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-rw-r--r--game/menus/mainmenu/CreditsSubScene.cpp59
-rw-r--r--game/menus/shop/ShopMenuScene.cpp2
2 files changed, 61 insertions, 0 deletions
diff --git a/game/menus/mainmenu/CreditsSubScene.cpp b/game/menus/mainmenu/CreditsSubScene.cpp
index df4616e..bdd6fa0 100644
--- a/game/menus/mainmenu/CreditsSubScene.cpp
+++ b/game/menus/mainmenu/CreditsSubScene.cpp
@@ -64,4 +64,63 @@ void CreditsSubScene::create(Scene & scn) {
.sorting_layer_offset = 20,
}
);
+
+ const float SIZE_CHAR_NAMES = 10;
+ const float Y_OFFSET_NAMES_BEGIN = 100;
+ const float Y_OFFSET_NAMES = 30;
+ const string LOEK = "Loek Le Blansch";
+ crepe::vec2 size_loek = {LOEK.size()*SIZE_CHAR_NAMES, (LOEK.size()*SIZE_CHAR_NAMES / LOEK.size()) * 2};
+ titel.add_component<Text>(
+ size_loek, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {150, -207+Y_OFFSET_NAMES+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, LOEK
+ );
+
+ const string WOUTER = "Wouter Boerenkamps";
+ crepe::vec2 size_wouter = {WOUTER.size()*SIZE_CHAR_NAMES, (WOUTER.size()*SIZE_CHAR_NAMES / WOUTER.size()) * 2};
+ titel.add_component<Text>(
+ size_wouter, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {150, -207+Y_OFFSET_NAMES*2+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, WOUTER
+ );
+
+ const string JARO = "Jaro Rutjes";
+ crepe::vec2 size_jaro = {JARO.size()*SIZE_CHAR_NAMES, (JARO.size()*SIZE_CHAR_NAMES / JARO.size()) * 2};
+ titel.add_component<Text>(
+ size_jaro, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {150, -207+Y_OFFSET_NAMES*3+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, JARO
+ );
+
+ const string MAX = "Max Smits";
+ crepe::vec2 size_max = {MAX.size()*SIZE_CHAR_NAMES, (MAX.size()*SIZE_CHAR_NAMES / MAX.size()) * 2};
+ titel.add_component<Text>(
+ size_max, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {150, -207+Y_OFFSET_NAMES*4+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, MAX
+ );
+
+ const string NIELS = "Niels Stunnebrink";
+ crepe::vec2 size_niels = {NIELS.size()*SIZE_CHAR_NAMES, (NIELS.size()*SIZE_CHAR_NAMES / NIELS.size()) * 2};
+ titel.add_component<Text>(
+ size_niels, FONT,
+ Text::Data {
+ .world_space = false,
+ .text_color = Color::WHITE,
+ },
+ vec2 {150, -207+Y_OFFSET_NAMES*5+Y_OFFSET_NAMES_BEGIN} + FONTOFFSET, NIELS
+ );
+
}
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index 21e3f02..42755d6 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -50,6 +50,8 @@ void ShopMenuScene::load_scene() {
.scale = 0.8
}
);
+
+ //
}
string ShopMenuScene::get_name() const { return SHOP_SCENE; }