diff options
-rw-r--r-- | game/prefab/ZapperObject.cpp | 35 | ||||
-rw-r--r-- | game/prefab/ZapperObject.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Vector2.h | 39 | ||||
-rw-r--r-- | src/crepe/api/Vector2.hpp | 10 | ||||
-rw-r--r-- | src/test/Vector2Test.cpp | 10 |
5 files changed, 70 insertions, 29 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index e63a5f2..fcc6467 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -1,3 +1,5 @@ +#include <crepe/api/Transform.h> + #include "ZapperObject.h" #include "Config.h" @@ -11,8 +13,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) Sprite::Data { .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = 1, - .size = vec2 {0, 1} * SCALE, - .position_offset = {0, 100}, + .size = vec2(0, 42) * SCALE, } ), .orb_end = add_component<Sprite>( @@ -21,8 +22,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) .flip = {true, true}, .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = 1, - .size = vec2 {0, 1} * SCALE, - .position_offset = {0, -100}, + .size = vec2(0, 42) * SCALE, } ), .glow_start = add_component<Sprite>( @@ -30,8 +30,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) Sprite::Data { .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = -1, - .size = vec2 {2, 2} * SCALE, - .position_offset = {0, 100}, + .size = vec2(128, 128) * SCALE, } ), .glow_end = add_component<Sprite>( @@ -40,8 +39,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) .flip = {true, true}, .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = -1, - .size = vec2 {2, 2} * SCALE, - .position_offset = {0, -100}, + .size = vec2(128, 128) * SCALE, } ), .beam = add_component<Sprite>( @@ -49,7 +47,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) Sprite::Data { .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = 0, - .size = vec2 {200, 50}, + .size = vec2(0, 40 * SCALE), .angle_offset = 90, } ), @@ -75,4 +73,21 @@ ZapperObject::ZapperObject(crepe::GameObject && base) .glow_end = add_component<Animator>( sprite.glow_end, ivec2(128, 128), uvec2(16, 1), animator.glow_start.data ), - } {} + } { + this->place(this->transform.position, 0, 300); + } + +void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { + this->transform.position = position; + this->transform.rotation = rotation; + + vec2 offset = vec2(0, 1) * length / 2; + + this->sprite.orb_start.data.position_offset = offset; + this->sprite.glow_start.data.position_offset = offset; + this->sprite.orb_end.data.position_offset = -offset; + this->sprite.glow_end.data.position_offset = -offset; + + this->sprite.beam.data.size.x = length; +} + diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h index cc2d37c..b4bb942 100644 --- a/game/prefab/ZapperObject.h +++ b/game/prefab/ZapperObject.h @@ -30,5 +30,8 @@ public: // crepe::BoxCollider & collider; private: - static constexpr int SCALE = 60; + static constexpr float SCALE = 0.8; + +public: + void place(const crepe::vec2 & position, float rotation, float length); }; diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 52e1bb6..0f46964 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -11,55 +11,55 @@ struct Vector2 { T y = 0; //! Subtracts another vector from this vector and returns the result. - Vector2 operator-(const Vector2<T> & other) const; + Vector2<T> operator-(const Vector2<T> & other) const; //! Subtracts a scalar value from both components of this vector and returns the result. - Vector2 operator-(T scalar) const; + Vector2<T> operator-(T scalar) const; //! Adds another vector to this vector and returns the result. - Vector2 operator+(const Vector2<T> & other) const; + Vector2<T> operator+(const Vector2<T> & other) const; //! Adds a scalar value to both components of this vector and returns the result. - Vector2 operator+(T scalar) const; + Vector2<T> operator+(T scalar) const; //! Multiplies this vector by another vector element-wise and returns the result. - Vector2 operator*(const Vector2<T> & other) const; + Vector2<T> operator*(const Vector2<T> & other) const; //! Multiplies this vector by a scalar and returns the result. - Vector2 operator*(T scalar) const; + Vector2<T> operator*(T scalar) const; //! Divides this vector by another vector element-wise and returns the result. - Vector2 operator/(const Vector2<T> & other) const; + Vector2<T> operator/(const Vector2<T> & other) const; //! Divides this vector by a scalar and returns the result. - Vector2 operator/(T scalar) const; + Vector2<T> operator/(T scalar) const; //! Adds another vector to this vector and updates this vector. - Vector2 & operator+=(const Vector2<T> & other); + Vector2<T> & operator+=(const Vector2<T> & other); //! Adds a scalar value to both components of this vector and updates this vector. - Vector2 & operator+=(T other); + Vector2<T> & operator+=(T other); //! Subtracts another vector from this vector and updates this vector. - Vector2 & operator-=(const Vector2<T> & other); + Vector2<T> & operator-=(const Vector2<T> & other); //! Subtracts a scalar value from both components of this vector and updates this vector. - Vector2 & operator-=(T other); + Vector2<T> & operator-=(T other); //! Multiplies this vector by another vector element-wise and updates this vector. - Vector2 & operator*=(const Vector2<T> & other); + Vector2<T> & operator*=(const Vector2<T> & other); //! Multiplies this vector by a scalar and updates this vector. - Vector2 & operator*=(T other); + Vector2<T> & operator*=(T other); //! Divides this vector by another vector element-wise and updates this vector. - Vector2 & operator/=(const Vector2<T> & other); + Vector2<T> & operator/=(const Vector2<T> & other); //! Divides this vector by a scalar and updates this vector. - Vector2 & operator/=(T other); + Vector2<T> & operator/=(T other); //! Returns the negation of this vector. - Vector2 operator-() const; + Vector2<T> operator-() const; //! Checks if this vector is equal to another vector. bool operator==(const Vector2<T> & other) const; @@ -89,10 +89,13 @@ struct Vector2 { T distance_squared(const Vector2<T> & other) const; //! Returns the perpendicular vector to this vector. - Vector2 perpendicular() const; + Vector2<T> perpendicular() const; //! Checks if both components of the vector are NaN. bool is_nan() const; + + //! Rotate this vector clockwise by \c deg degrees + Vector2<T> rotate(float deg) const; }; } // namespace crepe diff --git a/src/crepe/api/Vector2.hpp b/src/crepe/api/Vector2.hpp index e195760..a4ce641 100644 --- a/src/crepe/api/Vector2.hpp +++ b/src/crepe/api/Vector2.hpp @@ -168,4 +168,14 @@ bool Vector2<T>::is_nan() const { return std::isnan(x) && std::isnan(y); } +template <class T> +Vector2<T> Vector2<T>::rotate(float deg) const { + float rad = -deg / 180 * M_PI; + return { + x * std::cos(rad) - y * std::sin(rad), + x * std::sin(rad) + y * std::cos(rad), + }; +} + + } // namespace crepe diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp index 1e21af9..b17f95a 100644 --- a/src/test/Vector2Test.cpp +++ b/src/test/Vector2Test.cpp @@ -1,6 +1,7 @@ #include <gtest/gtest.h> #include <crepe/api/Vector2.h> +#include <crepe/types.h> using namespace crepe; @@ -530,3 +531,12 @@ TEST_F(Vector2Test, Perpendicular) { EXPECT_FLOAT_EQ(result4.x, -4.0f); EXPECT_FLOAT_EQ(result4.y, 3.0f); } + +TEST_F(Vector2Test, Rotate) { + vec2 foo {0, 1}; + + foo = foo.rotate(90); + const float GOOD_ENOUGH = 0.001; + EXPECT_NEAR(foo.x, 1, GOOD_ENOUGH); + EXPECT_NEAR(foo.y, 0, GOOD_ENOUGH); +} |