diff options
| -rw-r--r-- | src/crepe/Particle.cpp | 13 | ||||
| -rw-r--r-- | src/crepe/Particle.h | 11 | ||||
| -rw-r--r-- | src/crepe/api/LoopManager.cpp | 1 | ||||
| -rw-r--r-- | src/crepe/api/ParticleEmitter.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/api/ParticleEmitter.h | 40 | ||||
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 68 | ||||
| -rw-r--r-- | src/crepe/system/ParticleSystem.h | 23 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
| -rw-r--r-- | src/example/game.cpp | 21 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 23 | 
11 files changed, 98 insertions, 111 deletions
| diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 485a0d4..b340826 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,8 +2,8 @@  using namespace crepe; -void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, -					 double angle) { +void Particle::reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, +					 float angle) {  	// Initialize the particle state  	this->time_in_life = 0;  	this->lifespan = lifespan; @@ -15,16 +15,17 @@ void Particle::reset(uint32_t lifespan, const vec2 & position, const vec2 & velo  	this->force_over_time = {0, 0};  } -void Particle::update() { +void Particle::update(double dt) {  	// Deactivate particle if it has exceeded its lifespan -	if (++time_in_life >= lifespan) { +	time_in_life += dt; +	if (time_in_life >= lifespan) {  		this->active = false;  		return;  	}  	// Update velocity based on accumulated force and update position -	this->velocity += force_over_time; -	this->position += velocity; +	this->velocity += force_over_time * dt; +	this->position += velocity * dt;  }  void Particle::stop_movement() { diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index d0397c9..49fec1f 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -24,13 +24,13 @@ public:  	//! Accumulated force affecting the particle over time.  	vec2 force_over_time;  	//! Total lifespan of the particle in milliseconds. -	uint32_t lifespan; +	float lifespan;  	//! Active state of the particle; true if it is in use, false otherwise.  	bool active = false;  	//! The time the particle has been alive, in milliseconds. -	uint32_t time_in_life = 0; +	float time_in_life = 0;  	//! The angle at which the particle is oriented or moving. -	double angle = 0; +	float angle = 0;  	/**  	 * \brief Resets the particle with new properties. @@ -43,14 +43,15 @@ public:  	 * \param velocity  The initial velocity of the particle.  	 * \param angle     The angle of the particle's trajectory or orientation.  	 */ -	void reset(uint32_t lifespan, const vec2 & position, const vec2 & velocity, double angle); +	void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, float angle);  	/**  	 * \brief Updates the particle's state.  	 *  	 * Advances the particle's position based on its velocity and applies accumulated forces.  	 * Deactivates the particle if its lifespan has expired. +	 * \param dt The amount of fixed delta time that has passed.  	 */ -	void update(); +	void update(double dt);  	/**  	 * \brief Stops the particle's movement.  	 * diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index b5e5ff7..7a78019 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -65,6 +65,7 @@ void LoopManager::fixed_update() {  	this->get_system<InputSystem>().update();  	this->event_manager.dispatch_events();  	this->get_system<ScriptSystem>().update(); +	this->get_system<ParticleSystem>().update();  	this->get_system<AISystem>().update();  	this->get_system<PhysicsSystem>().update();  	this->get_system<CollisionSystem>().update(); diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 90b77a0..1cfdceb 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,10 +1,11 @@  #include "ParticleEmitter.h" +#include "api/Sprite.h"  using namespace crepe; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) +ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, const Data & data)  	: Component(game_object_id), -	  data(data) { +	  sprite(sprite), data(data) {  	for (size_t i = 0; i < this->data.max_particles; i++) {  		this->data.particles.emplace_back();  	} diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index b83fd61..cc54ffb 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -1,9 +1,11 @@  #pragma once +#include <cmath>  #include <vector>  #include "Component.h"  #include "Particle.h" +#include "system/ParticleSystem.h"  #include "types.h"  namespace crepe { @@ -26,15 +28,18 @@ public:  	 */  	struct Boundary {  		//! boundary width (midpoint is emitter location) -		double width = 0.0; +		float width = INFINITY;  		//! boundary height (midpoint is emitter location) -		double height = 0.0; +		float height = INFINITY;  		//! boundary offset from particle emitter location  		vec2 offset;  		//! reset on exit or stop velocity and set max postion  		bool reset_on_exit = false;  	}; +	//! sprite reference of displayed sprite +	const Sprite & sprite; +  	/**  	 * \brief Holds parameters that control particle emission.  	 * @@ -45,29 +50,28 @@ public:  		//! position of the emitter  		vec2 position;  		//! maximum number of particles -		const unsigned int max_particles = 0; -		//! rate of particle emission per update (Lowest value = 0.001 any lower is ignored) -		double emission_rate = 0; +		const unsigned int max_particles = 256; +		//! rate of particle emission per second +		float emission_rate = 1;  		//! min speed of the particles -		double min_speed = 0; +		float min_speed = 1;  		//! min speed of the particles -		double max_speed = 0; +		float max_speed = 2;  		//! min angle of particle emission -		double min_angle = 0; +		float min_angle = 0;  		//! max angle of particle emission -		double max_angle = 0; -		//! begin Lifespan of particle (only visual) -		double begin_lifespan = 0.0; -		//! end Lifespan of particle -		double end_lifespan = 0.0; +		float max_angle = 0; +		//! begin Lifespan of particle in seconds (only visual) +		float begin_lifespan = 0.0; +		//! end Lifespan of particle in seconds +		float end_lifespan = 10.0;  		//! force over time (physics)  		vec2 force_over_time;  		//! particle boundary  		Boundary boundary;  		//! collection of particles  		std::vector<Particle> particles; -		//! sprite reference -		const Sprite & sprite; +		  	};  public: @@ -75,11 +79,15 @@ public:  	 * \param game_object_id  Identifier for the game object using this emitter.  	 * \param data            Configuration data defining particle properties.  	 */ -	ParticleEmitter(game_object_id_t game_object_id, const Data & data); +	ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite,const Data & data);  public:  	//! Configuration data for particle emission settings.  	Data data; +private: +	//! Saves time left over from last update event. +	friend ParticleSystem; +	float spawn_accumulator  = 0;  };  } // namespace crepe diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44a0431..952ed0a 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -290,7 +290,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co  	// Compute penetration depth  	float penetration_depth = circle_collider.radius - distance; - +	  	// Compute the resolution vector  	vec2 resolution = collision_normal * penetration_depth; diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index b14c52f..85b8248 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -1,3 +1,4 @@ +#include <chrono>  #include <cmath>  #include <cstdlib>  #include <ctime> @@ -5,6 +6,7 @@  #include "../api/ParticleEmitter.h"  #include "../api/Transform.h"  #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h"  #include "ParticleSystem.h" @@ -12,7 +14,11 @@ using namespace crepe;  void ParticleSystem::update() {  	// Get all emitters -	ComponentManager & mgr = this->mediator.component_manager; +	const Mediator & mediator = this->mediator; +	LoopTimerManager & loop_timer = mediator.loop_timer; +	ComponentManager & mgr = mediator.component_manager; +	float dt = loop_timer.get_scaled_fixed_delta_time().count(); +  	RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>();  	for (ParticleEmitter & emitter : emitters) { @@ -21,32 +27,31 @@ void ParticleSystem::update() {  			= mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();  		// Emit particles based on emission_rate -		int updates = calculate_update(this->update_count, emitter.data.emission_rate); -		for (size_t i = 0; i < updates; i++) { -			emit_particle(emitter, transform); -		} - +		emitter.spawn_accumulator = emitter.data.emission_rate * dt; +		while (emitter.spawn_accumulator >= 1.0) { +			this->emit_particle(emitter, transform); +			emitter.spawn_accumulator -= 1.0; +    } +		  		// Update all particles  		for (Particle & particle : emitter.data.particles) {  			if (particle.active) { -				particle.update(); +				particle.update(dt);  			}  		}  		// Check if within boundary -		check_bounds(emitter, transform); +		this->check_bounds(emitter, transform);  	} - -	this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;  }  void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & transform) {  	constexpr float DEG_TO_RAD = M_PI / 180.0;  	vec2 initial_position = emitter.data.position + transform.position; -	float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); +	float random_angle = this->generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); -	float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); +	float random_speed = this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);  	float angle_radians = random_angle * DEG_TO_RAD;  	vec2 velocity @@ -61,33 +66,20 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform &  	}  } -int ParticleSystem::calculate_update(int count, double emission) const { -	double integer_part = std::floor(emission); -	double fractional_part = emission - integer_part; - -	if (fractional_part > 0) { -		int denominator = static_cast<int>(1.0 / fractional_part); -		return (count % denominator == 0) ? 