diff options
| -rw-r--r-- | contributing.md | 128 | ||||
| -rw-r--r-- | src/crepe/ComponentManager.hpp | 6 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/crepe/api/Scene.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/api/Scene.h | 17 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.cpp | 43 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.h | 50 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.hpp | 18 | ||||
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/scene_manager.cpp | 75 | 
10 files changed, 342 insertions, 6 deletions
| diff --git a/contributing.md b/contributing.md index 88cba32..cd1b6a6 100644 --- a/contributing.md +++ b/contributing.md @@ -49,12 +49,11 @@ that you can click on to open them.    class Cars {};    ```    </td></tr></table></details> -- Source files (.cpp, .hpp) contain the following types of comments: +- Source files (`.cpp`, `.hpp`) contain the following types of comments:    - What is the code supposed to do (optional)    - Implementation details (if applicable) -- Header files (.h) contain the following types of comments: -  - Usage documentation (required) - +- Header files (`.h`) contain the following types of comments: +  - [Usage documentation](#documentation) (required)      > [!NOTE]      > Constructors/destructors aren't required to have a `\brief` description    - Implementation details (if they affect the header) @@ -421,6 +420,127 @@ that you can click on to open them.    void bar(Point p);    ```    </td></tr></table></details> +- <details><summary> +  Follow the rule of five +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  class Foo { +  public: +    Foo(); +    ~Foo(); +    Foo(Foo &&) noexcept; +    Foo & operator = (const Foo &); +    Foo & operator = (Foo &&) noexcept; +  }; +  ``` +  </td><td> + +  ```cpp +  class Foo { +  public: +    Foo(); +    ~Foo(); +  }; +  ``` +  </td></tr></table></details> +- <details><summary> +  Ensure const-correctness +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  class Foo { +  public: +    int get_value() const; +    void set_value(int new_value); +    const std::string & get_name() const; +    void set_name(const std::string & new_name); +  private: +    int value; +    std::string name; +  }; +  ``` +  </td><td> + +  ```cpp +  class Foo { +  public: +    int get_value(); +    void set_value(int new_value); +    std::string get_name(); +    void set_name(std::string new_name); +  private: +    int value; +    std::string name; +  }; +  ``` +  </td></tr></table></details> +- <details><summary> +  Files should be named after the class/struct/interface they implement +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  MyClass.h +  MyClass.cpp +  MyClass.hpp +  ``` +  </td><td> + +  ```cpp +  my_class.h +  myClass.cpp +  my-class.hpp +  ``` +  </td></tr></table></details> +- <details><summary> +  Implementations are not allowed in header files, except if the implementation + +  - is `= default` +  - is `= delete` +  - is `{}` (empty) +  - only returns a constant literal +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  class Foo { +  public: +    int get_value() const { return 42; } +  }; +  ``` +  </td><td> + +  ```cpp +  class Foo { +  public: +    int calculate_value() const { +      int result = 0; +      // complex calculation +      return result; +    } +  }; +  ``` +  </td></tr></table></details> +- <details><summary> +  Use angle brackets (<code><></code>) only for including system headers and +  double quotes (<code>""</code>) for including other engine files. + +  > [!NOTE] +  > Only files in the examples folder should include engine headers with angle +  > brackets +  </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td> + +  ```cpp +  #include <iostream> + +  #include "facade/Sound.h" +  ``` +  </td><td> + +  ```cpp +  #include <iostream> +  #include <crepe/facade/Sound.h> +  ``` +  </td></tr></table></details>  ## CMakeLists-specific diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index e52b679..7616f92 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -88,7 +88,8 @@ ComponentManager::get_components_by_id(uint32_t id) const {  	// Create an empty vector<>  	vector<reference_wrapper<T>> component_vector; -	if (this->components.find(type) == this->components.end()) return component_vector; +	if (this->components.find(type) == this->components.end()) +		return component_vector;  	// Get the correct vector<>  	const vector<vector<unique_ptr<Component>>> & component_array @@ -123,7 +124,8 @@ ComponentManager::get_components_by_type() const {  	vector<reference_wrapper<T>> component_vector;  	// Find the type (in the unordered_map<>) -	if (this->components.find(type) == this->components.end()) return component_vector; +	if (this->components.find(type) == this->components.end()) +		return component_vector;  	// Get the correct vector<>  	const vector<vector<unique_ptr<Component>>> & component_array diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 3e0c044..dbd6bf1 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -12,6 +12,8 @@ target_sources(crepe PUBLIC  	AssetManager.cpp  	Sprite.cpp  	Metadata.cpp +	Scene.cpp +	SceneManager.