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-rw-r--r--.vscode/launch.json28
-rw-r--r--.vscode/tasks.json38
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h27
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp144
-rw-r--r--mwe/ecs-homemade/inc/Components.h33
-rw-r--r--mwe/ecs-homemade/inc/Components.hpp20
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h2
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.hpp4
-rw-r--r--mwe/ecs-homemade/src/Components.cpp12
-rw-r--r--mwe/ecs-homemade/src/main.cpp16
-rw-r--r--mwe/ecs-memory-efficient/CMakeLists.txt17
-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.h36
-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.hpp15
-rw-r--r--mwe/ecs-memory-efficient/inc/Components.h33
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.h34
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp84
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h24
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp19
-rw-r--r--mwe/ecs-memory-efficient/src/ComponentManager.cpp22
-rw-r--r--mwe/ecs-memory-efficient/src/Components.cpp11
-rw-r--r--mwe/ecs-memory-efficient/src/GameObjectMax.cpp7
-rw-r--r--mwe/ecs-memory-efficient/src/main.cpp59
-rw-r--r--src/crepe/api/BehaviorScript.h3
23 files changed, 538 insertions, 150 deletions
diff --git a/.vscode/launch.json b/.vscode/launch.json
deleted file mode 100644
index 160d242..0000000
--- a/.vscode/launch.json
+++ /dev/null
@@ -1,28 +0,0 @@
-{
- "version": "0.2.0",
- "configurations": [
- {
- "name": "Debug with Ninja",
- "type": "cppdbg",
- "request": "launch",
- "program": "${workspaceFolder}/mwe/ecs-homemade/build/ecs-homemade.exe",
- "args": [],
- "stopAtEntry": true,
- "cwd": "${workspaceFolder}",
- "environment": [],
- "externalConsole": false,
- "MIMode": "gdb",
- "preLaunchTask": "build",
- "setupCommands": [
- {
- "description": "Enable pretty-printing for gdb",
- "text": "-enable-pretty-printing",
- "ignoreFailures": true
- }
- ],
- "logging": {
- "engineLogging": true
- }
- }
- ]
-}
diff --git a/.vscode/tasks.json b/.vscode/tasks.json
deleted file mode 100644
index 19afa6f..0000000
--- a/.vscode/tasks.json
+++ /dev/null
@@ -1,38 +0,0 @@
-{
- "version": "2.0.0",
- "tasks": [
- {
- "label": "configure",
- "type": "shell",
- "command": "cmake",
- "args": [
- "-G",
- "Ninja",
- "-B",
- "${workspaceFolder}/mwe/ecs-homemade/build", // Create build folder here
- "${workspaceFolder}/mwe/ecs-homemade" // Path to your source directory
- ],
- "group": {
- "kind": "build",
- "isDefault": false
- },
- "problemMatcher": []
- },
- {
- "label": "build",
- "type": "shell",
- "command": "cmake",
- "args": [
- "--build",
- "${workspaceFolder}/mwe/ecs-homemade/build" // Build directory
- ],
- "dependsOn": "configure", // Ensure the configure task runs first
- "group": {
- "kind": "build",
- "isDefault": true
- },
- "problemMatcher": ["$gcc"],
- "detail": "Generated task for building the project."
