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-rw-r--r--game/enemy/BattleScript.cpp2
-rw-r--r--game/enemy/EnemyScript.cpp2
-rw-r--r--game/player/PlayerScript.cpp5
3 files changed, 2 insertions, 7 deletions
diff --git a/game/enemy/BattleScript.cpp b/game/enemy/BattleScript.cpp
index 4260c42..6d96ef6 100644
--- a/game/enemy/BattleScript.cpp
+++ b/game/enemy/BattleScript.cpp
@@ -47,5 +47,5 @@ bool BattleScript::create_battle(const BattleStartEvent & e) {
script.game_object_id
);
}
- return true;
+ return false;
}
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
index 07ed9e8..8cf8b80 100644
--- a/game/enemy/EnemyScript.cpp
+++ b/game/enemy/EnemyScript.cpp
@@ -79,7 +79,7 @@ bool EnemyScript::spawn_enemy(const SpawnEnemyEvent & e) {
ai_component.make_oval_path(10, 10, vec2 {x_value, random_height}, 1.5708, true);
ai_component.active = true;
this->last_fired = std::chrono::steady_clock::now();
- return true;
+ return false;
}
bool EnemyScript::on_collide(const CollisionEvent & e) {
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index d32da0b..57819c0 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -94,11 +94,6 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
}
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
- if (this->get_key_state(Keycode::P)) {
- this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = 5,
- });
- }
if (this->get_key_state(Keycode::ENTER)) {
auto now = std::chrono::steady_clock::now();