diff options
| -rw-r--r-- | src/crepe/api/Metadata.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Metadata.h | 4 | ||||
| -rw-r--r-- | src/example/ecs.cpp | 4 | ||||
| -rw-r--r-- | src/example/scene_manager.cpp | 8 | 
4 files changed, 9 insertions, 9 deletions
| diff --git a/src/crepe/api/Metadata.cpp b/src/crepe/api/Metadata.cpp index 53d93da..55d9ae2 100644 --- a/src/crepe/api/Metadata.cpp +++ b/src/crepe/api/Metadata.cpp @@ -5,4 +5,4 @@ using namespace std;  Metadata::Metadata(uint32_t game_object_id, const string & name,  				   const string & tag) -	: Component(game_object_id), name(name), tag(tag) {} +	: Component(game_object_id), NAME(name), TAG(tag) {} diff --git a/src/crepe/api/Metadata.h b/src/crepe/api/Metadata.h index 4d37108..fdbed41 100644 --- a/src/crepe/api/Metadata.h +++ b/src/crepe/api/Metadata.h @@ -31,9 +31,9 @@ public:  public:  	//! The name of the GameObject -	std::string name; +	const std::string NAME;  	//! The tag of the GameObject -	std::string tag; +	const std::string TAG;  	//! The id of the parent GameObject (-1 if no parent)  	uint32_t parent = -1;  	//! The ids of the children GameObjects diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index dfd3595..7593faf 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -38,8 +38,8 @@ int main() {  	// Print the Metadata and Transform components  	for (auto & m : metadata) { -		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << " Parent: " << m.get().parent +		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME +			 << " Tag: " << m.get().TAG << " Parent: " << m.get().parent  			 << " Children: ";  		for (auto & c : m.get().children) {  			cout << c << " "; diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 471c400..bfa9479 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -52,8 +52,8 @@ int main() {  	cout << "Metadata components of Scene1:" << endl;  	// Print the Metadata  	for (auto & m : metadata) { -		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << endl; +		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME +			 << " Tag: " << m.get().TAG << endl;  	}  	// Set scene2 as the next scene @@ -67,8 +67,8 @@ int main() {  	cout << "Metadata components of Scene2:" << endl;  	// Print the Metadata  	for (auto & m : metadata) { -		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << endl; +		cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().NAME +			 << " Tag: " << m.get().TAG << endl;  	}  	return 0; |