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-rw-r--r--game/prefab/ZapperObject.cpp3
-rw-r--r--game/prefab/ZapperPoolScript.cpp23
-rw-r--r--game/prefab/ZapperPoolScript.h3
3 files changed, 12 insertions, 17 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 0a290e0..6139d53 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -81,12 +81,9 @@ ZapperObject::ZapperObject(crepe::GameObject && base)
})},
collider {add_component<BoxCollider>(vec2(0, 0))} {
this->set_active(false);
- Log::logf(Log::DEBUG, "Creating zapper");
}
void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) {
- Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length);
-
this->transform.position = position;
this->transform.rotation = rotation;
diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp
index ac6ce96..168637c 100644
--- a/game/prefab/ZapperPoolScript.cpp
+++ b/game/prefab/ZapperPoolScript.cpp
@@ -30,33 +30,30 @@ void ZapperPoolScript::fixed_update(crepe::duration_t) {
if (zapper.transform.position.x < threshold)
zapper.set_active(false);
}
-
- if (i-- > 0) return;
- i = 200;
- queue_event<CreateZapperEvent>();
}
void ZapperPoolScript::spawn_random() {
OptionalRef<ZapperObject> zapper = this->get_next_zapper();
if (!zapper) return; // pool exhausted
- vec2 pos = {
- .x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN,
- .y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT,
- };
-
bool horizontal = Random::b();
+ vec2 pos;
float rotation, length;
+ pos.x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN;
if (horizontal) {
rotation = 90;
length = Random::f(400, 200);
+ pos.y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT;
+ // align zapper to right edge of camera
+ pos.x -= MAX_LENGTH - (length / 2);
} else {
rotation = 0;
- length = Random::f(200, 50);
- if (abs(pos.y) + length / 2 > HALLWAY_HEIGHT / 2) {
- // TODO: fix offset
- }
+ length = Random::f(200, 75);
+ // ensure zapper doesn't crash into ceiling or floor
+ pos.y = Random::f(0.5, -0.5) * (HALLWAY_HEIGHT - length);
+ // align zapper to right edge of camera
+ pos.x -= MAX_LENGTH;
}
zapper->place(pos, rotation, length);
diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h
index 6aee8b2..dd60071 100644
--- a/game/prefab/ZapperPoolScript.h
+++ b/game/prefab/ZapperPoolScript.h
@@ -28,6 +28,7 @@ private:
void spawn_random();
private:
- static constexpr float OFFSCREEN_MARGIN = 40;
+ static constexpr float MAX_LENGTH = 400;
+ static constexpr float OFFSCREEN_MARGIN = 50 + MAX_LENGTH;
};