- }
- ]
-}
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
index d368516..0ba358e 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -17,24 +17,27 @@ public:
ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
+ //Add a component of a specific type
template <typename T, typename... Args>
- void AddComponent(std::uint32_t id,
- Args &&... args); //Add a component of a specific type
+ T & AddComponent(std::uint32_t id, Args &&... args);
+ //Deletes all components of a specific type and id
template <typename T>
- void DeleteComponentsById(
- std::uint32_t id); //Deletes all components of a specific type and id
+ void DeleteComponentsById(std::uint32_t id);
+ //Deletes all components of a specific type
template <typename T>
- void DeleteComponents(); //Deletes all components of a specific type
- void DeleteAllComponentsOfId(
- std::uint32_t id); //Deletes all components of a specific id
- void DeleteAllComponents(); //Deletes all components
+ void DeleteComponents();
+ //Deletes all components of a specific id
+ void DeleteAllComponentsOfId(std::uint32_t id);
+ //Deletes all components
+ void DeleteAllComponents();
+ //Get a vector<> of all components at specific type and id
template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id)
- const; //Get a vector<> of all components at specific type and id
+ std::vector<std::reference_wrapper<T>>
+ GetComponentsByID(std::uint32_t id) const;
+ //Get a vector<> of all components of a specific type
template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByType()
- const; //Get a vector<> of all components of a specific type
+ std::vector<std::reference_wrapper<T>> GetComponentsByType() const;
private:
static ComponentManager mInstance; //Singleton
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
index d6da8e8..92db1d4 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.hpp
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -1,121 +1,128 @@
template <typename T, typename... Args>
-void ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
- std::type_index type = typeid(
- T); //Determine the type of T (this is used as the key of the unordered_map<>)
-
- if (mComponents.find(type)
- == mComponents
- .end()) { //Check if this component type is already in the unordered_map<>
- mComponents[type] = std::vector<std::vector<std::unique_ptr<
- Component>>>(); //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Check if this component type is already in the unordered_map<>
+ if (mComponents.find(type) == mComponents.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ mComponents[type]
+ = std::vector<std::vector<std::unique_ptr<Component>>>();
}
- if (id
- >= mComponents[type]
- .size()) { //Resize the vector<> if the id is greater than the current size
- mComponents[type].resize(
- id
- + 1); //Initialize new slots to nullptr (resize does automatically init to nullptr)
+ //Resize the vector<> if the id is greater than the current size
+ if (id >= mComponents[type].size()) {
+ //Initialize new slots to nullptr (resize does automatically init to nullptr)
+ mComponents[type].resize(id + 1);
}
- mComponents[type][id].push_back(std::make_unique<T>(std::forward<Args>(
- args)...)); //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
+ //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
+ mComponents[type][id].push_back(
+ std::make_unique<T>(std::forward<Args>(args)...));
+
+ return static_cast<T &>(*mComponents[type][id].back().get());
}
template <typename T>
void ComponentManager::DeleteComponentsById(std::uint32_t id) {
- std::type_index type = typeid(
- T); //Determine the type of T (this is used as the key of the unordered_map<>)
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
- if (mComponents.find(type)
- != mComponents.end()) { //Find the type (in the unordered_map<>)
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Get the correct vector<>
std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
- = mComponents[type]; //Get the correct vector<>
+ = mComponents[type];
- if (id
- < componentArray
- .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- componentArray[id]
- .clear(); //Clear the whole vector<> of this specific type and id
+ //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ //Clear the whole vector<> of this specific type and id
+ componentArray[id].clear();
}
}
}
template <typename T>
void ComponentManager::DeleteComponents() {
- std::type_index type = typeid(
- T); //Determine the type of T (this is used as the key of the unordered_map<>)
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
- if (mComponents.find(type)
- != mComponents.end()) { //Find the type (in the unordered_map<>)
