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-rw-r--r--game/Config.h7
-rw-r--r--game/coins/CoinSubScene.cpp6
-rw-r--r--game/hud/HudConfig.h7
-rw-r--r--game/hud/HudScript.cpp13
-rw-r--r--game/hud/HudSubScene.cpp12
5 files changed, 34 insertions, 11 deletions
diff --git a/game/Config.h b/game/Config.h
index 81dd7ea..c09a965 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -5,6 +5,7 @@ static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes
+static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene
static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene
static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene
static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene
@@ -22,14 +23,12 @@ static constexpr int GAME_HEIGHT = 800; // In game units
static constexpr int VIEWPORT_X = 1100; // In game units
// 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished
-static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units
+static constexpr int VIEWPORT_Y = 500; // In game units
// Font settings
static constexpr const char* FONT = "Jetpackia";
static constexpr crepe::vec2 FONTOFFSET = {0,0};
-// Save data
-
// Amount of coins in game
static constexpr const char* TOTAL_COINS_GAME = "total_coins_game";
@@ -40,7 +39,7 @@ static constexpr const char* TOTAL_COINS_RUN = "total_coins_run";
static constexpr const char* DISTANCE_GAME = "distance_game";
static constexpr const char* DISTANCE_RUN = "distance_run";
-// Global tags and names
+// Player config
static constexpr const char* PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
index 58f74ef..604af78 100644
--- a/game/coins/CoinSubScene.cpp
+++ b/game/coins/CoinSubScene.cpp
@@ -26,10 +26,10 @@ int CoinSubScene::create(Scene & scn){
.kinematic_collision = false,
.collision_layers = {COLL_LAY_PLAYER},
});
- coin.add_component<CircleCollider>(size.x / 2).active = false;
+ coin.add_component<CircleCollider>((size.x / 2)-3).active = false;
crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
- .sorting_in_layer = 100,
- .order_in_layer = 100,
+ .sorting_in_layer = SORT_IN_LAY_COINS,
+ .order_in_layer = 0,
.size = size,
});
coin_sprite->active = false;
diff --git a/game/hud/HudConfig.h b/game/hud/HudConfig.h
index 5972f0a..e3497fb 100644
--- a/game/hud/HudConfig.h
+++ b/game/hud/HudConfig.h
@@ -5,6 +5,7 @@ static constexpr crepe::vec2 TOP_LEFT = {-530,-230};
static constexpr const char* HUD_DISTANCE = "hud_distance";
static constexpr const char* HUD_BEST = "hud_best";
static constexpr const char* HUD_COINS = "hud_coins";
+static constexpr const char* HUD_FPS = "hud_fps";
// Distance
static constexpr const char* DISTANCE_PLACEHOLDER = "0000m";
@@ -24,4 +25,10 @@ static constexpr const char* COINS = "0000";
static constexpr int COINS_LENGTH = 4;
static constexpr float COINS_CHAR_WIDTH = 10;
static constexpr crepe::vec2 COINS_OFFSET = {0,50};
+
+// FPS
+static constexpr const char* FPS = "00";
+static constexpr int FPS_LENGTH = 2;
+static constexpr float FPS_CHAR_WIDTH = 10;
+static constexpr crepe::vec2 FPS_OFFSET = {1030,0};
\ No newline at end of file
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index deeea14..71c84a1 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -21,8 +21,6 @@ void HudScript::init() {
void HudScript::frame_update(crepe::duration_t dt) {
- // string number = std::to_string(savemgr->get<int>(DISTANCE_RUN,0).get());
-
// Distance
Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
@@ -37,4 +35,15 @@ void HudScript::frame_update(crepe::duration_t dt) {
txt_co.text = amount_of_coins;
txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
+
+ // FPS
+ Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
+ float fps = this->get_loop_timer().get_fps();
+ string fps_amount = to_string(this->get_loop_timer().get_fps());
+ txt_fps.text = fps_amount;
+ txt_fps.dimensions = {FPS_CHAR_WIDTH*fps_amount.size(),(FPS_CHAR_WIDTH)*2};
+ txt_fps.offset = TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{fps_amount.size() * FPS_CHAR_WIDTH/2,0};
+ if(fps >= 30) txt_fps.data.text_color = Color::YELLOW;
+ if(fps >= 50) txt_fps.data.text_color = Color::GREEN;
+ if(fps < 30) txt_fps.data.text_color = Color::RED;
}
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
index 126f933..dd36d1c 100644
--- a/game/hud/HudSubScene.cpp
+++ b/game/hud/HudSubScene.cpp
@@ -28,9 +28,17 @@ void HudSubScene::create(Scene & scn){
// Coins
GameObject hud_coin = scn.new_object(HUD_COINS);
- crepe::vec2 size = {COINS_CHAR_WIDTH*COINS_LENGTH,(COINS_CHAR_WIDTH)*2};
- hud_coin.add_component<Text>(size, FONT,Text::Data{
+ crepe::vec2 size_coin = {COINS_CHAR_WIDTH*COINS_LENGTH,(COINS_CHAR_WIDTH)*2};
+ hud_coin.add_component<Text>(size_coin, FONT,Text::Data{
.world_space = false,
.text_color = Color::YELLOW,
}, TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{COINS_LENGTH * COINS_CHAR_WIDTH/2,0}, COINS);
+
+ // Fps
+ GameObject hud_fps = scn.new_object(HUD_FPS);
+ crepe::vec2 size_fps = {FPS_CHAR_WIDTH*FPS_LENGTH,(FPS_CHAR_WIDTH)*2};
+ hud_fps.add_component<Text>(size_fps, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::GREEN,
+ }, TOP_LEFT+FONTOFFSET+FPS_OFFSET + vec2{FPS_LENGTH * FPS_CHAR_WIDTH/2,0}, FPS);
}