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -29,5 +31,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Texture.h   	AssetManager.h   	AssetManager.hpp +	Scene.h  	Metadata.h +	SceneManager.h +	SceneManager.hpp  ) diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp new file mode 100644 index 0000000..933edf4 --- /dev/null +++ b/src/crepe/api/Scene.cpp @@ -0,0 +1,5 @@ +#include "Scene.h" + +using namespace crepe; + +Scene::Scene(const std::string & name) : name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h new file mode 100644 index 0000000..f8bcc3d --- /dev/null +++ b/src/crepe/api/Scene.h @@ -0,0 +1,17 @@ +#pragma once + +#include <string> + +namespace crepe { + +class Scene { +public: +	Scene(const std::string & name); +	virtual ~Scene() = default; +	virtual void load_scene() = 0; + +public: +	std::string name; +}; + +} // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp new file mode 100644 index 0000000..57ec302 --- /dev/null +++ b/src/crepe/api/SceneManager.cpp @@ -0,0 +1,43 @@ +#include <algorithm> +#include <memory> + +#include "../ComponentManager.h" + +#include "SceneManager.h" + +using namespace crepe; +using namespace std; + +SceneManager & SceneManager::get_instance() { +	static SceneManager instance; +	return instance; +} + +void SceneManager::set_next_scene(const string & name) { +	next_scene = name; +} + +void SceneManager::load_next_scene() { +	// next scene not set +	if (this->next_scene.empty()) +		return; + +	auto it = find_if(this->scenes.begin(), this->scenes.end(), +		[&next_scene = this->next_scene] (unique_ptr<Scene> & scene) { +			return scene->name == next_scene; +		} +	); + +	// next scene not found +	if (it == this->scenes.end()) +		return; +	unique_ptr<Scene> & scene = *it; + +	// Delete all components of the current scene +	ComponentManager & mgr = ComponentManager::get_instance(); +	mgr.delete_all_components(); + +	// Load the new scene +	scene->load_scene(); +} + diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h new file mode 100644 index 0000000..1e0e670 --- /dev/null +++ b/src/crepe/api/SceneManager.h @@ -0,0 +1,50 @@ +#pragma once + +#include <memory> +#include <queue> +#include <vector> + +#include "Scene.h" + +namespace crepe { + +class SceneManager { +public: +	// Singleton +	static SceneManager & get_instance(); +	SceneManager(const SceneManager &) = delete; +	SceneManager(SceneManager &&) = delete; +	SceneManager & operator=(const SceneManager &) = delete; +	SceneManager & operator=(SceneManager &&) = delete; + +public: +	/** +	 * \brief Add a new concrete scene to the scene manager +	 * +	 * \tparam T  Type of concrete scene +	 * \param name  Name of new scene +	 */ +	template <typename T> +	void add_scene(const std::string & name); +	/** +	 * \brief Set the next scene +	 * +	 * This scene will be loaded at the end of the frame +	 * +	 * \param name  Name of the next scene +	 */ +	void set_next_scene(const std::string & name); +	//! Load a new scene (if there is one) +	void load_next_scene(); + +private: +	SceneManager() = default; + +private: +	std::vector<std::unique_ptr<Scene>> scenes; +	std::string next_scene; +}; + +} // namespace crepe + +#include "SceneManager.hpp" diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp new file mode 100644 index 0000000..8bad7b2 --- /dev/null +++ b/src/crepe/api/SceneManager.hpp @@ -0,0 +1,18 @@ +#include "SceneManager.h" + +namespace crepe { + +template <typename T> +void SceneManager::add_scene(const std::string & name) { +	static_assert(std::is_base_of<Scene, T>::value, +				  "T must be derived from Scene"); + +	scenes.emplace_back(make_unique<T>(name)); + +	// The first scene added, is the one that will be loaded at the beginning +	if (next_scene.empty()) { +		next_scene = name; +	} +} + +} // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 81df8d1..023d0ad 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -25,3 +25,4 @@ add_example(asset_manager)  add_example(particle)  add_example(physics)  add_example(ecs) +add_example(scene_manager) diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp new file mode 100644 index 0000000..bce42ca --- /dev/null +++ b/src/example/scene_manager.cpp @@ -0,0 +1,75 @@ +#include <iostream> + +#include "../crepe/ComponentManager.h" +#include "../crepe/api/GameObject.h" +#include "../crepe/api/Metadata.h" +#include "../crepe/api/Point.h" +#include "../crepe/api/Scene.h" +#include "../crepe/api/SceneManager.h" + +using namespace crepe; +using namespace std; + +class concreteScene1 : public Scene { +public: +	concreteScene1(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); +		GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); +	} +}; + +class concreteScene2 : public Scene { +public: +	concreteScene2(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); +		GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); +		GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); +	} +}; + +int main() { +	SceneManager & scene_mgr = SceneManager::get_instance(); + +	// Add the scenes to the scene manager +	scene_mgr.add_scene<concreteScene1>("scene1"); +	scene_mgr.add_scene<concreteScene2>("scene2"); + +	// There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene +	// Load scene1 (the first scene added) +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene1 +	ComponentManager & component_mgr = ComponentManager::get_instance(); +	vector<reference_wrapper<Metadata>> metadata +		= component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene1:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	// Set scene2 as the next scene +	scene_mgr.set_next_scene("scene2"); +	// Load scene2 +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene2 +	metadata = component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene2:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	return 0; +} |