- mComponents[type]
- .clear(); //Clear the whole vector<> of this specific type
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Clear the whole vector<> of this specific type
+ mComponents[type].clear();
}
}
template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::GetComponentsByID(std::uint32_t id) const {
- std::type_index type = typeid(
- T); //Determine the type of T (this is used as the key of the unordered_map<>)
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
- std::vector<std::reference_wrapper<T>>
- componentVector; //Create an empty vector<>
+ //Create an empty vector<>
+ std::vector<std::reference_wrapper<T>> componentVector;
- if (mComponents.find(type)
- != mComponents.end()) { //Find the type (in the unordered_map<>)
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Get the correct vector<>
const std::vector<std::vector<std::unique_ptr<Component>>> &
componentArray
- = mComponents.at(type); //Get the correct vector<>
+ = mComponents.at(type);
- if (id
- < componentArray
- .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ //Loop trough the whole vector<>
for (const std::unique_ptr<Component> & componentPtr :
- componentArray[id]) { //Loop trough the whole vector<>
- T * castedComponent = static_cast<T *>(
- componentPtr.get()); //Cast the unique_ptr to a raw pointer
-
- if (castedComponent) { //Ensure that the cast was successful
- componentVector.push_back(
- *castedComponent); //Add the dereferenced raw pointer to the vector<>
+ componentArray[id]) {
+ //Cast the unique_ptr to a raw pointer
+ T * castedComponent = static_cast<T *>(componentPtr.get());
+
+ //Ensure that the cast was successful
+ if (castedComponent) {
+ //Add the dereferenced raw pointer to the vector<>
+ componentVector.push_back(*castedComponent);
}
}
}
}
- return componentVector; //Return the vector<>
+ //Return the vector<>
+ return componentVector;
}
template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::GetComponentsByType() const {
- std::type_index type = typeid(
- T); //Determine the type of T (this is used as the key of the unordered_map<>)
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
- std::vector<std::reference_wrapper<T>>
- componentVector; //Create an empty vector<>
+ //Create an empty vector<>
+ std::vector<std::reference_wrapper<T>> componentVector;
//std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>)
- if (mComponents.find(type)
- != mComponents.end()) { //Find the type (in the unordered_map<>)
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Get the correct vector<>
const std::vector<std::vector<std::unique_ptr<Component>>> &
componentArray
- = mComponents.at(type); //Get the correct vector<>
+ = mComponents.at(type);
+ //Loop through the whole vector<>
for (const std::vector<std::unique_ptr<Component>> & component :
- componentArray) { //Loop through the whole vector<>
- for (const std::unique_ptr<Component> & componentPtr :
- component) { //Loop trough the whole vector<>
- T * castedComponent = static_cast<T *>(
- componentPtr.get()); //Cast the unique_ptr to a raw pointer
-
- if (castedComponent) { //Ensure that the cast was successful
- componentVector.emplace_back(std::ref(
- *castedComponent)); //Pair the dereferenced raw pointer and the id and add it to the vector<>
+ componentArray) {
+ //Loop trough the whole vector<>
+ for (const std::unique_ptr<Component> & componentPtr : component) {
+ //Cast the unique_ptr to a raw pointer
+ T * castedComponent = static_cast<T *>(componentPtr.get());
+
+ //Ensure that the cast was successful
+ if (castedComponent) {
+ //Pair the dereferenced raw pointer and the id and add it to the vector<>
+ componentVector.emplace_back(std::ref(*castedComponent));
}
}
@@ -123,5 +130,6 @@ ComponentManager::GetComponentsByType() const {
}
}
- return componentVector; //Return the vector<>
+ //Return the vector<>
+ return componentVector;
}
diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h
index 98c5fe7..ad491e7 100644
--- a/mwe/ecs-homemade/inc/Components.h
+++ b/mwe/ecs-homemade/inc/Components.h
@@ -1,5 +1,6 @@
#pragma once
+#include <memory>
#include <string>
class Component {
@@ -31,3 +32,35 @@ public:
int mSize;
};
+
+class IBehaviour {
+public:
+ virtual ~IBehaviour() = default;
+ virtual void onStart() = 0;
+ virtual void onUpdate() = 0;
+};
+
+template <typename T>
+class BehaviourWrapper : public IBehaviour {
+public:
+ BehaviourWrapper();
+ void onStart() override;
+ void onUpdate() override;
+
+private:
+ T instance;
+};
+
+class BehaviourScript : public Component {
+public:
+ template <typename T>
+ void addScript();
+
+ void onStart();
+ void onUpdate();
+
+private:
