diff options
| -rw-r--r-- | src/test/CollisionTest.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index dd45eb6..e93d61f 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -231,7 +231,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5); -		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -239,7 +239,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5); -		EXPECT_EQ(ev.info.resolution.y, 5); +		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -259,7 +259,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); -		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -267,7 +267,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 2); -		EXPECT_EQ(ev.info.resolution.x, 5); +		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -311,7 +311,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5); -		EXPECT_EQ(ev.info.resolution.y, -5); +		EXPECT_EQ(ev.info.resolution.y, 5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::X_DIRECTION);  	}; @@ -335,7 +335,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  	script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.this_collider.game_object_id, 1); -		EXPECT_EQ(ev.info.resolution.x, -5); +		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5);  		EXPECT_EQ(ev.info.resolution_direction,  				  crepe::CollisionSystem::Direction::Y_DIRECTION);  |