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-rw-r--r--src/crepe/api/Button.h6
-rw-r--r--src/crepe/api/Text.h12
-rw-r--r--src/crepe/api/UIObject.h2
-rw-r--r--src/crepe/facade/SDLContext.cpp2
4 files changed, 6 insertions, 16 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index d42527e..25709a4 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -1,8 +1,5 @@
#pragma once
-#include <functional>
-
-#include "Event.h"
#include "UIObject.h"
namespace crepe {
@@ -43,6 +40,9 @@ private:
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
+
+ //! variable indicating if transform is relative to camera(false) or world(true)
+ bool world_space = false;
};
} // namespace crepe
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
index fb5c7e5..9d8573f 100644
--- a/src/crepe/api/Text.h
+++ b/src/crepe/api/Text.h
@@ -17,16 +17,8 @@ class Text : public UIObject {
public:
//! Text data that does not have to be set in the constructor
struct Data {
- /**
- * \brief fontsize for text rendering
- *
- * \note this is not the actual font size that is loaded in.
- *
- * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
- * The default font size that is loaded is set in the Config.
- * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
- */
- unsigned int font_size = 16;
+ //! variable indicating if transform is relative to camera(false) or world(true)
+ bool world_space = false;
//! Label text color.
Color text_color = Color::BLACK;
diff --git a/src/crepe/api/UIObject.h b/src/crepe/api/UIObject.h
index f1318ab..f7f4fba 100644
--- a/src/crepe/api/UIObject.h
+++ b/src/crepe/api/UIObject.h
@@ -20,8 +20,6 @@ public:
vec2 dimensions;
//! Position offset relative to this GameObjects Transform
vec2 offset;
- //! variable indicating if transform is relative to camera(false) or world(true)
- bool world_space = false;
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 8e2e8a2..17dcd04 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -233,7 +233,7 @@ void SDLContext::draw_text(const RenderText & data) {
vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale;
vec2 screen_pos = absoluut_pos;
- if (text.world_space) {
+ if (text.data.world_space) {
screen_pos = (screen_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2)
* cam_aux_data.render_scale
- size / 2 + cam_aux_data.bar_size;