+ std::unique_ptr<IBehaviour> behaviour;
+};
+
+#include "Components.hpp"
diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp
new file mode 100644
index 0000000..436a28c
--- /dev/null
+++ b/mwe/ecs-homemade/inc/Components.hpp
@@ -0,0 +1,20 @@
+#include "Components.h"
+#include <iostream>
+
+template <typename T>
+BehaviourWrapper<T>::BehaviourWrapper() : instance() {}
+
+template <typename T>
+void BehaviourWrapper<T>::onStart() {
+ instance.onStart();
+}
+
+template <typename T>
+void BehaviourWrapper<T>::onUpdate() {
+ instance.onUpdate();
+}
+
+template <typename T>
+void BehaviourScript::addScript() {
+ behaviour = std::make_unique<BehaviourWrapper<T>>();
+}
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
index 3029053..5fab44a 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.h
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -8,7 +8,7 @@ public:
GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
template <typename T, typename... Args>
- void AddComponent(Args &&... args);
+ T & AddComponent(Args &&... args);
std::uint32_t mId;
std::string mName;
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp
index 91d51ea..2f433bb 100644
--- a/mwe/ecs-homemade/inc/GameObjectMax.hpp
+++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp
@@ -1,7 +1,7 @@
#include "ComponentManager.h"
template <typename T, typename... Args>
-void GameObject::AddComponent(Args &&... args) {
- ComponentManager::GetInstance().AddComponent<T>(
+T & GameObject::AddComponent(Args &&... args) {
+ return ComponentManager::GetInstance().AddComponent<T>(
mId, std::forward<Args>(args)...);
}
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
index c8347b3..de8753e 100644
--- a/mwe/ecs-homemade/src/Components.cpp
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -9,3 +9,15 @@ Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
: mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
Colider::Colider(int size) : mSize(size) {}
+
+void BehaviourScript::onStart() {
+ if (behaviour) {
+ behaviour->onStart();
+ }
+}
+
+void BehaviourScript::onUpdate() {
+ if (behaviour) {
+ behaviour->onUpdate();
+ }
+}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 330e154..70c5d2c 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -7,6 +7,13 @@
#include "Components.h"
#include "GameObjectMax.h"
+class myScript {
+public:
+ void onStart() { std::cout << "In onStart" << std::endl; }
+
+ void onUpdate() { std::cout << "In onUpdate" << std::endl; }
+};
+
int main() {
auto startAdding = std::chrono::high_resolution_clock::now();
@@ -18,6 +25,7 @@ int main() {
gameObject[i]->AddComponent<Sprite>("C:/Test");
gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
gameObject[i]->AddComponent<Colider>(i);
+ gameObject[i]->AddComponent<BehaviourScript>().addScript<myScript>();
}
auto stopAdding = std::chrono::high_resolution_clock::now();
@@ -44,6 +52,14 @@ int main() {
//std::cout << colider.get().mSize << std::endl;
}
+ std::vector<std::reference_wrapper<BehaviourScript>> scripts
+ = ComponentManager::GetInstance()
+ .GetComponentsByType<BehaviourScript>();
+ for (BehaviourScript & script : scripts) {
+ //script.onStart();
+ //script.onUpdate();
+ }
+
auto stopLooping = std::chrono::high_resolution_clock::now();
for (int i = 0; i < 100000; ++i) {
diff --git a/mwe/ecs-memory-efficient/CMakeLists.txt b/mwe/ecs-memory-efficient/CMakeLists.txt
new file mode 100644
index 0000000..d072907
--- /dev/null
+++ b/mwe/ecs-memory-efficient/CMakeLists.txt
@@ -0,0 +1,17 @@
+cmake_minimum_required(VERSION 3.5)
+project(ecs-memory-efficient)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Use the debug mode (otherwise breakpoints are not compiled)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_executable(ecs-memory-efficient
+ src/main.cpp
+ src/ComponentManager.cpp
+ src/Components.cpp
+ src/GameObjectMax.cpp
+)
+target_include_directories(ecs-memory-efficient PRIVATE "${CMAKE_SOURCE_DIR}/inc")
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h
new file mode 100644
index 0000000..8279a9a
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include "Components.h"
+#include "ContiguousContainer.h"
+
+class ComponentManager {
+public:
+ static ComponentManager & GetInstance(); //Singleton
+
+ ComponentManager(const ComponentManager &) = delete; //Singleton
+ ComponentManager(ComponentManager &&) = delete; //Singleton
+ ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
+ ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
+ std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
+ std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
+
+private:
+ static ComponentManager mInstance; //Singleton
+
+ ComponentManager(); //Singleton
