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-rw-r--r--src/crepe/api/Script.cpp4
-rw-r--r--src/crepe/api/Script.h15
-rw-r--r--src/crepe/api/Script.hpp12
-rw-r--r--src/test/CollisionTest.cpp30
4 files changed, 30 insertions, 31 deletions
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 9ebb074..bac5ab2 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -9,3 +9,7 @@ Script::~Script() {
}
}
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
+ this->subscribe_internal(callback, this->game_object_id);
+}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 4d98e4d..2d5e7a6 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -87,18 +87,22 @@ protected:
template <typename... Args>
void logf(Args &&... args);
- game_object_id_t get_game_object_id() const { return this->game_object_id; };
-
/**
* \brief Subscribe to an event
*
* \see EventManager::subscribe
*/
template <typename EventType>
- void subscribe(const EventHandler<EventType> & callback, event_channel_t channel = EventManager::CHANNEL_ALL);
+ void subscribe(const EventHandler<EventType> & callback, event_channel_t channel);
+ template <typename EventType>
+ void subscribe(const EventHandler<EventType> & callback);
//! \}
+private:
+ template <typename EventType>
+ void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel);
+
protected:
// NOTE: Script must have a constructor without arguments so the game programmer doesn't need
// to manually add `using Script::Script` to their concrete script class.
@@ -138,6 +142,11 @@ private:
std::vector<subscription_t> listeners;
};
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback);
+template <>
+void Script::subscribe(const EventHandler<CollisionEvent> & callback, event_channel_t) = delete;
+
} // namespace crepe
#include "Script.hpp"
diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp
index 42c8f0b..96e4a36 100644
--- a/src/crepe/api/Script.hpp
+++ b/src/crepe/api/Script.hpp
@@ -31,10 +31,20 @@ void Script::logf(Args &&... args) {
}
template <typename EventType>
-void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
+void Script::subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel) {
EventManager & mgr = *this->event_manager_ref;
subscription_t listener = mgr.subscribe<EventType>(callback, channel);
this->listeners.push_back(listener);
}
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {
+ this->subscribe_internal(callback, channel);
+}
+
+template <typename EventType>
+void Script::subscribe(const EventHandler<EventType> & callback) {
+ this->subscribe_internal(callback, EventManager::CHANNEL_ALL);
+}
+
} // namespace crepe
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
index a68db46..a3c8527 100644
--- a/src/test/CollisionTest.cpp
+++ b/src/test/CollisionTest.cpp
@@ -24,24 +24,22 @@ class CollisionHandler : public Script {
public:
int box_id;
EventManager & evmgr = EventManager::get_instance();
- function<void(const CollisionEvent& ev)> test_fn = [](const CollisionEvent & ev) { };
CollisionHandler(int box_id) {
this->box_id = box_id;
}
bool on_collision(const CollisionEvent& ev) {
- test_fn(ev);
+ Log::logf("Box {} event x={} y={}", box_id, ev.info.move_back_value.x, ev.info.move_back_value.y);
return true;
}
void init() {
Log::logf("Box {} script init()", box_id);
- // TODO: this should be built into script
- evmgr.subscribe<CollisionEvent>([this](const CollisionEvent & ev) {
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) {
return this->on_collision(ev);
- }, this->get_game_object_id());
+ });
}
};
@@ -109,31 +107,9 @@ public:
};
TEST_F(CollisionTest, collision_example) {
- script_object1_ref->test_fn = [](const CollisionEvent & ev) {
- Log::logf("event x={} y={}", ev.info.move_back_value.x, ev.info.move_back_value.y);
- EXPECT_TRUE(true);
- };
collision_sys.update();
-
- // should be nullptr after update with no collision
- //ASSERT_EQ(MyScriptCollider1::last_collision_info_1, nullptr);
- //ASSERT_EQ(MyScriptCollider2::last_collision_info_2, nullptr);
- // check if values are correct (filled in data)
- // EXPECT_EQ(MyScriptCollider1::last_collision_info->first.collider.game_object_id, 1);
- // EXPECT_EQ(MyScriptCollider2::last_collision_info->second.collider.game_object_id, 2);
- // check test data
}
TEST_F(CollisionTest, collision_box_box_dynamic) {
- script_object1_ref->test_fn = [](const CollisionEvent & ev) {
- EXPECT_TRUE(false);
- };
collision_sys.update();
- // should be nullptr after update with no collision
- // ASSERT_NE(MyScriptCollider1::last_collision_info_1, nullptr);
- // ASSERT_NE(MyScriptCollider2::last_collision_info_2, nullptr);
- // // check if values are correct (filled in data)
- // EXPECT_EQ(MyScriptCollider1::last_collision_info_1->first.collider.game_object_id, 1);
- // EXPECT_EQ(MyScriptCollider2::last_collision_info_2->second.collider.game_object_id, 2);
- // check test data
}