diff options
| -rw-r--r-- | game/GameScene.cpp | 9 | ||||
| -rw-r--r-- | game/StartGameScript.cpp | 9 | 
2 files changed, 18 insertions, 0 deletions
| diff --git a/game/GameScene.cpp b/game/GameScene.cpp index a8fcb47..e193f44 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -9,6 +9,7 @@  #include <cmath>  #include <crepe/api/Animator.h>  #include <crepe/api/Asset.h> +#include <crepe/api/AudioSource.h>  #include <crepe/api/BehaviorScript.h>  #include <crepe/api/BoxCollider.h>  #include <crepe/api/Camera.h> @@ -67,6 +68,14 @@ void GameScene::load_scene() {  	GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));  	start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); +	GameObject background_music = new_object("background_music", "audio", vec2(0, 0)); +	Asset background_music_asset {"asset/music/level.ogg"}; +	background_music.add_component<AudioSource>(background_music_asset).loop = true; + +	GameObject boom_audio = new_object("boom_audio", "audio", vec2(0, 0)); +	Asset boom_audio_asset {"asset/sfx/window_smash.ogg"}; +	boom_audio.add_component<AudioSource>(boom_audio_asset); +  	// zapper, laser and missile (below) for testing purpose only!!!  	GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));  	Asset zapper_asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}; diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index c786eb4..273666c 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -2,6 +2,7 @@  #include "Config.h"  #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h>  #include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Sprite.h> @@ -34,6 +35,10 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {  			emitter.active = true;  		} +		AudioSource & boom_audio +			= this->get_components_by_name<AudioSource>("boom_audio").front(); +		boom_audio.play(); +  		this->created_hole = true;  	} @@ -45,6 +50,10 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {  		Sprite & jetpack_sprite = this->get_components_by_name<Sprite>("player").back();  		jetpack_sprite.active = true; +		AudioSource & background_music +			= this->get_components_by_name<AudioSource>("background_music").front(); +		background_music.play(); +  		this->took_jetpack = true;  	} |