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-rw-r--r--.gitmodules3
-rw-r--r--game/CMakeLists.txt17
-rw-r--r--game/Config.h11
-rw-r--r--game/GameScene.cpp20
-rw-r--r--game/PlayerScript.cpp11
-rw-r--r--game/PlayerScript.h8
-rw-r--r--game/PlayerSubScene.cpp76
-rw-r--r--game/PlayerSubScene.h10
-rw-r--r--game/background/CMakeLists.txt9
-rw-r--r--game/main.cpp3
-rw-r--r--game/prefab/CMakeLists.txt5
-rw-r--r--game/prefab/PlayerObject.cpp76
-rw-r--r--game/prefab/PlayerObject.h30
-rw-r--r--game/prefab/PlayerScript.cpp26
-rw-r--r--game/prefab/PlayerScript.h23
-rw-r--r--game/prefab/ZapperObject.h7
-rw-r--r--lib/segvcatch/CMakeLists.txt35
m---------lib/segvcatch/lib0
-rw-r--r--src/CMakeLists.txt3
-rw-r--r--src/crepe/Collider.h3
-rw-r--r--src/crepe/api/BehaviorScript.cpp18
-rw-r--r--src/crepe/api/BehaviorScript.h6
-rw-r--r--src/crepe/api/BehaviorScript.hpp1
-rw-r--r--src/crepe/api/Components.h16
-rw-r--r--src/crepe/api/Config.h3
-rw-r--r--src/crepe/api/Engine.cpp27
-rw-r--r--src/crepe/api/Engine.h5
-rw-r--r--src/crepe/api/GameObject.h7
-rw-r--r--src/crepe/facade/CMakeLists.txt2
-rw-r--r--src/crepe/facade/SignalCatch.cpp25
-rw-r--r--src/crepe/facade/SignalCatch.h24
-rw-r--r--src/crepe/manager/SystemManager.cpp24
-rw-r--r--src/crepe/manager/SystemManager.h13
-rw-r--r--src/crepe/manager/SystemManager.hpp5
-rw-r--r--src/crepe/system/ScriptSystem.cpp15
35 files changed, 421 insertions, 146 deletions
diff --git a/.gitmodules b/.gitmodules
index 8155600..6e2ae88 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -30,3 +30,6 @@
path = lib/fontconfig
url = https://gitlab.freedesktop.org/fontconfig/fontconfig.git
shallow = true
+[submodule "lib/segvcatch/lib"]
+ path = lib/segvcatch/lib
+ url = https://github.com/Plaristote/segvcatch
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 937b5e6..a149487 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -8,20 +8,19 @@ set(CMAKE_BUILD_TYPE Debug)
project(game C CXX)
add_subdirectory(../src crepe)
-add_executable(main
- background/AquariumSubScene.cpp
- background/BackgroundSubScene.cpp
- background/ForestParallaxScript.cpp
- background/ForestSubScene.cpp
+
+add_executable(main)
+
+target_sources(main PUBLIC
GameScene.cpp
- background/HallwaySubScene.cpp
MoveCameraManualyScript.cpp
- PlayerScript.cpp
- PlayerSubScene.cpp
StartGameScript.cpp
- background/StartSubScene.cpp
main.cpp
)
+add_subdirectory(background)
+add_subdirectory(prefab)
+
target_link_libraries(main PUBLIC crepe)
+target_include_directories(main PRIVATE .)
