diff options
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 3 | 
2 files changed, 4 insertions, 3 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index daf0050..f78ec8f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -122,7 +122,7 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos,  void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,  							   const double & angle, const double & scale, -							   const Camera & camera) const { +							   const Camera & camera) {  	SDL_RendererFlip render_flip  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) @@ -136,7 +136,7 @@ void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos,  }  void SDLContext::draw(const Sprite & sprite, const Transform & transform, -					  const Camera & cam) const { +					  const Camera & cam) {  	SDL_RendererFlip render_flip  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5030bc6..4571afb 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -32,7 +32,8 @@ int main(int argc, char * argv[]) {  	Sprite & test_sprite = game_object.add_component<Sprite>(  		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false});  	test_sprite.order_in_layer = 5; -	auto test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + +	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0},  		.max_particles = 10,  		.emission_rate = 0.1,  |