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-rw-r--r--src/crepe/facade/DB.cpp4
-rw-r--r--src/crepe/facade/DB.h4
-rw-r--r--src/crepe/util/Proxy.h2
-rw-r--r--src/crepe/util/Proxy.hpp6
-rw-r--r--src/example/CMakeLists.txt8
-rw-r--r--src/example/audio_internal.cpp56
-rw-r--r--src/example/db.cpp30
-rw-r--r--src/example/log.cpp28
-rw-r--r--src/example/particles.cpp43
-rw-r--r--src/example/physics.cpp24
-rw-r--r--src/example/proxy.cpp45
-rw-r--r--src/example/rendering.cpp72
-rw-r--r--src/example/script.cpp49
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/DBTest.cpp29
-rw-r--r--src/test/ValueBrokerTest.cpp64
16 files changed, 108 insertions, 358 deletions
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index d5d19dc..95cf606 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -18,8 +18,8 @@ DB::DB(const string & path) {
this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};
// load or create database file
- ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE,
- 0);
+ const char * file = path.empty() ? NULL : path.c_str();
+ ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);
if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));
// create cursor
diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h
index 629b0eb..115c0f1 100644
--- a/src/crepe/facade/DB.h
+++ b/src/crepe/facade/DB.h
@@ -22,8 +22,10 @@ class DB {
public:
/**
* \param path The path of the database (created if nonexistant)
+ *
+ * \note If \p path is empty, the database is entirely in-memory
*/
- DB(const std::string & path);
+ DB(const std::string & path = "");
virtual ~DB() = default;
public:
diff --git a/src/crepe/util/Proxy.h b/src/crepe/util/Proxy.h
index b34f7c6..789144a 100644
--- a/src/crepe/util/Proxy.h
+++ b/src/crepe/util/Proxy.h
@@ -16,6 +16,8 @@ template <typename T>
class Proxy {
public:
//! Set operator
+ Proxy & operator=(Proxy &);
+ //! Set operator
Proxy & operator=(const T &);
//! Get operator
operator const T &();
diff --git a/src/crepe/util/Proxy.hpp b/src/crepe/util/Proxy.hpp
index b9923db..ef2b69f 100644
--- a/src/crepe/util/Proxy.hpp
+++ b/src/crepe/util/Proxy.hpp
@@ -14,6 +14,12 @@ Proxy<T> & Proxy<T>::operator=(const T & val) {
}
template <typename T>
+Proxy<T> & Proxy<T>::operator=(Proxy & proxy) {
+ this->broker.set(T(proxy));
+ return *this;
+}
+
+template <typename T>
Proxy<T>::operator const T &() {
return this->broker.get();
}
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 30432e5..c75a4b5 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,15 +16,7 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(audio_internal)
-add_example(script)
-add_example(log)
-add_example(rendering)
add_example(asset_manager)
-add_example(physics)
add_example(savemgr)
-add_example(proxy)
-add_example(db)
-add_example(particles)
add_example(gameloop)
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
deleted file mode 100644
index 661161a..0000000
--- a/src/example/audio_internal.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/facade/Sound.h>
-#include <crepe/util/Log.h>
-
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- // Load a background track (Ogg Vorbis)
- auto bgm = Sound("../mwe/audio/bgm.ogg");
- // Load three short samples (WAV)
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
-
- // Start the background track
- bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- // Stop all audio and exit
- return EXIT_SUCCESS;
-}
diff --git a/src/example/db.cpp b/src/example/db.cpp
deleted file mode 100644
index ee4e8fc..0000000
--- a/src/example/db.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include <crepe/api/Config.h>
-#include <crepe/facade/DB.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-// run before main
-static auto _ = []() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
- return 0;
-}();
-
-int main() {
- dbg_trace();
-
- DB db("file.db");
-
- const char * test_key = "test-key";
- string test_data = "Hello world!";
-
- dbg_logf("DB has key = {}", db.has(test_key));
-
- db.set(test_key, test_data);
-
- dbg_logf("key = \"{}\"", db.get(test_key));
-
- return 0;
-}
diff --git a/src/example/log.cpp b/src/example/log.cpp
deleted file mode 100644
index 5baa021..0000000
--- a/src/example/log.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the logging functions
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-
-// unrelated setup code
-int _ = []() {
- // make sure all log messages get printed
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- dbg_trace();
- dbg_log("debug message");
- Log::logf("info message with variable: {}", 3);
- Log::logf(Log::Level::WARNING, "warning");
- Log::logf(Log::Level::ERROR, "error");
-
- return 0;
-}
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
deleted file mode 100644
index 3d5f676..0000000
--- a/src/example/particles.cpp
+++ /dev/null
@@ -1,43 +0,0 @@
-#include <crepe/ComponentManager.h>
-#include <crepe/api/AssetManager.h>
-
-#include <crepe/Component.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
- GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);
- Color color(0, 0, 0, 0);
- Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0, 0},
- .max_particles = 100,
- .emission_rate = 0,
- .min_speed = 0,
- .max_speed = 0,
- .min_angle = 0,
- .max_angle = 0,
- .begin_lifespan = 0,
- .end_lifespan = 0,
- .force_over_time = Vector2{0, 0},
- .boundary{
- .width = 0,
- .height = 0,
- .offset = Vector2{0, 0},
- .reset_on_exit = false,
- },
- .sprite = test_sprite,
- });
-
- return 0;
-}
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
deleted file mode 100644
index ad663a0..0000000
--- a/src/example/physics.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/PhysicsSystem.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- ComponentManager mgr{};
