diff options
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 3 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 9 | 
2 files changed, 4 insertions, 8 deletions
| diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index b56b5e7..4a0ac1a 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -118,8 +118,6 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const  		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)  							  | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); -	sprite.sprite_image->texture.get(); -  	this->set_rbg_texture(sprite.sprite_image, sprite.color.r, sprite.color.g, sprite.color.b);  	this->set_alpha_texture(sprite.sprite_image, sprite.color.a); @@ -135,7 +133,6 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const  		.h = sprite.sprite_rect.h,  	}; -  	SDL_Rect dstrect = {  		.x = static_cast<int>(adjusted_x),  		.y = static_cast<int>(adjusted_y), diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 4abd9bd..0a2b85e 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -3,11 +3,11 @@  #include <vector>  #include "../ComponentManager.h" +#include "../api/ParticleEmitter.h"  #include "../api/Sprite.h"  #include "../api/Transform.h" -#include "../facade/SDLContext.h" -#include "../api/ParticleEmitter.h"  #include "../api/Vector2.h" +#include "../facade/SDLContext.h"  #include "RenderSystem.h" @@ -27,8 +27,7 @@ void RenderSystem::update_camera() {  	}  } -bool RenderSystem::render_particle(const Sprite & sprite, -								   Transform tm) { +bool RenderSystem::render_particle(const Sprite & sprite, Transform tm) {  	ComponentManager & mgr = this->component_manager;  	SDLContext & render = SDLContext::get_instance(); @@ -56,7 +55,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {  	ComponentManager & mgr = this->component_manager;  	SDLContext & render = SDLContext::get_instance(); -	 +  	render.draw(sprite, tm, *curr_cam);  } |