diff --git a/game/Config.h b/game/Config.h
index ec753df..350cd02 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -1,5 +1,16 @@
#pragma once
+#include <crepe/api/Config.h>
+
+static const crepe::Config ENGINE_CONFIG {
+ .log {
+ .level = crepe::Log::Level::DEBUG,
+ },
+ .window_settings {
+ .window_title = "Jetpack joyride clone",
+ },
+};
+
static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 2511567..57c6531 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,11 +1,3 @@
-#include "GameScene.h"
-#include "Config.h"
-#include "MoveCameraManualyScript.h"
-#include "PlayerSubScene.h"
-#include "StartGameScript.h"
-
-#include "background/BackgroundSubScene.h"
-
#include <cmath>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
@@ -22,10 +14,20 @@
#include <crepe/api/Transform.h>
#include <crepe/types.h>
+#include "GameScene.h"
+#include "Config.h"
+#include "MoveCameraManualyScript.h"
+#include "StartGameScript.h"
+
+#include "background/BackgroundSubScene.h"
+#include "prefab/PlayerObject.h"
+
using namespace crepe;
using namespace std;
void GameScene::load_scene() {
+ logf(Log::DEBUG, "Loading (main) GameScene...");
+
BackgroundSubScene background(*this);
GameObject camera = new_object("camera", "camera", vec2(650, 0));
@@ -38,7 +40,7 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
camera.add_component<Rigidbody>(Rigidbody::Data {});
- PlayerSubScene player(*this);
+ PlayerObject player {new_object("player", "player", vec2(-100, 200))};
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
floor.add_component<Rigidbody>(Rigidbody::Data {
diff --git a/game/PlayerScript.cpp b/game/PlayerScript.cpp
deleted file mode 100644
index 1c388f5..0000000
--- a/game/PlayerScript.cpp
+++ /dev/null
@@ -1,11 +0,0 @@
-#include "PlayerScript.h"
-
-#include <crepe/api/Rigidbody.h>
-
-using namespace crepe;
-using namespace std;
-
-void PlayerScript::fixed_update(crepe::duration_t dt) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
- if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
-}
diff --git a/game/PlayerScript.h b/game/PlayerScript.h
deleted file mode 100644
index 84c4f7f..0000000
--- a/game/PlayerScript.h
+++ /dev/null
@@ -1,8 +0,0 @@
-#pragma once
-
-#include <crepe/api/Script.h>
-
-class PlayerScript : public crepe::Script {
-public:
- void fixed_update(crepe::duration_t dt);
-};
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp
deleted file mode 100644
index 00b7810..0000000
--- a/game/PlayerSubScene.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include "PlayerSubScene.h"
-#include "Config.h"
-#include "PlayerScript.h"
-
-#include <crepe/api/Animator.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Sprite.h>
-
-using namespace crepe;
-using namespace std;
-
-PlayerSubScene::PlayerSubScene(Scene & scn) {
- GameObject player = scn.new_object("player", "player", vec2(-100, 200));
- Asset player_body_asset {"asset/barry/defaultBody.png"};
- Sprite & player_body_sprite = player.add_component<Sprite>(
- player_body_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- }
- );
- player.add_component<Animator>(
- player_body_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- Asset player_head_asset {"asset/barry/defaultHead.png"};
- Sprite & player_head_sprite = player.add_component<Sprite>(
- player_head_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- }
- );
- player.add_component<Animator>(
- player_head_sprite, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"};
- Sprite & player_jetpack_sprite = player.add_component<Sprite>(
- player_jetpack_asset,
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- }
- );
- player_jetpack_sprite.active = false;
- player.add_component<Animator>(
- player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- );
- player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
- .collision_layer = COLL_LAY_PLAYER,
- });
- player.add_component<BoxCollider>(vec2(50, 50));
- player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
-}
diff --git a/game/PlayerSubScene.h b/game/PlayerSubScene.h
deleted file mode 100644
index bf94c32..0000000
--- a/game/PlayerSubScene.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-namespace crepe {
-class Scene;
-}
-
-class PlayerSubScene {
-public:
- PlayerSubScene(crepe::Scene & scn);
-};
diff --git a/game/background/CMakeLists.txt b/game/background/CMakeLists.txt