+
+ ContiguousContainer<Sprite> mSpriteContainer;
+ ContiguousContainer<Rigidbody> mRigidbodyContainer;
+ ContiguousContainer<Colider> mColiderContainer;
+};
+
+#include "ComponentManager.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.hpp b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
new file mode 100644
index 0000000..a914a6b
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
@@ -0,0 +1,15 @@
+
+template <typename... Args>
+void ComponentManager::addSpriteComponent(Args &&... args) {
+ mSpriteContainer.pushBack(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void ComponentManager::addRigidbodyComponent(Args &&... args) {
+ mRigidbodyContainer.pushBack(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void ComponentManager::addColiderComponent(Args &&... args) {
+ mColiderContainer.pushBack(std::forward<Args>(args)...);
+}
diff --git a/mwe/ecs-memory-efficient/inc/Components.h b/mwe/ecs-memory-efficient/inc/Components.h
new file mode 100644
index 0000000..98c5fe7
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/Components.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <string>
+
+class Component {
+public:
+ Component();
+
+ bool mActive;
+};
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string mPath;
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mMass;
+ int mGravityScale;
+ int mBodyType;
+};
+
+class Colider : public Component {
+public:
+ Colider(int size);
+
+ int mSize;
+};
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.h b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
new file mode 100644
index 0000000..e3b57ba
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <cstdlib> // For malloc and free
+#include <new> // For placement new
+#include <stdexcept> // For std::bad_alloc
+#include <utility> // For std::move and std::forward
+#include <vector> // For returning references
+
+template <typename T>
+class ContiguousContainer {
+public:
+ ContiguousContainer();
+ ~ContiguousContainer();
+
+ // Use perfect forwarding for pushBack
+ template <typename... Args>
+ void pushBack(Args &&... args);
+
+ void popBack();
+ T & operator[](size_t index);
+ size_t getSize() const;
+
+ // Function to return references to all stored objects
+ std::vector<std::reference_wrapper<T>> getAllReferences();
+
+private:
+ T * mData;
+ size_t mSize;
+ size_t mCapacity;
+
+ void resize(size_t new_capacity); // Resize function to allocate more space
+};
+
+#include "ContiguousContainer.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
new file mode 100644
index 0000000..408d5aa
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
@@ -0,0 +1,84 @@
+template <typename T>
+ContiguousContainer<T>::ContiguousContainer() : mSize(0), mCapacity(10) {
+ // Allocate memory for 10 objects initially
+ mData = static_cast<T *>(malloc(mCapacity * sizeof(T)));
+ if (!mData) {
+ throw std::bad_alloc();
+ }
+}
+
+template <typename T>
+ContiguousContainer<T>::~ContiguousContainer() {
+ // Destroy all constructed objects
+ for (size_t i = 0; i < mSize; ++i) {
+ mData[i].~T();
+ }
+ // Free the allocated memory
+ free(mData);
+}
+
+template <typename T>
+template <typename... Args>
+void ContiguousContainer<T>::pushBack(Args &&... args) {
+ if (mSize == mCapacity) {
+ // Double the capacity if the container is full
+ resize(mCapacity * 2);
+ }
+ // Use placement new with perfect forwarding to construct the object in place
+ new (mData + mSize) T(std::forward<Args>(args)...);
+ ++mSize;
+}
+
+template <typename T>
+void ContiguousContainer<T>::popBack() {
+ if (mSize > 0) {
+ --mSize;
+ // Explicitly call the destructor
+ mData[mSize].~T();
+ }
+}
+
+template <typename T>
+T & ContiguousContainer<T>::operator[](size_t index) {
+ if (index >= mSize) {
+ throw std::out_of_range("Index out of range");
+ }
+ return mData[index];
+}
+
+template <typename T>
+size_t ContiguousContainer<T>::getSize() const {
+ return mSize;
+}
+
+// Function that returns a vector of references to all stored objects
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ContiguousContainer<T>::getAllReferences() {
+ std::vector<std::reference_wrapper<T>> references;
+ references.reserve(mSize); // Reserve space to avoid reallocation
+ for (size_t i = 0; i < mSize; ++i) {
+ references.push_back(std::ref(mData[i]));
+ }
+ return references;
+}
+
+template <typename T>
+void ContiguousContainer<T>::resize(size_t new_capacity) {
+ // Allocate new memory block with the updated capacity
+ T * new_data = static_cast<T *>(malloc(new_capacity * sizeof(T)));
+ if (!new_data) {
+ throw std::bad_alloc();
+ }
+
+ // Move or copy existing objects to the new memory block