-
- GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0);
- game_object.add_component<Rigidbody>(Rigidbody::Data{
- .mass = 1,
- .gravity_scale = 1,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .constraints = {0, 0, 0},
- .use_gravity = true,
- .bounce = false,
- });
- return 0;
-}
diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp
deleted file mode 100644
index 69451f8..0000000
--- a/src/example/proxy.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the proxy type
- */
-
-#include <crepe/ValueBroker.h>
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-#include <crepe/util/Proxy.h>
-
-using namespace std;
-using namespace crepe;
-
-void test_ro_ref(const int & val) {}
-void test_rw_ref(int & val) {}
-void test_ro_val(int val) {}
-
-int main() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::DEBUG;
-
- int real_value = 0;
-
- ValueBroker<int> broker{
- [&real_value](const int & target) {
- dbg_logf("set {} to {}", real_value, target);
- real_value = target;
- },
- [&real_value]() -> const int & {
- dbg_logf("get {}", real_value);
- return real_value;
- },
- };
-
- Proxy<int> proxy{broker};
-
- broker.set(54);
- proxy = 84;
-
- test_ro_ref(proxy); // this is allowed
- // test_rw_ref(proxy); // this should throw a compile error
- test_ro_val(proxy);
-
- return 0;
-}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
deleted file mode 100644
index ecd3f6a..0000000
--- a/src/example/rendering.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "api/Camera.h"
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Vector2.h>
-
-#include <chrono>
-#include <memory>
-
-using namespace std;
-using namespace crepe;
-
-int main() {
- dbg_trace();
-
- ComponentManager mgr{};
- RenderSystem sys{mgr};
-
- GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
- GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
- GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
-
- // Normal adding components
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite
- = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
- color, FlipSettings{false, false});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 1;
- obj.add_component<Camera>(Color::get_red());
- }
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj1.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 2;
- sprite.order_in_layer = 2;
- }
-
- {
- Color color(0, 0, 0, 0);
- Sprite & sprite = obj2.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
- sprite.sorting_in_layer = 1;
- sprite.order_in_layer = 2;
- }
-
- /*
- {
- Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
- */
-
- sys.update();
- /*
-
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- sys.update();
- }
- */
-}
diff --git a/src/example/script.cpp b/src/example/script.cpp
deleted file mode 100644
index a23295b..0000000
--- a/src/example/script.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the script component and system
- */
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-// User-defined script:
-class MyScript : public Script {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y);
- }
-};
-
-int main() {
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
-
- // Create game object with Transform and BehaviorScript components
- GameObject obj = component_manager.new_object("name");
- obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- // Update all scripts. This should result in MyScript::update being called
- system.update();
-
- return EXIT_SUCCESS;
-}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index d56d80f..61dd2d9 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -5,5 +5,7 @@ target_sources(test_main PUBLIC
ParticleTest.cpp
ECSTest.cpp
SceneManagerTest.cpp
+ ValueBrokerTest.cpp
+ DBTest.cpp
)
diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp
new file mode 100644
index 0000000..b57eba9
--- /dev/null
+++ b/src/test/DBTest.cpp
@@ -0,0 +1,29 @@
+#include <gtest/gtest.h>
+#include <crepe/facade/DB.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class DBTest : public Test {
+public:
+ DB db;
+};
+
+TEST_F(DBTest, ReadWrite) {
+ db.set("foo", "bar");
+ EXPECT_EQ(db.get("foo"), "bar");
+}
+
+TEST_F(DBTest, Nonexistant) {
+ EXPECT_THROW(db.get("foo"), std::out_of_range);
+ db.set("foo", "bar");
+ EXPECT_NO_THROW(db.get("foo"));
+}
+
+TEST_F(DBTest, Has) {
+ EXPECT_EQ(db.has("foo"), false);
+ db.set("foo", "bar");
+ EXPECT_EQ(db.has("foo"), true);
+}
+
diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp
new file mode 100644
index 0000000..10a4654
--- /dev/null
+++ b/src/test/ValueBrokerTest.cpp
@@ -0,0 +1,64 @@
+#include <gtest/gtest.h>
+
+#include <crepe/ValueBroker.h>
+#include <crepe/util/Proxy.h>
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ValueBrokerTest : public Test {
+public:
+ int read_count = 0;
+ int write_count = 0;
+ int value = 0;
+
+ ValueBroker<int> broker {
+ [this](const int & target) -> void {
+ this->write_count++;
+ this->value = target;
+ },
+ [this]() -> const int & {
+ this->read_count++;
+ return this->value;
+ },
+ };
+ Proxy<int> proxy{broker};
+
+ void SetUp() override {
+ ASSERT_EQ(read_count, 0);
+ ASSERT_EQ(write_count, 0);
+ }
+};
+
+TEST_F(ValueBrokerTest, BrokerWrite) {
+ broker.set(0);
+ EXPECT_EQ(read_count, 0);
+ EXPECT_EQ(write_count, 1);
+}
+
+TEST_F(ValueBrokerTest, BrokerRead) {
+ broker.get();
+ EXPECT_EQ(read_count, 1);
+ EXPECT_EQ(write_count, 0);
+}
+
+TEST_F(ValueBrokerTest, ProxyWrite) {
+ proxy = 0;
+ EXPECT_EQ(read_count, 0);
+ EXPECT_EQ(write_count, 1);
+}
+
+void dummy(int) { }
+TEST_F(ValueBrokerTest, ProxyRead) {
+ dummy(proxy);
+ EXPECT_EQ(read_count, 1);
+ EXPECT_EQ(write_count, 0);
+}
+
+TEST_F(ValueBrokerTest, ProxyReadWrite) {
+ proxy = proxy;
+ ASSERT_EQ(read_count, 1);
+ ASSERT_EQ(write_count, 1);
+}
+