new file mode 100644
index 0000000..1d705f5
--- /dev/null
+++ b/game/background/CMakeLists.txt
@@ -0,0 +1,9 @@
+target_sources(main PUBLIC
+ AquariumSubScene.cpp
+ BackgroundSubScene.cpp
+ ForestParallaxScript.cpp
+ ForestSubScene.cpp
+ HallwaySubScene.cpp
+ StartSubScene.cpp
+)
+
diff --git a/game/main.cpp b/game/main.cpp
index 325b66d..2198f73 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -1,11 +1,14 @@
#include <crepe/api/Engine.h>
#include <crepe/api/Script.h>
+#include "Config.h"
#include "GameScene.h"
using namespace crepe;
int main() {
+ Config::get_instance() = ENGINE_CONFIG;
+
Engine gameloop;
gameloop.add_scene<GameScene>();
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt
new file mode 100644
index 0000000..a588090
--- /dev/null
+++ b/game/prefab/CMakeLists.txt
@@ -0,0 +1,5 @@
+target_sources(main PUBLIC
+ PlayerObject.cpp
+ PlayerScript.cpp
+)
+
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
new file mode 100644
index 0000000..736704a
--- /dev/null
+++ b/game/prefab/PlayerObject.cpp
@@ -0,0 +1,76 @@
+#include <crepe/util/Log.h>
+
+#include "Config.h"
+#include "PlayerObject.h"
+#include "PlayerScript.h"
+
+using namespace crepe;
+
+PlayerObject::PlayerObject(crepe::GameObject && base)
+ : GameObject(std::move(base)),
+ sprite {
+ .body = add_component<Sprite>(
+ Asset {"asset/barry/defaultBody.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ ),
+ .head = add_component<Sprite>(
+ Asset {"asset/barry/defaultHead.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ ),
+ .jetpack = add_component<Sprite>(
+ Asset {"asset/barry/jetpackDefault.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ )
+ },
+ animator {
+ .body = add_component<Animator>(
+ sprite.body, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .head = add_component<Animator>(
+ sprite.head, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ .jetpack = add_component<Animator>(
+ sprite.jetpack, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ ),
+ },
+ body(add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layer = COLL_LAY_PLAYER,
+ })),
+ collider(add_component<BoxCollider>(vec2(50, 50))),
+ controller(add_component<BehaviorScript>().set_script<PlayerScript>(this)) {
+ sprite.jetpack.active = false;
+ // controller.active = false;
+
+ Log::logf(Log::DEBUG, "PlayerObject: ref {}", (void*) &(this->body.game_object_id));
+}
+
diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h
new file mode 100644
index 0000000..a44d367
--- /dev/null
+++ b/game/prefab/PlayerObject.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
+class PlayerObject : public crepe::GameObject {
+public:
+ PlayerObject(crepe::GameObject &&);
+
+public:
+ struct {
+ crepe::Sprite & body;
+ crepe::Sprite & head;
+ crepe::Sprite & jetpack;
+ } sprite;
+
+ struct {
+ crepe::Animator & body;
+ crepe::Animator & head;
+ crepe::Animator & jetpack;
+ } animator;
+
+ crepe::Rigidbody & body;
+ crepe::BoxCollider & collider;
+ crepe::BehaviorScript & controller;
+};
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
new file mode 100644
index 0000000..e4a4951
--- /dev/null
+++ b/game/prefab/PlayerScript.cpp
@@ -0,0 +1,26 @@
+#include <crepe/api/Rigidbody.h>
+#include <cassert>
+
+#include "PlayerScript.h"
+
+using namespace crepe;
+using namespace std;
+
+PlayerScript::PlayerScript(PlayerObject * player) : player(player) {
+ logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
+}
+
+void PlayerScript::init() {
+ logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
+ logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
+ player->controller.active = false;
+}
+
+void PlayerScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::SPACE))
+ player->body.add_force_linear({ 0, -10 });
+}
+
diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h
new file mode 100644
index 0000000..bd4a00a
--- /dev/null
+++ b/game/prefab/PlayerScript.h
@@ -0,0 +1,23 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+#include "PlayerObject.h"
+
+class PlayerScript : public crepe::Script {
+public:
+ PlayerScript(PlayerObject * player);
+
+ PlayerScript(const PlayerScript &) = delete;
+ PlayerScript(PlayerScript &&) = delete;
+ PlayerScript & operator=(const PlayerScript &) = delete;
+ PlayerScript & operator=(PlayerScript &&) = delete;
+
+protected:
+ void fixed_update(crepe::duration_t dt);
+ void init();
+
+protected:
