diff options
| -rw-r--r-- | game/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | game/StartGameScript.cpp | 7 | ||||
| -rw-r--r-- | game/player/PlayerAudioScript.cpp | 62 | ||||
| -rw-r--r-- | game/player/PlayerAudioScript.h | 13 | ||||
| -rw-r--r-- | game/player/PlayerSubScene.cpp | 15 | 
5 files changed, 97 insertions, 1 deletions
| diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8e3692b..0b85b96 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -20,6 +20,7 @@ add_executable(main  	player/PlayerSubScene.cpp  	StartGameScript.cpp  	player/PlayerEndScript.cpp +	player/PlayerAudioScript.cpp  	background/StartSubScene.cpp  	main.cpp  ) diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index 466dbce..1a7e3e7 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -1,5 +1,6 @@  #include "StartGameScript.h"  #include "Config.h" +#include "api/BehaviorScript.h"  #include <crepe/api/Animator.h>  #include <crepe/api/AudioSource.h> @@ -39,6 +40,10 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {  			= this->get_components_by_name<AudioSource>("boom_audio").front();  		boom_audio.play(); +		BehaviorScript & player_audio_script +			= this->get_components_by_name<BehaviorScript>("player_audio").front(); +		player_audio_script.active = true; +  		this->created_hole = true;  	} @@ -52,7 +57,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {  		AudioSource & background_music  			= this->get_components_by_name<AudioSource>("background_music").front(); -		background_music.play(true); +		//background_music.play(true);  		this->took_jetpack = true;  	} diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp new file mode 100644 index 0000000..6b5f630 --- /dev/null +++ b/game/player/PlayerAudioScript.cpp @@ -0,0 +1,62 @@ +#include "PlayerAudioScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> + +using namespace crepe; +using namespace std; + +void PlayerAudioScript::fixed_update(crepe::duration_t dt) { +	Animator & animator = this->get_components_by_name<Animator>("player").front(); + +	if (animator.data.col == 0) { +		if (animator.data.row != this->last_row) { +			if (animator.data.row == 0) { +				// right footstep +				if (current_footstep == 0) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(0); +					audio.play(); +				} else if (current_footstep == 1) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(2); +					audio.play(); +				} else if (current_footstep == 2) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(4); +					audio.play(); +				} else if (current_footstep == 3) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(6); +					audio.play(); +				} +			} else if (animator.data.row == 2) { +				// left footstep +				if (current_footstep == 0) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(1); +					audio.play(); +					current_footstep = 1; +				} else if (current_footstep == 1) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(3); +					audio.play(); +					current_footstep = 2; +				} else if (current_footstep == 2) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(5); +					audio.play(); +					current_footstep = 3; +				} else if (current_footstep == 3) { +					AudioSource & audio +						= this->get_components_by_name<AudioSource>("player_audio").at(7); +					audio.play(); +					current_footstep = 0; +				} +			} +			this->last_row = animator.data.row; +		} +	} else { +		this->last_row = -1; +	} +} diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h new file mode 100644 index 0000000..764cb20 --- /dev/null +++ b/game/player/PlayerAudioScript.h @@ -0,0 +1,13 @@ +#pragma once + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +class PlayerAudioScript : public crepe::Script { +public: +	void fixed_update(crepe::duration_t dt); + +private: +	int last_row = -1; +	int current_footstep = 0; +}; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index c1e5e2f..11575c6 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -1,10 +1,12 @@  #include "PlayerSubScene.h" +#include "PlayerAudioScript.h"  #include "PlayerEndScript.h"  #include "PlayerScript.h"  #include "../Config.h"  #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h>  #include <crepe/api/BoxCollider.h>  #include <crepe/api/CircleCollider.h>  #include <crepe/api/GameObject.h> @@ -150,4 +152,17 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {  	});  	player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;  	player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; + +	GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0)); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")); +	player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg")); + +	player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active +		= false;  } |