diff options
| -rw-r--r-- | src/crepe/ComponentManager.hpp | 3 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.cpp | 21 | 
2 files changed, 9 insertions, 15 deletions
| diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 489e188..cf9f65a 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -31,8 +31,7 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) {  	// Create a new component of type T (arguments directly forwarded). The  	// constructor must be called by ComponentManager.  	T * instance_ptr = new T(id, forward<Args>(args)...); -	if (instance_ptr == nullptr) -		throw std::bad_alloc(); +	if (instance_ptr == nullptr) throw std::bad_alloc();  	T & instance_ref = *instance_ptr;  	unique_ptr<T> instance = unique_ptr<T>(instance_ptr); diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 57ec302..dfed6ee 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -13,24 +13,20 @@ SceneManager & SceneManager::get_instance() {  	return instance;  } -void SceneManager::set_next_scene(const string & name) { -	next_scene = name; -} +void SceneManager::set_next_scene(const string & name) { next_scene = name; }  void SceneManager::load_next_scene() {  	// next scene not set -	if (this->next_scene.empty()) -		return; +	if (this->next_scene.empty()) return; -	auto it = find_if(this->scenes.begin(), this->scenes.end(), -		[&next_scene = this->next_scene] (unique_ptr<Scene> & scene) { -			return scene->name == next_scene; -		} -	); +	auto it +		= find_if(this->scenes.begin(), this->scenes.end(), +				  [&next_scene = this->next_scene](unique_ptr<Scene> & scene) { +					  return scene->name == next_scene; +				  });  	// next scene not found -	if (it == this->scenes.end()) -		return; +	if (it == this->scenes.end()) return;  	unique_ptr<Scene> & scene = *it;  	// Delete all components of the current scene @@ -40,4 +36,3 @@ void SceneManager::load_next_scene() {  	// Load the new scene  	scene->load_scene();  } - |