diff options
-rw-r--r-- | game/CMakeLists.txt | 1 | ||||
-rw-r--r-- | game/StartGameScript.cpp | 7 | ||||
-rw-r--r-- | game/player/PlayerAudioScript.cpp | 62 | ||||
-rw-r--r-- | game/player/PlayerAudioScript.h | 13 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 15 |
5 files changed, 97 insertions, 1 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8e3692b..0b85b96 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -20,6 +20,7 @@ add_executable(main player/PlayerSubScene.cpp StartGameScript.cpp player/PlayerEndScript.cpp + player/PlayerAudioScript.cpp background/StartSubScene.cpp main.cpp ) diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp index 466dbce..1a7e3e7 100644 --- a/game/StartGameScript.cpp +++ b/game/StartGameScript.cpp @@ -1,5 +1,6 @@ #include "StartGameScript.h" #include "Config.h" +#include "api/BehaviorScript.h" #include <crepe/api/Animator.h> #include <crepe/api/AudioSource.h> @@ -39,6 +40,10 @@ void StartGameScript::fixed_update(crepe::duration_t dt) { = this->get_components_by_name<AudioSource>("boom_audio").front(); boom_audio.play(); + BehaviorScript & player_audio_script + = this->get_components_by_name<BehaviorScript>("player_audio").front(); + player_audio_script.active = true; + this->created_hole = true; } @@ -52,7 +57,7 @@ void StartGameScript::fixed_update(crepe::duration_t dt) { AudioSource & background_music = this->get_components_by_name<AudioSource>("background_music").front(); - background_music.play(true); + //background_music.play(true); this->took_jetpack = true; } diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp new file mode 100644 index 0000000..6b5f630 --- /dev/null +++ b/game/player/PlayerAudioScript.cpp @@ -0,0 +1,62 @@ +#include "PlayerAudioScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> + +using namespace crepe; +using namespace std; + +void PlayerAudioScript::fixed_update(crepe::duration_t dt) { + Animator & animator = this->get_components_by_name<Animator>("player").front(); + + if (animator.data.col == 0) { + if (animator.data.row != this->last_row) { + if (animator.data.row == 0) { + // right footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(0); + audio.play(); + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(2); + audio.play(); + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(4); + audio.play(); + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(6); + audio.play(); + } + } else if (animator.data.row == 2) { + // left footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(1); + audio.play(); + current_footstep = 1; + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(3); + audio.play(); + current_footstep = 2; + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(5); + audio.play(); + current_footstep = 3; + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(7); + audio.play(); + current_footstep = 0; + } + } + this->last_row = animator.data.row; + } + } else { + this->last_row = -1; + } +} diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h new file mode 100644 index 0000000..764cb20 --- /dev/null +++ b/game/player/PlayerAudioScript.h @@ -0,0 +1,13 @@ +#pragma once + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +class PlayerAudioScript : public crepe::Script { +public: + void fixed_update(crepe::duration_t dt); + +private: + int last_row = -1; + int current_footstep = 0; +}; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index c1e5e2f..11575c6 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -1,10 +1,12 @@ #include "PlayerSubScene.h" +#include "PlayerAudioScript.h" #include "PlayerEndScript.h" #include "PlayerScript.h" #include "../Config.h" #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/BoxCollider.h> #include <crepe/api/CircleCollider.h> #include <crepe/api/GameObject.h> @@ -150,4 +152,17 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { }); player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; + + GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0)); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg")); + + player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active + = false; } |