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-rw-r--r--game/background/StartSubScene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/background/StartSubScene.cpp b/game/background/StartSubScene.cpp
index d2d30ea..ba80517 100644
--- a/game/background/StartSubScene.cpp
+++ b/game/background/StartSubScene.cpp
@@ -296,7 +296,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
frag_5_sprite.active = false;
Rigidbody & frag_5_rb = frag_5.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 1.0,
- .linear_velocity = vec2(600, -800),
+ .linear_velocity = vec2(600, -500),
.linear_velocity_coefficient = vec2(0.25, 0.15),
.angular_velocity = 100,
.angular_velocity_coefficient = 0.55,
@@ -440,7 +440,7 @@ void StartSubScene::create_wall_fragments(crepe::Scene & scn, float begin_x) {
frag_11_sprite.active = false;
Rigidbody & frag_11_rb = frag_11.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 1.0,
- .linear_velocity = vec2(600, -800),
+ .linear_velocity = vec2(600, -400),
.linear_velocity_coefficient = vec2(0.3, 0.3),
.angular_velocity = 200,
.angular_velocity_coefficient = 0.55,