+ PlayerObject * player = nullptr;
+};
+
diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h
new file mode 100644
index 0000000..1f32cd7
--- /dev/null
+++ b/game/prefab/ZapperObject.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+class ZapperObject : public crepe::GameObject {
+ // afsd
+};
diff --git a/lib/segvcatch/CMakeLists.txt b/lib/segvcatch/CMakeLists.txt
new file mode 100644
index 0000000..4449e77
--- /dev/null
+++ b/lib/segvcatch/CMakeLists.txt
@@ -0,0 +1,35 @@
+cmake_minimum_required(VERSION 3.28)
+set(CMAKE_CXX_STANDARD 20)
+project(segvcatch CXX)
+
+include(CMakePackageConfigHelpers)
+
+add_library(segvcatch SHARED lib/lib/segvcatch.cpp)
+
+install(
+ TARGETS segvcatch
+ EXPORT segvcatchTargets
+ LIBRARY DESTINATION lib
+ ARCHIVE DESTINATION lib
+ RUNTIME DESTINATION lib
+ INCLUDES DESTINATION include
+)
+install(
+ FILES lib/lib/segvcatch.h
+ DESTINATION include
+)
+write_basic_package_version_file(
+ "${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake"
+ VERSION 0.0.0
+ COMPATIBILITY AnyNewerVersion
+)
+install(
+ FILES
+ "${CMAKE_CURRENT_BINARY_DIR}/segvcatch-config-version.cmake"
+ DESTINATION lib/cmake/segvcatch
+)
+install(
+ EXPORT segvcatchTargets
+ FILE segvcatch-config.cmake
+ DESTINATION lib/cmake/segvcatch
+)
diff --git a/lib/segvcatch/lib b/lib/segvcatch/lib
new file mode 160000
+Subproject afe79c49f7d996e2b3143199e6cef69f406247b
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 696856c..b7d63d7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -15,6 +15,8 @@ find_package(GTest REQUIRED)
find_package(whereami REQUIRED)
find_library(BERKELEY_DB db)
find_library(FONTCONFIG_LIB fontconfig)
+find_package(segvcatch REQUIRED)
+find_package(segvcatch REQUIRED)
add_library(crepe SHARED)
add_executable(test_main EXCLUDE_FROM_ALL)
@@ -31,6 +33,7 @@ target_link_libraries(crepe
PUBLIC ${BERKELEY_DB}
PUBLIC whereami
PUBLIC ${FONTCONFIG_LIB}
+ PUBLIC segvcatch
)
add_subdirectory(crepe)
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 42ccfd4..4344f15 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -5,6 +5,9 @@
namespace crepe {
+/**
+ * \brief Base collider class
+ */
class Collider : public Component {
public:
Collider(game_object_id_t id, const vec2 & offset);
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index af7572c..e1c06b0 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -13,3 +13,21 @@ BehaviorScript & GameObject::add_component<BehaviorScript>() {
ComponentManager & mgr = this->mediator.component_manager;
return mgr.add_component<BehaviorScript>(this->id, this->mediator);
}
+
+BehaviorScript::BehaviorScript(const BehaviorScript & other) : mediator(other.mediator), Component(other.game_object_id) {
+ Log::logf("COPY CONSTRUCTOR!!!");
+}
+
+BehaviorScript::BehaviorScript(BehaviorScript && other) : mediator(other.mediator), Component(other.game_object_id) {
+ Log::logf("MOVE CONSTRUCTOR!!!");
+}
+
+BehaviorScript & BehaviorScript::operator = (const BehaviorScript & other) {
+ Log::logf("COPY OPERATOR!!!");
+ return *this;
+}
+
+BehaviorScript & BehaviorScript::operator = (BehaviorScript && other) {
+ Log::logf("MOVE OPERATOR!!!");
+ return *this;
+}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 3909b96..52a7cbf 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -33,6 +33,11 @@ protected:
//! Only ComponentManager is allowed to instantiate BehaviorScript
friend class ComponentManager;
+ BehaviorScript(const BehaviorScript &);
+ BehaviorScript(BehaviorScript &&);
+ BehaviorScript & operator = (const BehaviorScript &);
+ BehaviorScript & operator = (BehaviorScript &&);
+
public:
/**
* \brief Set the concrete script of this component
@@ -48,6 +53,7 @@ public:
BehaviorScript & set_script(Args &&... args);
protected:
+ std::string name = "unknown script";
//! Script instance
std::unique_ptr<Script> script = nullptr;
//! ScriptSystem needs direct access to the script instance
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index 353d5e2..218f27c 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -11,6 +11,7 @@ template <class T, typename... Args>
BehaviorScript & BehaviorScript::set_script(Args &&... args) {
static_assert(std::is_base_of<Script, T>::value);
this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...));
+ this->name = typeid(T).name();
this->script->game_object_id = this->game_object_id;
