diff options
-rw-r--r-- | src/example/game.cpp | 154 |
1 files changed, 84 insertions, 70 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index f2532ee..61d8605 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,3 +1,4 @@ +#include "api/Animator.h" #include "api/BehaviorScript.h" #include "api/CircleCollider.h" #include "api/Scene.h" @@ -35,92 +36,105 @@ public: } void start(ComponentManager & mgr) { - GameObject start_begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0)); - Asset start_begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"}; - start_begin.add_component<Sprite>(start_begin_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 0, - .size = vec2(0, 800), - }); + GameObject begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0)); + Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"}; + begin.add_component<Sprite>(begin_asset, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 0, + .size = vec2(0, 800), + }); begin_x += 700; - GameObject start_end = mgr.new_object("start_end", "background", vec2(begin_x, 0)); - Asset start_end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"}; - start_end.add_component<Sprite>(start_end_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 1, - .size = vec2(0, 800), - }); + GameObject end = mgr.new_object("start_end", "background", vec2(begin_x, 0)); + Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"}; + end.add_component<Sprite>(end_asset, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 1, + .size = vec2(0, 800), + }); begin_x += 100; + + this->add_lamp_start(end, vec2(-350, -95)); + } + + void add_lamp_start(GameObject & obj, vec2 offset) { + Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"}; + obj.add_component<Sprite>(lamp_asset, Sprite::Data{ + .sorting_in_layer = 5, + .order_in_layer = 0, + .size = vec2(0, 100), + .position_offset = offset, + }); + Asset lamp_glow_asset{"asset/jetpack_joyride/background/start/alarmGlow_TVOS.png"}; + Sprite & lamp_glow_sprite = obj.add_component<Sprite>( + lamp_glow_asset, Sprite::Data{ + .sorting_in_layer = 5, + .order_in_layer = 1, + .size = vec2(0, 300), + .position_offset = offset - vec2(65, -55), + }); + obj.add_component<Animator>(lamp_glow_sprite, ivec2(422, 384), uvec2(6, 1), + Animator::Data{ + .fps = 10, + .looping = true, + }); } void hallway(ComponentManager & mgr) { - GameObject hallway_begin - = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0)); - Asset hallway_begin_asset{ - "asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; - hallway_begin.add_component<Sprite>(hallway_begin_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 0, - .size = vec2(0, 800), - }); + GameObject begin = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0)); + Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; + begin.add_component<Sprite>(begin_asset, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 0, + .size = vec2(0, 800), + }); begin_x += 600; - GameObject hallway_middle_1 - = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset hallway_middle_asset{ - "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; - hallway_middle_1.add_component<Sprite>(hallway_middle_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 2, - .size = vec2(0, 800), - }); + // Atributes for begin + + GameObject middle_1 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + middle_1.add_component<Sprite>(middle_asset, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 2, + .size = vec2(0, 800), + }); begin_x += 600; - GameObject hallway_middle_2 - = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset hallway_middle_asset_2{ - "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; - hallway_middle_2.add_component<Sprite>(hallway_middle_asset_2, - Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 3, - .size = vec2(0, 800), - }); + GameObject middle_2 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + Asset middle_asset_2{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + middle_2.add_component<Sprite>(middle_asset_2, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 3, + .size = vec2(0, 800), + }); begin_x += 200; - GameObject hallway_middle_3 - = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset hallway_middle_asset_3{ - "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; - hallway_middle_3.add_component<Sprite>(hallway_middle_asset_3, - Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 4, - .size = vec2(0, 800), - }); + GameObject middle_3 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + Asset middle_asset_3{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + middle_3.add_component<Sprite>(middle_asset_3, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 4, + .size = vec2(0, 800), + }); begin_x += 400; - GameObject hallway_middle_4 - = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); - Asset hallway_middle_asset_4{ - "asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; - hallway_middle_4.add_component<Sprite>(hallway_middle_asset_4, - Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 5, - .size = vec2(0, 800), - }); + GameObject middle_4 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); + Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"}; + middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 5, + .size = vec2(0, 800), + }); begin_x += 600; - GameObject hallway_end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0)); - Asset hallway_end_asset{ - "asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; - hallway_end.add_component<Sprite>(hallway_end_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 1, - .size = vec2(0, 800), - }); + GameObject end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0)); + Asset end_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"}; + end.add_component<Sprite>(end_asset, Sprite::Data{ + .sorting_in_layer = 4, + .order_in_layer = 1, + .size = vec2(0, 800), + }); begin_x += 600; } |