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-rw-r--r--game/CMakeLists.txt2
-rw-r--r--game/QuitScript.cpp5
-rw-r--r--game/QuitScript.h3
-rw-r--r--game/hud/HudScript.cpp3
-rw-r--r--game/missile/AlertScript.cpp4
-rw-r--r--game/missile/AlertScript.h3
-rw-r--r--game/missile/AlertSubScene.cpp11
-rw-r--r--game/missile/AlertSubScene.h3
-rw-r--r--game/missile/MissileScript.cpp10
-rw-r--r--game/missile/SpawnEvent.cpp4
10 files changed, 24 insertions, 24 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index b39416b..a94beca 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-set(CMAKE_BUILD_TYPE Debug)
+set(CMAKE_BUILD_TYPE Release)
project(game C CXX)
add_subdirectory(../src crepe)
diff --git a/game/QuitScript.cpp b/game/QuitScript.cpp
index e48863f..fc33dcf 100644
--- a/game/QuitScript.cpp
+++ b/game/QuitScript.cpp
@@ -1,8 +1,9 @@
#include "QuitScript.h"
-#include "api/Event.h"
-#include "api/KeyCodes.h"
+
+#include <crepe/api/Event.h>
+#include <crepe/api/KeyCodes.h>
using namespace crepe;
diff --git a/game/QuitScript.h b/game/QuitScript.h
index c295183..af78ccf 100644
--- a/game/QuitScript.h
+++ b/game/QuitScript.h
@@ -1,7 +1,8 @@
#pragma once
-#include "api/Script.h"
+#include <crepe/api/Script.h>
+
class QuitScript : public crepe::Script {
private:
bool on_event(const crepe::KeyPressEvent & ev);
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index 3fb7a77..e4aeae7 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include "../Events.h"
+#include "api/KeyCodes.h"
#include "menus/endgame/EndGameSubScript.h"
#include <climits>
@@ -37,7 +38,7 @@ void HudScript::init() {
}
bool HudScript::toggle_fps(crepe::KeyPressEvent ev) {
- if (ev.key != Keycode::END) return false;
+ if (ev.key != Keycode::D1) return false;
Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front();
this->show_fps = !this->show_fps;
if (this->show_fps) {
diff --git a/game/missile/AlertScript.cpp b/game/missile/AlertScript.cpp
index c1124ac..24b4af9 100644
--- a/game/missile/AlertScript.cpp
+++ b/game/missile/AlertScript.cpp
@@ -1,8 +1,8 @@
#include "AlertScript.h"
#include "../Config.h"
-#include "api/CircleCollider.h"
-#include "api/Sprite.h"
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
using namespace crepe;
diff --git a/game/missile/AlertScript.h b/game/missile/AlertScript.h
index ab29863..5b0b3a1 100644
--- a/game/missile/AlertScript.h
+++ b/game/missile/AlertScript.h
@@ -1,6 +1,7 @@
#pragma once
-#include "api/Script.h"
+#include <crepe/api/Script.h>
+
class AlertScript : public crepe::Script {
private:
bool has_alert = false;
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp
index c3379e8..8d59f97 100644
--- a/game/missile/AlertSubScene.cpp
+++ b/game/missile/AlertSubScene.cpp
@@ -1,10 +1,9 @@
#include "AlertSubScene.h"
#include "../Config.h"
-#include "api/Animator.h"
-#include "api/BehaviorScript.h"
-#include "api/Scene.h"
-#include "api/Sprite.h"
-#include "missile/AlertScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
using namespace crepe;
@@ -13,8 +12,6 @@ MissileAlert::MissileAlert(Scene& scn){
Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"};
- //alert.add_component<BehaviorScript>().set_script<AlertScript>();
-
auto & missile_alert_sprite = alert.add_component<Sprite>(
missile_alert_ss,
Sprite::Data {
diff --git a/game/missile/AlertSubScene.h b/game/missile/AlertSubScene.h
index 661b3f1..8ea288f 100644
--- a/game/missile/AlertSubScene.h
+++ b/game/missile/AlertSubScene.h
@@ -1,6 +1,7 @@
#pragma once
-#include "api/Scene.h"
+#include <crepe/api/Scene.h>
+
class MissileAlert {
public:
MissileAlert(crepe::Scene & scn);
diff --git a/game/missile/MissileScript.cpp b/game/missile/MissileScript.cpp
index 2d1052e..797e1ac 100644
--- a/game/missile/MissileScript.cpp
+++ b/game/missile/MissileScript.cpp
@@ -1,17 +1,15 @@
#include "MissileScript.h"
#include "../Config.h"
-#include "Collider.h"
-#include "api/BehaviorScript.h"
-#include "api/CircleCollider.h"
-#include "api/Rigidbody.h"
+#include <cmath>
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/Transform.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/types.h>
-
-#include <cmath>
#include <crepe/api/AI.h>
#include <crepe/api/KeyCodes.h>
#include <crepe/api/Sprite.h>
diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp
index c407832..a54d0a5 100644
--- a/game/missile/SpawnEvent.cpp
+++ b/game/missile/SpawnEvent.cpp
@@ -1,8 +1,8 @@
#include "SpawnEvent.h"
-#include "Config.h"
#include "Random.h"
-#include "api/CircleCollider.h"
+
+#include <crepe/api/CircleCollider.h>
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/BehaviorScript.h>