this->script->active = this->active;
diff --git a/src/crepe/api/Components.h b/src/crepe/api/Components.h
new file mode 100644
index 0000000..fa0663d
--- /dev/null
+++ b/src/crepe/api/Components.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "AI.h"
+#include "Animator.h"
+#include "AudioSource.h"
+#include "BehaviorScript.h"
+#include "BoxCollider.h"
+#include "Button.h"
+#include "Camera.h"
+#include "CircleCollider.h"
+#include "Metadata.h"
+#include "ParticleEmitter.h"
+#include "Rigidbody.h"
+#include "Sprite.h"
+#include "Text.h"
+#include "Transform.h"
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index 6b9e3ca..32f1a2e 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -60,7 +60,8 @@ struct Config final {
struct {
//! default screen size in pixels
ivec2 default_size = {1280, 720};
- std::string window_title = "Jetpack joyride clone";
+ //! default window title
+ std::string window_title = "crepe window";
} window_settings;
//! Asset loading options
diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp
index cd9786b..bf3f50c 100644
--- a/src/crepe/api/Engine.cpp
+++ b/src/crepe/api/Engine.cpp
@@ -1,4 +1,7 @@
+#include <segvcatch.h>
+
#include "../util/Log.h"
+#include "../facade/SignalCatch.h"
#include "Engine.h"
@@ -6,6 +9,8 @@ using namespace crepe;
using namespace std;
int Engine::main() noexcept {
+ SignalCatch signal_catch;
+
try {
this->setup();
} catch (const exception & e) {
@@ -37,31 +42,39 @@ void Engine::setup() {
void Engine::loop() {
LoopTimerManager & timer = this->loop_timer;
- SystemManager & systems = this->system_manager;
while (this->game_running) {
timer.update();
while (timer.get_lag() >= timer.get_fixed_delta_time()) {
try {
- systems.fixed_update();
+ this->fixed_update();
} catch (const exception & e) {
Log::logf(
- Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n",
+ Log::Level::WARNING, "Uncaught exception in fixed update function: {}",
e.what()
);
}
- timer.advance_fixed_elapsed_time();
}
try {
- systems.frame_update();
+ this->frame_update();
} catch (const exception & e) {
Log::logf(
- Log::Level::WARNING, "Uncaught exception in frame update function: {}\n",
+ Log::Level::WARNING, "Uncaught exception in frame update function: {}",
e.what()
);
}
- timer.enforce_frame_rate();
}
}
+
+void Engine::fixed_update() {
+ this->system_manager.fixed_update();
+ this->loop_timer.advance_fixed_elapsed_time();
+}
+
+void Engine::frame_update() {
+ this->system_manager.frame_update();
+ this->loop_timer.enforce_frame_rate();
+}
+
diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h
index 452a856..23acfb4 100644
--- a/src/crepe/api/Engine.h
+++ b/src/crepe/api/Engine.h
@@ -46,6 +46,11 @@ private:
*/
void loop();
+ //! Fixed update function
+ void fixed_update();
+ //! Frame update function
+ void frame_update();
+
//! Game loop condition
bool game_running = true;
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 043913a..c66da3d 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -37,6 +37,13 @@ private:
//! ComponentManager instances GameObject
friend class ComponentManager;
+protected:
+ GameObject(GameObject &&) = default;
+
+ GameObject(const GameObject &) = delete;
+ GameObject & operator=(const GameObject &) = delete;
+ GameObject & operator=(GameObject &&) = delete;
+
public:
//! The id of the GameObject
const game_object_id_t id;
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt
index 243ae46..4873e8d 100644
--- a/src/crepe/facade/CMakeLists.txt
+++ b/src/crepe/facade/CMakeLists.txt
@@ -6,6 +6,7 @@ target_sources(crepe PUBLIC
DB.cpp
FontFacade.cpp
Font.cpp
+ SignalCatch.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -16,5 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
DB.h
FontFacade.h
Font.h
+ SignalCatch.h
)
diff --git a/src/crepe/facade/SignalCatch.cpp b/src/crepe/facade/SignalCatch.cpp
new file mode 100644
index 0000000..ad92d28
--- /dev/null
+++ b/src/crepe/facade/SignalCatch.cpp
@@ -0,0 +1,25 @@
+#include <stdexcept>
+
+#include "SignalCatch.h"
+
+using namespace crepe;
+using namespace std;
+
+SignalCatch::SignalCatch() {
+ segvcatch::init_segv(&SignalCatch::segv);
+ segvcatch::init_fpe(&SignalCatch::fpe);
+}
+
+SignalCatch::~SignalCatch() {
+ segvcatch::init_segv();
+ segvcatch::init_fpe();
+}
+
+void SignalCatch::segv() {
+ throw runtime_error("segmentation fault");
+}
+
+void SignalCatch::fpe() {
