECT_EQ(metadata[2].get().game_object_id, 2); +	EXPECT_EQ(metadata[2].get().name, "obj4"); + +	EXPECT_EQ(transform[0].get().game_object_id, 0); +	EXPECT_EQ(transform[0].get().scale, 5); + +	EXPECT_EQ(transform[1].get().game_object_id, 1); +	EXPECT_EQ(transform[1].get().scale, 1); + +	EXPECT_EQ(transform[2].get().game_object_id, 2); +	EXPECT_EQ(transform[2].get().scale, 5); +} + +TEST_F(ECSTest, resetPersistent) { +	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1); +	obj1.set_persistent(); +	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 3); +	EXPECT_EQ(transform.size(), 3); + +	mgr.delete_all_components(); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	vector<reference_wrapper<Metadata>> metadata_id = mgr.get_components_by_id<Metadata>(1); + +	EXPECT_EQ(metadata_id.size(), 1); +	EXPECT_EQ(metadata_id[0].get().game_object_id, 1); +	EXPECT_EQ(metadata_id[0].get().name, "obj1"); + +	mgr.set_persistent(1, false); +	mgr.delete_all_components(); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 0); +	EXPECT_EQ(transform.size(), 0); +} |