+ for (size_t i = 0; i < mSize; ++i) {
+ new (new_data + i) T(std::move(mData[i])); // Move the objects
+ mData[i].~T(); // Call the destructor for the old object
+ }
+
+ // Free the old memory block
+ free(mData);
+ mData = new_data;
+ mCapacity = new_capacity;
+}
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
new file mode 100644
index 0000000..760e330
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
new file mode 100644
index 0000000..be3ffa2
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -0,0 +1,19 @@
+#include "ComponentManager.h"
+
+template <typename... Args>
+void GameObject::addSpriteComponent(Args &&... args) {
+ ComponentManager::GetInstance().addSpriteComponent(
+ std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addRigidbodyComponent(Args &&... args) {
+ ComponentManager::GetInstance().addRigidbodyComponent(
+ std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addColiderComponent(Args &&... args) {
+ ComponentManager::GetInstance().addColiderComponent(
+ std::forward<Args>(args)...);
+}
diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
new file mode 100644
index 0000000..8c1fd23
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
@@ -0,0 +1,22 @@
+#include "ComponentManager.h"
+
+ComponentManager ComponentManager::mInstance;
+
+ComponentManager & ComponentManager::GetInstance() { return mInstance; }
+
+ComponentManager::ComponentManager() {}
+
+std::vector<std::reference_wrapper<Sprite>>
+ComponentManager::getAllSpriteReferences() {
+ return mSpriteContainer.getAllReferences();
+}
+
+std::vector<std::reference_wrapper<Rigidbody>>
+ComponentManager::getAllRigidbodyReferences() {
+ return mRigidbodyContainer.getAllReferences();
+}
+
+std::vector<std::reference_wrapper<Colider>>
+ComponentManager::getAllColiderReferences() {
+ return mColiderContainer.getAllReferences();
+}
diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp
new file mode 100644
index 0000000..c8347b3
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/Components.cpp
@@ -0,0 +1,11 @@
+#include "Components.h"
+#include <iostream>
+
+Component::Component() : mActive(true) {}
+
+Sprite::Sprite(std::string path) : mPath(path) {}
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+
+Colider::Colider(int size) : mSize(size) {}
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
new file mode 100644
index 0000000..b0c5af7
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
@@ -0,0 +1,7 @@
+#include "GameObjectMax.h"
+
+#include "ComponentManager.h"
+
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
+ int layer)
+ : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp
new file mode 100644
index 0000000..9c6f2aa
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/main.cpp
@@ -0,0 +1,59 @@
+#include <chrono>
+#include <cstdint>
+#include <iostream>
+#include <vector>
+
+#include "ComponentManager.h"
+#include "Components.h"
+#include "GameObjectMax.h"
+
+int main() {
+ auto startAdding = std::chrono::high_resolution_clock::now();
+
+ GameObject * gameObject[100000];
+
+ for (int i = 0; i < 100000; ++i) {
+ gameObject[i] = new GameObject(i, "Name", "Tag", 0);
+
+ gameObject[i]->addSpriteComponent("C:/Test");
+ gameObject[i]->addRigidbodyComponent(0, 0, i);
+ gameObject[i]->addColiderComponent(i);
+ }
+
+ auto stopAdding = std::chrono::high_resolution_clock::now();
+
+ //This is what systems would do:
+
+ std::vector<std::reference_wrapper<Sprite>> allSprites
+ = ComponentManager::GetInstance().getAllSpriteReferences();
+ for (Sprite & sprite : allSprites) {
+ //std::cout << sprite.mPath << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Rigidbody>> allRigidbody
+ = ComponentManager::GetInstance().getAllRigidbodyReferences();
+ for (Rigidbody & rigidbody : allRigidbody) {
+ //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Colider>> allColider
+ = ComponentManager::GetInstance().getAllColiderReferences();
+ for (Colider & colider : allColider) {
+ //std::cout << colider.mSize << std::endl;
+ }
+
+ auto stopLooping = std::chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < 100000; ++i) {
+ delete gameObject[i];
+ }
+
+ auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopAdding - startAdding);
+ auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopLooping - stopAdding);
+ std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
+ std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
+}
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index b8263ca..6ce6798 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -2,7 +2,8 @@
#include <memory>
-#include "../Component.h"
+#include "Component.h"
+#include "Script.h"
namespace crepe {
class ScriptSystem;