diff options
| -rw-r--r-- | src/crepe/api/Animator.h | 1 | ||||
| -rw-r--r-- | src/crepe/api/Camera.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Camera.h | 3 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 1 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 1 | 
6 files changed, 6 insertions, 4 deletions
| diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 7a5ef03..19c9ebd 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -40,6 +40,7 @@ public:  	Animator(uint32_t id, Sprite & spritesheet, int row, int col, int col_animate);  	~Animator(); // dbg_trace +  private:  	//! A reference to the Sprite sheet containing the animation frames.  	Sprite & spritesheet; diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index 99a0831..0831f45 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -8,7 +8,7 @@  using namespace crepe;  Camera::Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, -			   const ivec2 & viewport, const double & zoom, const vec2& offset) +			   const ivec2 & viewport, const double & zoom, const vec2 & offset)  	: Component(id),  	  bg_color(bg_color),  	  offset(offset), diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index 8908caa..c7b2d08 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -21,7 +21,8 @@ public:  	 * \param id Unique identifier for the camera component.  	 * \param bg_color Background color for the camera view.  	 */ -	Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, const ivec2 & viewport, const double & zoom, const vec2 & offset = {0,0}); +	Camera(game_object_id_t id, const Color & bg_color, const ivec2 & screen, +		   const ivec2 & viewport, const double & zoom, const vec2 & offset = {0, 0});  	~Camera(); // dbg_trace only  public: diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 9644e72..c406b91 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -77,6 +77,7 @@ public:  	 * does it need to be calculated again in the Animator  	 */  	double aspect_ratio; +  private:  	//! Reads the sprite_rect of sprite  	friend class SDLContext; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 6c6af55..0d42a4c 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -12,10 +12,10 @@  #include <stdexcept>  #include "../api/Camera.h" +#include "../api/Config.h"  #include "../api/Sprite.h"  #include "../api/Texture.h"  #include "../api/Transform.h" -#include "../api/Config.h"  #include "../util/Log.h"  #include "SDLContext.h" diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 264dc4c..46ebb92 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -75,7 +75,6 @@ private:  private:  	SDLContext & context = SDLContext::get_instance(); -	  };  } // namespace crepe |