1 : 0; -	} - -	return static_cast<int>(emission); -} -  void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & transform) {  	vec2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position; -	double half_width = emitter.data.boundary.width / 2.0; -	double half_height = emitter.data.boundary.height / 2.0; +	float half_width = emitter.data.boundary.width / 2.0; +	float half_height = emitter.data.boundary.height / 2.0; -	const double LEFT = offset.x - half_width; -	const double RIGHT = offset.x + half_width; -	const double TOP = offset.y - half_height; -	const double BOTTOM = offset.y + half_height; +	const float LEFT = offset.x - half_width; +	const float RIGHT = offset.x + half_width; +	const float TOP = offset.y - half_height; +	const float BOTTOM = offset.y + half_height;  	for (Particle & particle : emitter.data.particles) {  		const vec2 & position = particle.position;  		bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP  							  && position.y <= BOTTOM); -  		if (!within_bounds) {  			if (emitter.data.boundary.reset_on_exit) {  				particle.active = false; @@ -102,25 +94,25 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t  	}  } -double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const { +float ParticleSystem::generate_random_angle(float min_angle, float max_angle) const {  	if (min_angle == max_angle) {  		return min_angle;  	} else if (min_angle < max_angle) {  		return min_angle -			   + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle)); +			   + static_cast<float>(std::rand() % static_cast<int>(max_angle - min_angle));  	} else { -		double angle_offset = (360 - min_angle) + max_angle; -		double random_angle -			= min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset)); +		float angle_offset = (360 - min_angle) + max_angle; +		float random_angle +			= min_angle + static_cast<float>(std::rand() % static_cast<int>(angle_offset));  		return (random_angle >= 360) ? random_angle - 360 : random_angle;  	}  } -double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const { +float ParticleSystem::generate_random_speed(float min_speed, float max_speed) const {  	if (min_speed == max_speed) {  		return min_speed;  	} else {  		return min_speed -			   + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed)); +			   + static_cast<float>(std::rand() % static_cast<int>(max_speed - min_speed));  	}  } diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 068f01c..95a2bd5 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -23,6 +23,7 @@ public:  	void update() override;  private: +  	/**  	 * \brief Emits a particle from the specified emitter based on its emission properties.  	 * @@ -32,16 +33,6 @@ private:  	void emit_particle(ParticleEmitter & emitter, const Transform & transform);  	/** -	 * \brief Calculates the number of times particles should be emitted based on emission rate -	 * and update count. -	 * -	 * \param count Current update count. -	 * \param emission Emission rate. -	 * \return The number of particles to emit. -	 */ -	int calculate_update(int count, double emission) const; - -	/**  	 * \brief Checks whether particles are within the emitter’s boundary, resets or stops  	 * particles if they exit.  	 * @@ -57,7 +48,7 @@ private:  	 * \param max_angle Maximum emission angle in degrees.  	 * \return Random angle in degrees.  	 */ -	double generate_random_angle(double min_angle, double max_angle) const; +	float generate_random_angle(float min_angle, float max_angle) const;  	/**  	 * \brief Generates a random speed for particle emission within the specified range. @@ -66,15 +57,7 @@ private:  	 * \param max_speed Maximum emission speed.  	 * \return Random speed.  	 */ -	double generate_random_speed(double min_speed, double max_speed) const; - -private: -	//! Counter to count updates to determine how many times emit_particle is -	// called. -	unsigned int update_count = 0; -	//! Determines the lowest amount of emission rate (1000 = 0.001 = 1 particle per 1000 -	// updates). -	static constexpr unsigned int MAX_UPDATE_COUNT = 100; +	float generate_random_speed(float min_speed, float max_speed) const;  };  } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..cc633e8 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -83,7 +83,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale)  	bool rendering_particles = false;  	for (const ParticleEmitter & em : emitters) { -		if (&em.data.sprite != &sprite) continue; +		if (&em.sprite != &sprite) continue;  		rendering_particles = true;  		if (!em.active) continue; diff --git a/src/example/game.cpp b/src/example/game.cpp index 5361f3a..279648e 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,4 +1,5 @@  #include "api/CircleCollider.h" +#include "api/ParticleEmitter.h"  #include "api/Scene.h"  #include "manager/ComponentManager.h"  #include "manager/Mediator.h" @@ -258,6 +259,26 @@ public:  								   })  			.active  			= false; +		Asset img5{"asset/texture/square.png"}; + +		 + +		GameObject particle = mgr.new_object( +			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); +		auto & particle_image = particle.add_component<Sprite>(img5, Sprite::Data{.size = {5, 5},}); +		auto & test = particle.add_component<ParticleEmitter>(particle_image,ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 256, +		.emission_rate = 50, +		.min_speed = 10, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 5, +	} +	); +  	}  	string get_name() const { return "scene1"; } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..2b5c041 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -17,28 +17,7 @@  using namespace crepe;  using namespace std; - -/* -	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 10, -		.emission_rate = 0.1, -		.min_speed = 6, -		.max_speed = 20, -		.min_angle = -20, -		.max_angle = 20, -		.begin_lifespan = 0, -		.end_lifespan = 60, -		.force_over_time = vec2{0, 0}, -		.boundary{ -			.width = 1000, -			.height = 1000, -			.offset = vec2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); -	*/ +	  class TestScene : public Scene {  public: |