+ throw domain_error("floating point exception");
+}
+
diff --git a/src/crepe/facade/SignalCatch.h b/src/crepe/facade/SignalCatch.h
new file mode 100644
index 0000000..4562215
--- /dev/null
+++ b/src/crepe/facade/SignalCatch.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <segvcatch.h>
+
+namespace crepe {
+
+class SignalCatch {
+public:
+ SignalCatch();
+ ~SignalCatch();
+
+private:
+ static void segv();
+ static void fpe();
+
+public:
+ SignalCatch(const SignalCatch &) = delete;
+ SignalCatch(SignalCatch &&) = delete;
+ SignalCatch & operator=(const SignalCatch &) = delete;
+ SignalCatch & operator=(SignalCatch &&) = delete;
+};
+
+}
+
diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp
index eabc022..c8f4f3d 100644
--- a/src/crepe/manager/SystemManager.cpp
+++ b/src/crepe/manager/SystemManager.cpp
@@ -31,17 +31,25 @@ SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) {
this->mediator.system_manager = *this;
}
-void SystemManager::fixed_update() {
- for (System & system : this->system_order) {
- if (!system.active) continue;
- system.fixed_update();
+void SystemManager::fixed_update() noexcept {
+ for (SystemEntry & entry : this->system_order) {
+ if (!entry.system.active) continue;
+ try {
+ entry.system.fixed_update();
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} fixed update: {}", entry.name, e.what());
+ }
}
}
-void SystemManager::frame_update() {
- for (System & system : this->system_order) {
- if (!system.active) continue;
- system.frame_update();
+void SystemManager::frame_update() noexcept {
+ for (SystemEntry & entry : this->system_order) {
+ if (!entry.system.active) continue;
+ try {
+ entry.system.frame_update();
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} frame update: {}", entry.name, e.what());
+ }
}
}
diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h
index 614d90c..7b862a3 100644
--- a/src/crepe/manager/SystemManager.h
+++ b/src/crepe/manager/SystemManager.h
@@ -26,14 +26,14 @@ public:
*
* Updates the game state based on the elapsed time since the last frame.
*/
- void frame_update();
+ void frame_update() noexcept;
/**
* \brief Fixed update executed at a fixed rate.
*
* This function updates physics and game logic based on LoopTimer's fixed_delta_time.
*/
- void fixed_update();
+ void fixed_update() noexcept;
private:
/**
@@ -43,13 +43,20 @@ private:
* constructor of \c SystemManager using SystemManager::load_system.
*/
std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
+ //! Internal ordered system list entry
+ struct SystemEntry {
+ //! System instance reference
+ System & system;
+ //! System name
+ std::string name;
+ };
/**
* \brief Collection of System instances
*
* This map holds System instances indexed by the system's class typeid. It is filled in the
* constructor of \c SystemManager using SystemManager::load_system.
*/
- std::vector<std::reference_wrapper<System>> system_order;
+ std::vector<SystemEntry> system_order;
/**
* \brief Initialize a system
* \tparam T System type (must be derivative of \c System)
diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp
index addd274..a4c11e3 100644
--- a/src/crepe/manager/SystemManager.hpp
+++ b/src/crepe/manager/SystemManager.hpp
@@ -38,7 +38,10 @@ void SystemManager::load_system() {
throw runtime_error(format("SystemManager: {} is already initialized", type.name()));
System * system = new T(this->mediator);
this->systems[type] = unique_ptr<System>(system);
- this->system_order.push_back(*this->systems[type]);
+ this->system_order.push_back(SystemEntry{
+ .system = *this->systems[type],
+ .name = type.name(),
+ });
}
} // namespace crepe
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index ed0c7cc..4cce42b 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -32,10 +32,19 @@ void ScriptSystem::update(
if (script == nullptr) continue;
if (!script->initialized) {
- script->init();
- script->initialized = true;
+ try {
+ script->init();
+ script->initialized = true;
+ } catch (const exception & e) {
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {} init: {}", behavior_script.name, e.what());
+ }
}
- (*script.*update_function)(delta_time);
+ try {
+ (*script.*update_function)(delta_time);
+ } catch (const exception & e) {
+ // TODO: print if it is fixed/frame update
+ Log::logf(Log::Level::WARNING, "Uncaught exception in {}: {}", behavior_script.name, e.what());
+ }
}
}